ton.jpgIf you're a Blender artist and you would like to spend 3-6 months in Amsterdam, the Netherlands to work on the next Blender Open Movie or Open Game project, then this is your chance!

Ton has posted the job descriptions for 2 or 3 artists on Blender.org. In a nutshell, you have to be a multi-talented, stress-resistant, English speaking/writing team player with a cool Blender art portfolio. The Institute will pay for all your travels and housing and you will receive a modest compensation.

The deadline for submitting is June 26th, which I think is a bit short notice, but if you're motivated enough I'm sure you can pull it off :)

Please note that this call is for artists only; developers will be approached via the usual development channels.

Full details on Blender.org.

[Editor's Correction 6-20-07 Tim]

"We are not yet recruiting for the game project, only for the open movie.
It is also not "Recruiting for the Blender Institute", but only for the movie project."

Ton

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15 Responses to “Recruiting for the Blender Institute has Begun”  

  1. 1 Cubedude04

    If only i was more experienced and didn't have school =D

    Good luck to everyone

  2. 2 F:Siddi

    You are not the only one…(but maybe next year…)

    May the best artists be selected!

  3. 3 Felix_Kütt

    if only i would have put a bloody portfolio together, but ~no laziness prevails :p

  4. 4 Ronin

    Wow!!This all happing fast.
    Yeah my portfolio is not ready,and I won't be able to make that deadline.
    Oh well…..next open project I guess.

  5. 5 Magiciandude

    Haha…if only I didn't have school…I would love to submit my animation(that I'm finishing up today)…

    Anyay…

    GOOD LUCK EVERYONE!!!

  6. 6 shul

    Good luck to all :)

  7. 7 Duhast

    I'm lacking in the "multi-talented" department… oh, well. Until next time.

  8. 8 Howitzer

    Signed up.

  9. 9 Höhrer

    Good to hear the 2. Movie project is going this fast :)

    Just an idea concerning the "make Blender better along the way" … Maybe you should invite some people from the GIMP team (and probably from other applications as well) to tell them what problems & obstacles you encounter(ed). See [1] for a similar approach already in progress for The GIMP.

    Werner

    [1] http://www.mmiworks.net/eng/publications/2007/05/lgm-gimp-project-overview.html

  10. 10 Lasphere

    Wow great! If school did't pull my time of, and if I was a bit more experiencet, I would defintley sign up!!

    :) Good luck dudes! :D

  11. 11 Ben

    Madly putting application/reel/portfolio together now. Good luck to all going for it!

  12. 12 Quantum Anomaly

    That's great they've begun the next project. I wish I had known about Blender sooner, then my knowledge and skills might have been up to tackle this by now. I'm still on the tutorial scavenger hunt trying to put the pieces of the puzzle together.

  13. 13 BArrYZ

    Very very cool News! :-D

    Only an info that i'd like to know (maybe not only me:-)): it's there any Screenwriter, VideoEditor and Creative Consultant position avaiable to work with the next project, or there is a place only for ultra-advanced 3DArtist?

    Thanks for any reply;-)


    BArrYZ from Rome

  14. 14 Felix_Kütt

    @BArrYZ: you should ask that at the blenderartists.org forum if you havent done so yet! :)

  15. 15 Thomas Vecchione

    Hmm, now that I am back online with regularity, kinda… any news on Audio positions?

    Seablade

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