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	<title>Comments on: Realistic smoke in Blender</title>
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	<link>http://www.blendernation.com/realistic-smoke-in-blender/</link>
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		<title>By: farsthary</title>
		<link>http://www.blendernation.com/realistic-smoke-in-blender/comment-page-1/#comment-370904</link>
		<dc:creator>farsthary</dc:creator>
		<pubDate>Thu, 28 Aug 2008 15:52:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4480#comment-370904</guid>
		<description>Thanks to all one more time!

Yes, you could increase the resolution to any size you want (if your ram  and HDD space allows it)
 I still need to implement a compressor for the baked simulation. The sims you saw where made in grids of 32x32x32 and 64x64x64 of course the bigger the grid , the better the cuality and bigger simulation times (render times are independent of grid resolution)

But in theory with a good cuad core and 4 GB of ram you could do astonishing big scale simulations
 (I have not the hardware to do that ;) )

Im also plan to implement teqniques to reduec memory comsumptions</description>
		<content:encoded><![CDATA[<p>Thanks to all one more time!</p>
<p>Yes, you could increase the resolution to any size you want (if your ram  and HDD space allows it)<br />
 I still need to implement a compressor for the baked simulation. The sims you saw where made in grids of 32&#215;32x32 and 64&#215;64x64 of course the bigger the grid , the better the cuality and bigger simulation times (render times are independent of grid resolution)</p>
<p>But in theory with a good cuad core and 4 GB of ram you could do astonishing big scale simulations<br />
 (I have not the hardware to do that ;) )</p>
<p>Im also plan to implement teqniques to reduec memory comsumptions</p>
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	<item>
		<title>By: jin choung</title>
		<link>http://www.blendernation.com/realistic-smoke-in-blender/comment-page-1/#comment-370470</link>
		<dc:creator>jin choung</dc:creator>
		<pubDate>Wed, 27 Aug 2008 08:15:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4480#comment-370470</guid>
		<description>wow... that&#039;s nuts! as if the current fluid sim stuff isn&#039;t good enough already!  lol!  wow, go farthsay and rock on.</description>
		<content:encoded><![CDATA[<p>wow&#8230; that&#039;s nuts! as if the current fluid sim stuff isn&#039;t good enough already!  lol!  wow, go farthsay and rock on.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kirado</title>
		<link>http://www.blendernation.com/realistic-smoke-in-blender/comment-page-1/#comment-370447</link>
		<dc:creator>Kirado</dc:creator>
		<pubDate>Wed, 27 Aug 2008 07:36:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4480#comment-370447</guid>
		<description>go Farthsay! Many thanks for the hard work.</description>
		<content:encoded><![CDATA[<p>go Farthsay! Many thanks for the hard work.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: GraphicsKid</title>
		<link>http://www.blendernation.com/realistic-smoke-in-blender/comment-page-1/#comment-370301</link>
		<dc:creator>GraphicsKid</dc:creator>
		<pubDate>Wed, 27 Aug 2008 02:44:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4480#comment-370301</guid>
		<description>Is it possible to texture it to add in a little fake detail?</description>
		<content:encoded><![CDATA[<p>Is it possible to texture it to add in a little fake detail?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: redbyte</title>
		<link>http://www.blendernation.com/realistic-smoke-in-blender/comment-page-1/#comment-370248</link>
		<dc:creator>redbyte</dc:creator>
		<pubDate>Tue, 26 Aug 2008 23:22:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4480#comment-370248</guid>
		<description>I kinda like the Wavelet stuff more. It was more detailed.

But as some have already mentioned, maybe that&#039;s because this guy isn&#039;t using the maximum smoke resolution.</description>
		<content:encoded><![CDATA[<p>I kinda like the Wavelet stuff more. It was more detailed.</p>
<p>But as some have already mentioned, maybe that&#039;s because this guy isn&#039;t using the maximum smoke resolution.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: PneumaPilot</title>
		<link>http://www.blendernation.com/realistic-smoke-in-blender/comment-page-1/#comment-370241</link>
		<dc:creator>PneumaPilot</dc:creator>
		<pubDate>Tue, 26 Aug 2008 22:54:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4480#comment-370241</guid>
		<description>In a lot of ways, this method looks better than the other wavelet one.  This looks good for small fires.  The other one looks like it fits better with huge mushroom clouds and stuff.</description>
		<content:encoded><![CDATA[<p>In a lot of ways, this method looks better than the other wavelet one.  This looks good for small fires.  The other one looks like it fits better with huge mushroom clouds and stuff.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matt</title>
		<link>http://www.blendernation.com/realistic-smoke-in-blender/comment-page-1/#comment-370209</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Tue, 26 Aug 2008 21:43:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4480#comment-370209</guid>
		<description>Wow, that looks awesome!</description>
		<content:encoded><![CDATA[<p>Wow, that looks awesome!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fire Angel</title>
		<link>http://www.blendernation.com/realistic-smoke-in-blender/comment-page-1/#comment-370198</link>
		<dc:creator>Fire Angel</dc:creator>
		<pubDate>Tue, 26 Aug 2008 21:20:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4480#comment-370198</guid>
		<description>Fantastic, this is something I will want next year, and I thought I was going to have to buy software to do it!  Blender developers to the rescue!</description>
		<content:encoded><![CDATA[<p>Fantastic, this is something I will want next year, and I thought I was going to have to buy software to do it!  Blender developers to the rescue!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Falgor</title>
		<link>http://www.blendernation.com/realistic-smoke-in-blender/comment-page-1/#comment-370193</link>
		<dc:creator>Falgor</dc:creator>
		<pubDate>Tue, 26 Aug 2008 21:08:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4480#comment-370193</guid>
		<description>Smokey! Yeah, this is most awesome :). Keep up the great work!</description>
		<content:encoded><![CDATA[<p>Smokey! Yeah, this is most awesome :). Keep up the great work!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ZanQdo</title>
		<link>http://www.blendernation.com/realistic-smoke-in-blender/comment-page-1/#comment-370181</link>
		<dc:creator>ZanQdo</dc:creator>
		<pubDate>Tue, 26 Aug 2008 20:27:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4480#comment-370181</guid>
		<description>Amazing Raul, you are the man!</description>
		<content:encoded><![CDATA[<p>Amazing Raul, you are the man!</p>
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