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	<title>Comments on: Real-Time Visible Human Using GLSL Emulated Volumetrics</title>
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	<link>http://www.blendernation.com/real-time-visible-human-using-glsl-emulated-volumetrics/</link>
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	<lastBuildDate>Sun, 22 Nov 2009 11:34:00 +0100</lastBuildDate>
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		<title>By: dusty</title>
		<link>http://www.blendernation.com/real-time-visible-human-using-glsl-emulated-volumetrics/comment-page-1/#comment-482723</link>
		<dc:creator>dusty</dc:creator>
		<pubDate>Wed, 29 Apr 2009 11:15:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7643#comment-482723</guid>
		<description>Here you go for detailed info:

http://www.nlm.nih.gov/research/visible/visible_human.html

an yes, they use the word Cadaver. :)</description>
		<content:encoded><![CDATA[<p>Here you go for detailed info:</p>
<p><a href="http://www.nlm.nih.gov/research/visible/visible_human.html" rel="nofollow">http://www.nlm.nih.gov/research/visible/visible_human.html</a></p>
<p>an yes, they use the word Cadaver. :)</p>
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	<item>
		<title>By: dusty</title>
		<link>http://www.blendernation.com/real-time-visible-human-using-glsl-emulated-volumetrics/comment-page-1/#comment-482720</link>
		<dc:creator>dusty</dc:creator>
		<pubDate>Wed, 29 Apr 2009 10:59:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7643#comment-482720</guid>
		<description>@stupiduser: actually, if this is like the first time I saw this, then it&#039;s quite grim.

The man I saw, as far as I remember, was a man on death row who gave his body to science, though I can&#039;t be sure on that. It was a while ago!!

Anyway, the froze him inside and out in this massive block of ice. Turned him upside down, then shaved, YEP SHAVED, micro layers off the block from the bottom up and scanned them.

Then they arranged the layers in a computer and used volumetrics to render his entire body so you could scan through him at all angles. 

Although this is old tech, this is still impressive that it&#039;s done in Blender! And a sign of volumetrics (emulated or not) to come! Woot!</description>
		<content:encoded><![CDATA[<p>@stupiduser: actually, if this is like the first time I saw this, then it&#039;s quite grim.</p>
<p>The man I saw, as far as I remember, was a man on death row who gave his body to science, though I can&#039;t be sure on that. It was a while ago!!</p>
<p>Anyway, the froze him inside and out in this massive block of ice. Turned him upside down, then shaved, YEP SHAVED, micro layers off the block from the bottom up and scanned them.</p>
<p>Then they arranged the layers in a computer and used volumetrics to render his entire body so you could scan through him at all angles. </p>
<p>Although this is old tech, this is still impressive that it&#039;s done in Blender! And a sign of volumetrics (emulated or not) to come! Woot!</p>
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	<item>
		<title>By: stupiduser</title>
		<link>http://www.blendernation.com/real-time-visible-human-using-glsl-emulated-volumetrics/comment-page-1/#comment-482632</link>
		<dc:creator>stupiduser</dc:creator>
		<pubDate>Tue, 28 Apr 2009 08:21:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7643#comment-482632</guid>
		<description>really want to see how they scan the body
must be scary</description>
		<content:encoded><![CDATA[<p>really want to see how they scan the body<br />
must be scary</p>
]]></content:encoded>
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	<item>
		<title>By: durden</title>
		<link>http://www.blendernation.com/real-time-visible-human-using-glsl-emulated-volumetrics/comment-page-1/#comment-482504</link>
		<dc:creator>durden</dc:creator>
		<pubDate>Mon, 27 Apr 2009 03:07:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7643#comment-482504</guid>
		<description>quiet frieghtening</description>
		<content:encoded><![CDATA[<p>quiet frieghtening</p>
]]></content:encoded>
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	<item>
		<title>By: PickAxe</title>
		<link>http://www.blendernation.com/real-time-visible-human-using-glsl-emulated-volumetrics/comment-page-1/#comment-482490</link>
		<dc:creator>PickAxe</dc:creator>
		<pubDate>Mon, 27 Apr 2009 01:15:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7643#comment-482490</guid>
		<description>@Johan: Only on 64-bit platforms.</description>
		<content:encoded><![CDATA[<p>@Johan: Only on 64-bit platforms.</p>
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		<title>By: Papasmurf</title>
		<link>http://www.blendernation.com/real-time-visible-human-using-glsl-emulated-volumetrics/comment-page-1/#comment-482485</link>
		<dc:creator>Papasmurf</dc:creator>
		<pubDate>Mon, 27 Apr 2009 00:04:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7643#comment-482485</guid>
		<description>For the first 30 seconds I was like, &quot;ok, whoopee&quot; but then, when you adjust the camera clipping, WOW!</description>
		<content:encoded><![CDATA[<p>For the first 30 seconds I was like, &#034;ok, whoopee&#034; but then, when you adjust the camera clipping, WOW!</p>
]]></content:encoded>
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	<item>
		<title>By: HeatingFreezer</title>
		<link>http://www.blendernation.com/real-time-visible-human-using-glsl-emulated-volumetrics/comment-page-1/#comment-482484</link>
		<dc:creator>HeatingFreezer</dc:creator>
		<pubDate>Sun, 26 Apr 2009 23:46:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7643#comment-482484</guid>
		<description>@Agile: Yes it is archaic, but there is not yet a method to show the different tissues in that &quot;clarity&quot;.

You can use an MRT/CRT, but that provides only B/W images colorized only by &quot;density&quot;. After all it&#039;s just giant microtomy. So Yes again, archaic !!</description>
		<content:encoded><![CDATA[<p>@Agile: Yes it is archaic, but there is not yet a method to show the different tissues in that &#034;clarity&#034;.</p>
<p>You can use an MRT/CRT, but that provides only B/W images colorized only by &#034;density&#034;. After all it&#039;s just giant microtomy. So Yes again, archaic !!</p>
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	<item>
		<title>By: +peter</title>
		<link>http://www.blendernation.com/real-time-visible-human-using-glsl-emulated-volumetrics/comment-page-1/#comment-482483</link>
		<dc:creator>+peter</dc:creator>
		<pubDate>Sun, 26 Apr 2009 23:15:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7643#comment-482483</guid>
		<description>Do you feel better after getting that off your chest Agile?</description>
		<content:encoded><![CDATA[<p>Do you feel better after getting that off your chest Agile?</p>
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	<item>
		<title>By: Agile</title>
		<link>http://www.blendernation.com/real-time-visible-human-using-glsl-emulated-volumetrics/comment-page-1/#comment-482479</link>
		<dc:creator>Agile</dc:creator>
		<pubDate>Sun, 26 Apr 2009 22:19:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7643#comment-482479</guid>
		<description>Hi everyone. since I come from bio realm this is nothing new to me.
The method used there is really archaic...</description>
		<content:encoded><![CDATA[<p>Hi everyone. since I come from bio realm this is nothing new to me.<br />
The method used there is really archaic&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cub</title>
		<link>http://www.blendernation.com/real-time-visible-human-using-glsl-emulated-volumetrics/comment-page-1/#comment-482477</link>
		<dc:creator>Cub</dc:creator>
		<pubDate>Sun, 26 Apr 2009 22:01:29 +0000</pubDate>
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		<description>Sheer epicsauce.</description>
		<content:encoded><![CDATA[<p>Sheer epicsauce.</p>
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