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Cleaning up the backlog – here’s some stuff that didn’t make it yet but which does deserve our attention.
Enjoy, and have a good weekend!
Image by Marion Doss, via Flickr (CC license)
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Looks like the Peugeout entry link is wrong. It opened some other entry: http://www.peugeot.com/fr/design/concours-de-design/5eme-edition/les-29-finalistes.aspx?PageNumber=26 seems to be the right one.
Thanks!
If anyone interested in contribution to jcrpg, come visit our forums where details can be discussed. All creative minds are welcome! :)
Cheers, lead dev of jcrpg
I was thinking about helping JCrpg, but I dunno. I suck at animating and texturing.
hello there! Every little help is appreciated!Even if “just” a model with no anim or texture,it can be very useful,later it can be appended.the projectappreciates much even static monster models and will use them in game even before someone animates it. Cheers,lead dev of jCLASSICRPG
Congratulations to Pierlot Damien. Nice Accomplishment! I wish the best for the further competition.
I think it is really cool to have a Blender entry among the finalists.
I did an entry myself this year. Sadly it didn’t make it into the final round (guess why ;-) )
Some pictures of my “Peugeot Vision” can be seen at http://www.ji-xiansheng.de/?q=content/peugeot-design-2008
Liked the animated score in “Sleepyhead” even if it is not entirely correct :-) I think some of the shadows in the sample pictures are too dark for the style, especially on the side/underside of heads. Maybe some back lighting or a different material, or simply a node-setup to lighten the shadows, would be appropriate..