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	<title>Comments on: Radiance: Blender FPS goes Pro</title>
	<atom:link href="http://www.blendernation.com/radiance-blender-fps-goes-pro/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/radiance-blender-fps-goes-pro/</link>
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		<title>By: thecheet</title>
		<link>http://www.blendernation.com/radiance-blender-fps-goes-pro/comment-page-1/#comment-368110</link>
		<dc:creator>thecheet</dc:creator>
		<pubDate>Thu, 21 Aug 2008 14:14:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/26/radiance-blender-fps-goes-pro/#comment-368110</guid>
		<description>any ideas of what i could add or change</description>
		<content:encoded><![CDATA[<p>any ideas of what i could add or change</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: thecheet</title>
		<link>http://www.blendernation.com/radiance-blender-fps-goes-pro/comment-page-1/#comment-368109</link>
		<dc:creator>thecheet</dc:creator>
		<pubDate>Thu, 21 Aug 2008 14:13:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/26/radiance-blender-fps-goes-pro/#comment-368109</guid>
		<description>ive been working on a script for a fps
this is my script

import rasterizer as r 
import gamelogic

msensor.cont.getSensor(mouse)
con.cont.getController(move)
Motion.cont.getActuatros(mousemove)
int.gt=1
float.y=1.000
float.x=1.000</description>
		<content:encoded><![CDATA[<p>ive been working on a script for a fps<br />
this is my script</p>
<p>import rasterizer as r<br />
import gamelogic</p>
<p>msensor.cont.getSensor(mouse)<br />
con.cont.getController(move)<br />
Motion.cont.getActuatros(mousemove)<br />
int.gt=1<br />
float.y=1.000<br />
float.x=1.000</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dan</title>
		<link>http://www.blendernation.com/radiance-blender-fps-goes-pro/comment-page-1/#comment-319564</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Mon, 05 May 2008 13:57:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/26/radiance-blender-fps-goes-pro/#comment-319564</guid>
		<description>Vaporware, anyone?</description>
		<content:encoded><![CDATA[<p>Vaporware, anyone?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TK-425</title>
		<link>http://www.blendernation.com/radiance-blender-fps-goes-pro/comment-page-1/#comment-22391</link>
		<dc:creator>TK-425</dc:creator>
		<pubDate>Wed, 06 Dec 2006 02:34:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/26/radiance-blender-fps-goes-pro/#comment-22391</guid>
		<description>It comes out in 2007.

..Oddly the screenshots seem to be missing though.</description>
		<content:encoded><![CDATA[<p>It comes out in 2007.</p>
<p>..Oddly the screenshots seem to be missing though.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Enivob</title>
		<link>http://www.blendernation.com/radiance-blender-fps-goes-pro/comment-page-1/#comment-3023</link>
		<dc:creator>Enivob</dc:creator>
		<pubDate>Wed, 24 May 2006 14:52:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/26/radiance-blender-fps-goes-pro/#comment-3023</guid>
		<description>I don&#039;t understand, how do I view the game?</description>
		<content:encoded><![CDATA[<p>I don&#039;t understand, how do I view the game?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: 3dguru</title>
		<link>http://www.blendernation.com/radiance-blender-fps-goes-pro/comment-page-1/#comment-434</link>
		<dc:creator>3dguru</dc:creator>
		<pubDate>Sun, 05 Mar 2006 16:58:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/26/radiance-blender-fps-goes-pro/#comment-434</guid>
		<description>cool , i hope you finish your game and show the world how far the blender game engine is cool</description>
		<content:encoded><![CDATA[<p>cool , i hope you finish your game and show the world how far the blender game engine is cool</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matt Herch</title>
		<link>http://www.blendernation.com/radiance-blender-fps-goes-pro/comment-page-1/#comment-417</link>
		<dc:creator>Matt Herch</dc:creator>
		<pubDate>Fri, 03 Mar 2006 12:31:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/26/radiance-blender-fps-goes-pro/#comment-417</guid>
		<description>Wow, what kind of machine does this guy have?

Whatever it is, I want it!!</description>
		<content:encoded><![CDATA[<p>Wow, what kind of machine does this guy have?</p>
<p>Whatever it is, I want it!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Th3w-san</title>
		<link>http://www.blendernation.com/radiance-blender-fps-goes-pro/comment-page-1/#comment-325</link>
		<dc:creator>Th3w-san</dc:creator>
		<pubDate>Mon, 27 Feb 2006 02:20:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/26/radiance-blender-fps-goes-pro/#comment-325</guid>
		<description>Looks very nice, although I agree with what a lot of the Elysiun people were saying; those textures look way too high-res to allow a decent framerate once there&#039;s AI and viewmodels onscreen...

That little control panel thing looks spiffy.</description>
		<content:encoded><![CDATA[<p>Looks very nice, although I agree with what a lot of the Elysiun people were saying; those textures look way too high-res to allow a decent framerate once there&#039;s AI and viewmodels onscreen&#8230;</p>
<p>That little control panel thing looks spiffy.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Howitzer</title>
		<link>http://www.blendernation.com/radiance-blender-fps-goes-pro/comment-page-1/#comment-320</link>
		<dc:creator>Howitzer</dc:creator>
		<pubDate>Sun, 26 Feb 2006 18:36:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/26/radiance-blender-fps-goes-pro/#comment-320</guid>
		<description>Well, the foundation still sells the gamekit, and there are python api documentation downloads available too.  It&#039;s interesting to see how Blender can make games that look as good as Doom III without a million dollar engine.</description>
		<content:encoded><![CDATA[<p>Well, the foundation still sells the gamekit, and there are python api documentation downloads available too.  It&#039;s interesting to see how Blender can make games that look as good as Doom III without a million dollar engine.</p>
]]></content:encoded>
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	<item>
		<title>By: AniCator</title>
		<link>http://www.blendernation.com/radiance-blender-fps-goes-pro/comment-page-1/#comment-319</link>
		<dc:creator>AniCator</dc:creator>
		<pubDate>Sun, 26 Feb 2006 17:13:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/26/radiance-blender-fps-goes-pro/#comment-319</guid>
		<description>Looks very pro, I would say.
The Blender Game Engine can do a lot without big hard self-written Python Scripts.
Little weird that B only posted once on Elysiun.com and that is this post.
Where did he learned all this stuff?</description>
		<content:encoded><![CDATA[<p>Looks very pro, I would say.<br />
The Blender Game Engine can do a lot without big hard self-written Python Scripts.<br />
Little weird that B only posted once on Elysiun.com and that is this post.<br />
Where did he learned all this stuff?</p>
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