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	<title>Comments on: Project Aftershock</title>
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	<link>http://www.blendernation.com/project-aftershock/</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Mon, 22 Mar 2010 13:44:27 +0000</lastBuildDate>
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		<title>By: Blender Game Engine na industria &#171; A r k 4 n</title>
		<link>http://www.blendernation.com/project-aftershock/comment-page-1/#comment-499438</link>
		<dc:creator>Blender Game Engine na industria &#171; A r k 4 n</dc:creator>
		<pubDate>Mon, 12 Oct 2009 03:47:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6857#comment-499438</guid>
		<description>[...] interessantes, mas, enquanto isso, existe um jogo bastante promissor em desenvolvimento, chamado Aftershock, pela Liquid Rock Games. Um vÃ­deo de demonstraÃ§Ã£o jÃ¡ estÃ¡ disponÃ­vel no [...]</description>
		<content:encoded><![CDATA[<p>[...] interessantes, mas, enquanto isso, existe um jogo bastante promissor em desenvolvimento, chamado Aftershock, pela Liquid Rock Games. Um vÃ­deo de demonstraÃ§Ã£o jÃ¡ estÃ¡ disponÃ­vel no [...]</p>
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		<title>By: UncleZeiv</title>
		<link>http://www.blendernation.com/project-aftershock/comment-page-1/#comment-476271</link>
		<dc:creator>UncleZeiv</dc:creator>
		<pubDate>Mon, 09 Mar 2009 16:57:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6857#comment-476271</guid>
		<description>Truly impressive, as a wipeout fan myself I would say that the track design is definitely on par with those found in recent wipeout games! Of course gameplay will be an entirely different matter, but as far as graphics are concerned... &quot;wow&quot;!</description>
		<content:encoded><![CDATA[<p>Truly impressive, as a wipeout fan myself I would say that the track design is definitely on par with those found in recent wipeout games! Of course gameplay will be an entirely different matter, but as far as graphics are concerned&#8230; &#8220;wow&#8221;!</p>
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		<title>By: Jon</title>
		<link>http://www.blendernation.com/project-aftershock/comment-page-1/#comment-474728</link>
		<dc:creator>Jon</dc:creator>
		<pubDate>Wed, 04 Mar 2009 21:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6857#comment-474728</guid>
		<description>If you make it an illegal racing game you open up the possibility of racing through a greater variety of crazy environments...

City Sewers - race through massive concrete and steel pipes with water and opening and closing steel doors and metal gates and slime and some completely underwater sections.

Metro Rail - race through underground train network and overground monorails with oncoming trains and stations and vertical ventilation pipes.

Industrial Zone - race through derelict and working factory units and industrial production lines with automated crushing steel presses and molten metal foundries.

Docklands - race through and around warehouses and shipping containers and cranes and over water between massive tanker ships.

Sky Scraper - race through high rise neo Tokyo Blade Runner style towers at varying heights with public traffic similar to Bruce Willis taxi driving in The Fifth Element movie.</description>
		<content:encoded><![CDATA[<p>If you make it an illegal racing game you open up the possibility of racing through a greater variety of crazy environments&#8230;</p>
<p>City Sewers &#8211; race through massive concrete and steel pipes with water and opening and closing steel doors and metal gates and slime and some completely underwater sections.</p>
<p>Metro Rail &#8211; race through underground train network and overground monorails with oncoming trains and stations and vertical ventilation pipes.</p>
<p>Industrial Zone &#8211; race through derelict and working factory units and industrial production lines with automated crushing steel presses and molten metal foundries.</p>
<p>Docklands &#8211; race through and around warehouses and shipping containers and cranes and over water between massive tanker ships.</p>
<p>Sky Scraper &#8211; race through high rise neo Tokyo Blade Runner style towers at varying heights with public traffic similar to Bruce Willis taxi driving in The Fifth Element movie.</p>
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		<title>By: Machuidel</title>
		<link>http://www.blendernation.com/project-aftershock/comment-page-1/#comment-474727</link>
		<dc:creator>Machuidel</dc:creator>
		<pubDate>Wed, 04 Mar 2009 21:24:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6857#comment-474727</guid>
		<description>The scenery is very impressive (have to say, almost best of all games I&#039;ve played). The high poly models are very nice as well. Only the lowpoly vehicle looks too much like plastic (especially the tubes and plates). Try reducing the specularity of the plates and tubes.</description>
		<content:encoded><![CDATA[<p>The scenery is very impressive (have to say, almost best of all games I&#8217;ve played). The high poly models are very nice as well. Only the lowpoly vehicle looks too much like plastic (especially the tubes and plates). Try reducing the specularity of the plates and tubes.</p>
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		<title>By: Jon</title>
		<link>http://www.blendernation.com/project-aftershock/comment-page-1/#comment-474706</link>
		<dc:creator>Jon</dc:creator>
		<pubDate>Wed, 04 Mar 2009 17:57:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6857#comment-474706</guid>
		<description>Another idea would be to have flying droids acting as the race officials. Some of them would just be observers sending back information to the race controller and others could be weapons droids that shoot at the players and create extra chaos like blowing up or setting fire to derelict buildings that the course passes through.</description>
		<content:encoded><![CDATA[<p>Another idea would be to have flying droids acting as the race officials. Some of them would just be observers sending back information to the race controller and others could be weapons droids that shoot at the players and create extra chaos like blowing up or setting fire to derelict buildings that the course passes through.</p>
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		<title>By: Jon</title>
		<link>http://www.blendernation.com/project-aftershock/comment-page-1/#comment-474704</link>
		<dc:creator>Jon</dc:creator>
		<pubDate>Wed, 04 Mar 2009 17:46:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6857#comment-474704</guid>
		<description>This game looks brilliant. But I&#039;ve got an idea that may improve the gameplay...

Make it illegal racing. Don&#039;t have pre designated tracks but instead have courses that are transmitted to the players HUD by the race controller. The direction arrows would be displayed on the HUD instead of being actual sign posts on the track. It would mean the race can go through public areas with civilian traffic and other crazy obstructions for extra chaotic fun. Also the course route could change in realtime to avoid police blocks that get set up during the race.

BTW I&#039;m a professional graphic designer. Do you need any 2D graphics? An Aftershock logo maybe? I would love to contribute to the project.</description>
		<content:encoded><![CDATA[<p>This game looks brilliant. But I&#8217;ve got an idea that may improve the gameplay&#8230;</p>
<p>Make it illegal racing. Don&#8217;t have pre designated tracks but instead have courses that are transmitted to the players HUD by the race controller. The direction arrows would be displayed on the HUD instead of being actual sign posts on the track. It would mean the race can go through public areas with civilian traffic and other crazy obstructions for extra chaotic fun. Also the course route could change in realtime to avoid police blocks that get set up during the race.</p>
<p>BTW I&#8217;m a professional graphic designer. Do you need any 2D graphics? An Aftershock logo maybe? I would love to contribute to the project.</p>
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		<title>By: banor</title>
		<link>http://www.blendernation.com/project-aftershock/comment-page-1/#comment-473906</link>
		<dc:creator>banor</dc:creator>
		<pubDate>Mon, 02 Mar 2009 23:07:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6857#comment-473906</guid>
		<description>Very nice and some impressive work there!  Hopefully you will be able to jump track, but that might not fit into the physics of the game.  Coolness. Do you guys have game design experience?  Or just hardcore fans of racing games?</description>
		<content:encoded><![CDATA[<p>Very nice and some impressive work there!  Hopefully you will be able to jump track, but that might not fit into the physics of the game.  Coolness. Do you guys have game design experience?  Or just hardcore fans of racing games?</p>
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		<title>By: NathanKP</title>
		<link>http://www.blendernation.com/project-aftershock/comment-page-1/#comment-473900</link>
		<dc:creator>NathanKP</dc:creator>
		<pubDate>Mon, 02 Mar 2009 21:57:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6857#comment-473900</guid>
		<description>That YouTube video is really impressive.  The shear amount of detail and the track variety is impressive.  I especially liked the section where the hovercraft is flying over water in the drainage ditch.  The transparent water is surprisingly realistic.

Great work!  I want to see how this project develops in the future.

NathanKP</description>
		<content:encoded><![CDATA[<p>That YouTube video is really impressive.  The shear amount of detail and the track variety is impressive.  I especially liked the section where the hovercraft is flying over water in the drainage ditch.  The transparent water is surprisingly realistic.</p>
<p>Great work!  I want to see how this project develops in the future.</p>
<p>NathanKP</p>
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		<title>By: MArcus</title>
		<link>http://www.blendernation.com/project-aftershock/comment-page-1/#comment-473885</link>
		<dc:creator>MArcus</dc:creator>
		<pubDate>Mon, 02 Mar 2009 19:37:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6857#comment-473885</guid>
		<description>I miss some feeling of speed/ racing, 
the levels should be laid out to be manoeuverable for fast moving vehicles

graphics look nice</description>
		<content:encoded><![CDATA[<p>I miss some feeling of speed/ racing,<br />
the levels should be laid out to be manoeuverable for fast moving vehicles</p>
<p>graphics look nice</p>
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		<title>By: +peter</title>
		<link>http://www.blendernation.com/project-aftershock/comment-page-1/#comment-473880</link>
		<dc:creator>+peter</dc:creator>
		<pubDate>Mon, 02 Mar 2009 19:00:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6857#comment-473880</guid>
		<description>Sometimes the adulation of Blender related projects gets a little ridiculous in here. I&#039;ll happily award this one a deserving exception!</description>
		<content:encoded><![CDATA[<p>Sometimes the adulation of Blender related projects gets a little ridiculous in here. I&#8217;ll happily award this one a deserving exception!</p>
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