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	<title>Comments on: Precision modeling a 608 Bearing.</title>
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	<link>http://www.blendernation.com/precision-modeling-a-608-bearing/</link>
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		<title>By: freakydude</title>
		<link>http://www.blendernation.com/precision-modeling-a-608-bearing/comment-page-1/#comment-128569</link>
		<dc:creator>freakydude</dc:creator>
		<pubDate>Tue, 10 Jul 2007 08:58:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/06/02/precision-modeling-a-608-bearing/#comment-128569</guid>
		<description>nevermind found it, wrong link</description>
		<content:encoded><![CDATA[<p>nevermind found it, wrong link</p>
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	<item>
		<title>By: freakydude</title>
		<link>http://www.blendernation.com/precision-modeling-a-608-bearing/comment-page-1/#comment-128090</link>
		<dc:creator>freakydude</dc:creator>
		<pubDate>Mon, 09 Jul 2007 09:08:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/06/02/precision-modeling-a-608-bearing/#comment-128090</guid>
		<description>hey robbur, in you are reading this, your tutorial seems to be offline, is this temporary or have you removed it? Just wondering, I was gonna go through it again for a technique I might use at work here. So I was kinda wondering where it went?</description>
		<content:encoded><![CDATA[<p>hey robbur, in you are reading this, your tutorial seems to be offline, is this temporary or have you removed it? Just wondering, I was gonna go through it again for a technique I might use at work here. So I was kinda wondering where it went?</p>
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		<title>By: robbur</title>
		<link>http://www.blendernation.com/precision-modeling-a-608-bearing/comment-page-1/#comment-111707</link>
		<dc:creator>robbur</dc:creator>
		<pubDate>Mon, 04 Jun 2007 15:49:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/06/02/precision-modeling-a-608-bearing/#comment-111707</guid>
		<description>The radius on the part section was spun off the bottom face, extruded through the bearing and manually cut at the other intersects, knife/snap. I first rotated the bearing 1/2 a facet.

I haven&#039;t tried the Geom script yet. It sounds useful, I will look it up.</description>
		<content:encoded><![CDATA[<p>The radius on the part section was spun off the bottom face, extruded through the bearing and manually cut at the other intersects, knife/snap. I first rotated the bearing 1/2 a facet.</p>
<p>I haven&#039;t tried the Geom script yet. It sounds useful, I will look it up.</p>
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	<item>
		<title>By: FreakyDude</title>
		<link>http://www.blendernation.com/precision-modeling-a-608-bearing/comment-page-1/#comment-111698</link>
		<dc:creator>FreakyDude</dc:creator>
		<pubDate>Mon, 04 Jun 2007 15:28:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/06/02/precision-modeling-a-608-bearing/#comment-111698</guid>
		<description>Well it is a really cool tutorial, I really like to see how blender is used in an engineering environment, since that happens to be my new job. I don&#039;t engineer, but I recreate loads of stuff in blender for marketing renders. Mostly pipeworks. but this tut shows quite a lot of cool stuff.

Might I add, i think with the knife and snap combo, you still have some, a very very slight inaccuracy. if you look for the geom script, with it you can intersect all kinds of edge/face combinations etc. It wouldn&#039;t be a 100% accurate in this case either since a circle is only as much a circle as the amount of segments it has. But it saves me a lot of time every now and then.


I was looking at your render again, and I noticed something. I don&#039;t think it is described in your tutorial, how did you cut out half of the &quot;rings/cases&quot; and give them a round fallof where they intersect/make a 90degree angle?
Manually cut temporary faces? Boolean? or hack?</description>
		<content:encoded><![CDATA[<p>Well it is a really cool tutorial, I really like to see how blender is used in an engineering environment, since that happens to be my new job. I don&#039;t engineer, but I recreate loads of stuff in blender for marketing renders. Mostly pipeworks. but this tut shows quite a lot of cool stuff.</p>
<p>Might I add, i think with the knife and snap combo, you still have some, a very very slight inaccuracy. if you look for the geom script, with it you can intersect all kinds of edge/face combinations etc. It wouldn&#039;t be a 100% accurate in this case either since a circle is only as much a circle as the amount of segments it has. But it saves me a lot of time every now and then.</p>
<p>I was looking at your render again, and I noticed something. I don&#039;t think it is described in your tutorial, how did you cut out half of the &#034;rings/cases&#034; and give them a round fallof where they intersect/make a 90degree angle?<br />
Manually cut temporary faces? Boolean? or hack?</p>
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	<item>
		<title>By: robbur</title>
		<link>http://www.blendernation.com/precision-modeling-a-608-bearing/comment-page-1/#comment-111578</link>
		<dc:creator>robbur</dc:creator>
		<pubDate>Mon, 04 Jun 2007 11:40:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/06/02/precision-modeling-a-608-bearing/#comment-111578</guid>
		<description>Wow!!! Thanks for all your comments; I am overwhelmed by all the positive comments I have received. 

Grafixsuz
I only found blender around 2 years ago. I have been using Solidworks since 2002, which helped.

freakydude
You are right that is a bit of a hack. I haden&#039;t stumbled across the knife/vertex snap until I was looking for ways to accurately cut the cage (after Part 2 was finished). I might re write that bit and just cut new vertices on the circle from the horizontal lines.

Thanks again
Rob</description>
		<content:encoded><![CDATA[<p>Wow!!! Thanks for all your comments; I am overwhelmed by all the positive comments I have received. </p>
<p>Grafixsuz<br />
I only found blender around 2 years ago. I have been using Solidworks since 2002, which helped.</p>
<p>freakydude<br />
You are right that is a bit of a hack. I haden&#039;t stumbled across the knife/vertex snap until I was looking for ways to accurately cut the cage (after Part 2 was finished). I might re write that bit and just cut new vertices on the circle from the horizontal lines.</p>
<p>Thanks again<br />
Rob</p>
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		<title>By: Ivan Paulos Tomé</title>
		<link>http://www.blendernation.com/precision-modeling-a-608-bearing/comment-page-1/#comment-111531</link>
		<dc:creator>Ivan Paulos Tomé</dc:creator>
		<pubDate>Mon, 04 Jun 2007 10:11:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/06/02/precision-modeling-a-608-bearing/#comment-111531</guid>
		<description>OMG, it is one of the best tutorials that I&#039;ve saw !
   Brilliant, Brilliant !! Nice design for the web site too.</description>
		<content:encoded><![CDATA[<p>OMG, it is one of the best tutorials that I&#039;ve saw !<br />
   Brilliant, Brilliant !! Nice design for the web site too.</p>
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	<item>
		<title>By: freakydude</title>
		<link>http://www.blendernation.com/precision-modeling-a-608-bearing/comment-page-1/#comment-111459</link>
		<dc:creator>freakydude</dc:creator>
		<pubDate>Mon, 04 Jun 2007 06:35:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/06/02/precision-modeling-a-608-bearing/#comment-111459</guid>
		<description>Looking through the first part of this tutorial, this is how I model most of the stuff at work here.
With a certain exception though. When he rotates certain vertices in the circle to be close to the edge, and then scale them to 0 to fit the edge using 3d cursor pivot, I would use the GEOM script to find the intersection point between those two (actually 6 in total) edges. I think that&#039;s a tad more precise?

He&#039;s got a pretty good site, and this tutorial is really clear. Nice addition...</description>
		<content:encoded><![CDATA[<p>Looking through the first part of this tutorial, this is how I model most of the stuff at work here.<br />
With a certain exception though. When he rotates certain vertices in the circle to be close to the edge, and then scale them to 0 to fit the edge using 3d cursor pivot, I would use the GEOM script to find the intersection point between those two (actually 6 in total) edges. I think that&#039;s a tad more precise?</p>
<p>He&#039;s got a pretty good site, and this tutorial is really clear. Nice addition&#8230;</p>
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	<item>
		<title>By: Redraven</title>
		<link>http://www.blendernation.com/precision-modeling-a-608-bearing/comment-page-1/#comment-111131</link>
		<dc:creator>Redraven</dc:creator>
		<pubDate>Sun, 03 Jun 2007 19:00:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/06/02/precision-modeling-a-608-bearing/#comment-111131</guid>
		<description>Cool point of view. Using blender in engineering work. I&#039;ve had a brief look at it, when I get better time I will study it more to pick up a few new tricks. 

BTW did you know that you kan move your 3D cursor arond from the View-&gt;View Properties menu (when you are in editmode). This way you might not need to extrude some measurements, and move your cursor. 

Keep up writing tutorials!!</description>
		<content:encoded><![CDATA[<p>Cool point of view. Using blender in engineering work. I&#039;ve had a brief look at it, when I get better time I will study it more to pick up a few new tricks. </p>
<p>BTW did you know that you kan move your 3D cursor arond from the View-&gt;View Properties menu (when you are in editmode). This way you might not need to extrude some measurements, and move your cursor. </p>
<p>Keep up writing tutorials!!</p>
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	<item>
		<title>By: brian</title>
		<link>http://www.blendernation.com/precision-modeling-a-608-bearing/comment-page-1/#comment-111043</link>
		<dc:creator>brian</dc:creator>
		<pubDate>Sun, 03 Jun 2007 15:20:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/06/02/precision-modeling-a-608-bearing/#comment-111043</guid>
		<description>@ John: thats great. thanks for sharing.</description>
		<content:encoded><![CDATA[<p>@ John: thats great. thanks for sharing.</p>
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	<item>
		<title>By: John</title>
		<link>http://www.blendernation.com/precision-modeling-a-608-bearing/comment-page-1/#comment-111039</link>
		<dc:creator>John</dc:creator>
		<pubDate>Sun, 03 Jun 2007 15:14:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/06/02/precision-modeling-a-608-bearing/#comment-111039</guid>
		<description>You did such an amazing and detailed job, loved every bit of it, here&#039;s what I got: http://youtube.com/watch?v=k8SHKy5tXbI</description>
		<content:encoded><![CDATA[<p>You did such an amazing and detailed job, loved every bit of it, here&#039;s what I got: <a href="http://youtube.com/watch?v=k8SHKy5tXbI" rel="nofollow">http://youtube.com/watch?v=k8SHKy5tXbI</a></p>
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