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	<title>Comments on: Photon Mapping &#8211; Internal Renderer</title>
	<atom:link href="http://www.blendernation.com/photon-mapping-internal-renderer/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/photon-mapping-internal-renderer/</link>
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	<lastBuildDate>Sat, 21 Nov 2009 16:49:47 +0100</lastBuildDate>
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		<title>By: NathanKP</title>
		<link>http://www.blendernation.com/photon-mapping-internal-renderer/comment-page-1/#comment-463902</link>
		<dc:creator>NathanKP</dc:creator>
		<pubDate>Tue, 10 Feb 2009 16:52:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6655#comment-463902</guid>
		<description>I&#039;m very impressed with the results.  It looks like a high quality radiosity render, just without the huge mesh size.  The Frankenstein model is especially good.  The  splashy light and patterned shadows are very nice.

I can&#039;t wait until this is incorporated in the Blender release.

NathanKP - &lt;a href=&quot;http://www.madewithblender.blogspot.com&quot; rel=&quot;nofollow&quot;&gt;Made With Blender&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>I&#039;m very impressed with the results.  It looks like a high quality radiosity render, just without the huge mesh size.  The Frankenstein model is especially good.  The  splashy light and patterned shadows are very nice.</p>
<p>I can&#039;t wait until this is incorporated in the Blender release.</p>
<p>NathanKP &#8211; <a href="http://www.madewithblender.blogspot.com" rel="nofollow">Made With Blender</a></p>
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		<title>By: Jonmike</title>
		<link>http://www.blendernation.com/photon-mapping-internal-renderer/comment-page-1/#comment-462414</link>
		<dc:creator>Jonmike</dc:creator>
		<pubDate>Sun, 08 Feb 2009 02:35:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6655#comment-462414</guid>
		<description>Well! The community have been waiting for such things!!! hey! Guys, you rock it, we all enjoy it! PROUD of you...</description>
		<content:encoded><![CDATA[<p>Well! The community have been waiting for such things!!! hey! Guys, you rock it, we all enjoy it! PROUD of you&#8230;</p>
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		<title>By: toontje</title>
		<link>http://www.blendernation.com/photon-mapping-internal-renderer/comment-page-1/#comment-458884</link>
		<dc:creator>toontje</dc:creator>
		<pubDate>Thu, 05 Feb 2009 23:06:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6655#comment-458884</guid>
		<description>Brdf is most definitely a plus. I hope it will be node based and measured brdf&#039;s based. I&#039;ve seen an image of some wooden soldiers with measured brdf&#039;s material. Needless to say with plain old scanline rendering it looks photorealistic.</description>
		<content:encoded><![CDATA[<p>Brdf is most definitely a plus. I hope it will be node based and measured brdf&#039;s based. I&#039;ve seen an image of some wooden soldiers with measured brdf&#039;s material. Needless to say with plain old scanline rendering it looks photorealistic.</p>
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		<title>By: Robert</title>
		<link>http://www.blendernation.com/photon-mapping-internal-renderer/comment-page-1/#comment-458154</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Thu, 05 Feb 2009 16:45:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6655#comment-458154</guid>
		<description>That looks great, hopefully they incorporate FG caching and interpolation.

Toon Scheur : I wouldnt like to say they are disorganised as they are now, not knowing how they are planning 
things but I totally agree about how open source development being prone to wasted/duplicated effort. Atleast they&#039;re pooling efforts now</description>
		<content:encoded><![CDATA[<p>That looks great, hopefully they incorporate FG caching and interpolation.</p>
<p>Toon Scheur : I wouldnt like to say they are disorganised as they are now, not knowing how they are planning<br />
things but I totally agree about how open source development being prone to wasted/duplicated effort. Atleast they&#039;re pooling efforts now</p>
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		<title>By: Aka</title>
		<link>http://www.blendernation.com/photon-mapping-internal-renderer/comment-page-1/#comment-458067</link>
		<dc:creator>Aka</dc:creator>
		<pubDate>Thu, 05 Feb 2009 15:40:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6655#comment-458067</guid>
		<description>@Toon Scheur - currently there is a talk on mail list about BRDF materials implementation, next to old shader system. So time will well. But I&#039;m on it if it comes to new material types in Blender. That will work well with those &quot;fancy&quot; rendering techniques.</description>
		<content:encoded><![CDATA[<p>@Toon Scheur &#8211; currently there is a talk on mail list about BRDF materials implementation, next to old shader system. So time will well. But I&#039;m on it if it comes to new material types in Blender. That will work well with those &#034;fancy&#034; rendering techniques.</p>
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		<title>By: nowherebrain</title>
		<link>http://www.blendernation.com/photon-mapping-internal-renderer/comment-page-1/#comment-458038</link>
		<dc:creator>nowherebrain</dc:creator>
		<pubDate>Thu, 05 Feb 2009 15:13:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6655#comment-458038</guid>
		<description>Or at least drink a bunch of coffee! yessss!</description>
		<content:encoded><![CDATA[<p>Or at least drink a bunch of coffee! yessss!</p>
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		<title>By: Toon Scheur</title>
		<link>http://www.blendernation.com/photon-mapping-internal-renderer/comment-page-1/#comment-458024</link>
		<dc:creator>Toon Scheur</dc:creator>
		<pubDate>Thu, 05 Feb 2009 14:45:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6655#comment-458024</guid>
		<description>The power of Opensource is also a weak point. Sure Farsthary and Matt are working on it. That&#039;s the point. Initially they weren&#039;t aware of each others independent efforts on this topic. And now I&#039;ve heard that Radiance from Luxrender is at the Blender institute and it not difficult to guess what they are talking about. This level of enthusiasm is commendable and even more with those gifted programmers working on it. But it looks a bit uncoordinated right now. These programmers should fall in line and draw a strategy. I bet those 3 can put something together that will really rock the world, if they just work together in synergy.</description>
		<content:encoded><![CDATA[<p>The power of Opensource is also a weak point. Sure Farsthary and Matt are working on it. That&#039;s the point. Initially they weren&#039;t aware of each others independent efforts on this topic. And now I&#039;ve heard that Radiance from Luxrender is at the Blender institute and it not difficult to guess what they are talking about. This level of enthusiasm is commendable and even more with those gifted programmers working on it. But it looks a bit uncoordinated right now. These programmers should fall in line and draw a strategy. I bet those 3 can put something together that will really rock the world, if they just work together in synergy.</p>
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		<title>By: Sim Pern Chong</title>
		<link>http://www.blendernation.com/photon-mapping-internal-renderer/comment-page-1/#comment-458012</link>
		<dc:creator>Sim Pern Chong</dc:creator>
		<pubDate>Thu, 05 Feb 2009 13:39:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6655#comment-458012</guid>
		<description>Wahaha ! Final true GI for Blender.. Yay</description>
		<content:encoded><![CDATA[<p>Wahaha ! Final true GI for Blender.. Yay</p>
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		<title>By: simo</title>
		<link>http://www.blendernation.com/photon-mapping-internal-renderer/comment-page-1/#comment-457957</link>
		<dc:creator>simo</dc:creator>
		<pubDate>Thu, 05 Feb 2009 09:44:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6655#comment-457957</guid>
		<description>their = there ;)</description>
		<content:encoded><![CDATA[<p>their = there ;)</p>
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	<item>
		<title>By: simo</title>
		<link>http://www.blendernation.com/photon-mapping-internal-renderer/comment-page-1/#comment-457955</link>
		<dc:creator>simo</dc:creator>
		<pubDate>Thu, 05 Feb 2009 09:40:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6655#comment-457955</guid>
		<description>in the initial render phase no rays of light are traced from camera&#039;s perspective. Only the light sources shoot photons to store the values in global and cautic photon map. Their are no rays which can be combined in the second phase...</description>
		<content:encoded><![CDATA[<p>in the initial render phase no rays of light are traced from camera&#039;s perspective. Only the light sources shoot photons to store the values in global and cautic photon map. Their are no rays which can be combined in the second phase&#8230;</p>
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