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	<title>Comments on: Patch time</title>
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	<lastBuildDate>Sun, 22 Nov 2009 01:06:38 +0100</lastBuildDate>
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		<title>By: lox_federico</title>
		<link>http://www.blendernation.com/patch-time/comment-page-1/#comment-257</link>
		<dc:creator>lox_federico</dc:creator>
		<pubDate>Tue, 21 Feb 2006 00:12:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/13/patch-time/#comment-257</guid>
		<description>Well, Peter&#039;s contribution is already in the CVS repository and I&#039;ve tested the FFMPEG thing under Windows without issues.

Don&#039;t remember if that feature is available in the build I&#039;ve attached to this article, but there will be for sure in the one I&#039;m going to release near Thursday :-D

Stat tuned.</description>
		<content:encoded><![CDATA[<p>Well, Peter&#039;s contribution is already in the CVS repository and I&#039;ve tested the FFMPEG thing under Windows without issues.</p>
<p>Don&#039;t remember if that feature is available in the build I&#039;ve attached to this article, but there will be for sure in the one I&#039;m going to release near Thursday :-D</p>
<p>Stat tuned.</p>
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	</item>
	<item>
		<title>By: Vassilios Boucer</title>
		<link>http://www.blendernation.com/patch-time/comment-page-1/#comment-256</link>
		<dc:creator>Vassilios Boucer</dc:creator>
		<pubDate>Mon, 20 Feb 2006 23:59:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/13/patch-time/#comment-256</guid>
		<description>I read the Documentation from Peter Schaile!
a little German:Hallo Peter Gute Arbeit!Klingt alles so Geil!!Bin wirklich beeindruckt was ich da alles gelesen habe in deiner Documantation ueber Blenders Sequencer!!!!Amazing!!!
Quesion:will this all Changes for the Blenders Sequencer also for Windows Blender Version or only Linux....and when ...version 2.42 or later???

Vielen Dank!

Thanks</description>
		<content:encoded><![CDATA[<p>I read the Documentation from Peter Schaile!<br />
a little German:Hallo Peter Gute Arbeit!Klingt alles so Geil!!Bin wirklich beeindruckt was ich da alles gelesen habe in deiner Documantation ueber Blenders Sequencer!!!!Amazing!!!<br />
Quesion:will this all Changes for the Blenders Sequencer also for Windows Blender Version or only Linux&#8230;.and when &#8230;version 2.42 or later???</p>
<p>Vielen Dank!</p>
<p>Thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Peter Schlaile</title>
		<link>http://www.blendernation.com/patch-time/comment-page-1/#comment-229</link>
		<dc:creator>Peter Schlaile</dc:creator>
		<pubDate>Sun, 19 Feb 2006 16:24:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/13/patch-time/#comment-229</guid>
		<description>Just have begun to document all changes I made.
Take a look at http://peter.schlaile.de/blender/sequencer/index.html</description>
		<content:encoded><![CDATA[<p>Just have begun to document all changes I made.<br />
Take a look at <a href="http://peter.schlaile.de/blender/sequencer/index.html" rel="nofollow">http://peter.schlaile.de/blender/sequencer/index.html</a></p>
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	</item>
	<item>
		<title>By: lox_federico</title>
		<link>http://www.blendernation.com/patch-time/comment-page-1/#comment-180</link>
		<dc:creator>lox_federico</dc:creator>
		<pubDate>Wed, 15 Feb 2006 18:50:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/13/patch-time/#comment-180</guid>
		<description>NLE Editor isn&#039;t a new tool, is simply a simple way of referring to the Sequence Editor enhanced by the last commitments of Peter Schlaile, here&#039;s a small changelog:

* MPEG-seeking improved a lot
* IPOs working on hdaudio
* IPO-Frame-Locking working on audio-tracks.
* ffmpeg-write support working (including audio multiplexing) Includes common presets (DVD, SVCD, etc.)
* frameserver support (starts a small webserver to send arbitrary frames over the wire)
* vfapi-plugin in release/windows/contrib to connect TMPGenc to the frameserver. And yes, TMPGenc runs perfectly in wine nowadays.
* extended the sequencer-plugin interface, so that sequencer-plugins can have private data allocated per instance
* used that feature to port the &quot;dynamic noise reduction&quot; VirtualDub plugin to blender (making it
realtime by the way...)

Thanks to these changes the Sequence Editor can be really used as a NLE Editor for long movies (Peter used it for his 2 hours long video)</description>
		<content:encoded><![CDATA[<p>NLE Editor isn&#039;t a new tool, is simply a simple way of referring to the Sequence Editor enhanced by the last commitments of Peter Schlaile, here&#039;s a small changelog:</p>
<p>* MPEG-seeking improved a lot<br />
* IPOs working on hdaudio<br />
* IPO-Frame-Locking working on audio-tracks.<br />
* ffmpeg-write support working (including audio multiplexing) Includes common presets (DVD, SVCD, etc.)<br />
* frameserver support (starts a small webserver to send arbitrary frames over the wire)<br />
* vfapi-plugin in release/windows/contrib to connect TMPGenc to the frameserver. And yes, TMPGenc runs perfectly in wine nowadays.<br />
* extended the sequencer-plugin interface, so that sequencer-plugins can have private data allocated per instance<br />
* used that feature to port the &#034;dynamic noise reduction&#034; VirtualDub plugin to blender (making it<br />
realtime by the way&#8230;)</p>
<p>Thanks to these changes the Sequence Editor can be really used as a NLE Editor for long movies (Peter used it for his 2 hours long video)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Claws</title>
		<link>http://www.blendernation.com/patch-time/comment-page-1/#comment-163</link>
		<dc:creator>Claws</dc:creator>
		<pubDate>Tue, 14 Feb 2006 13:17:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/13/patch-time/#comment-163</guid>
		<description>NLE Editor? more info pls. :)</description>
		<content:encoded><![CDATA[<p>NLE Editor? more info pls. :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: lox_federico</title>
		<link>http://www.blendernation.com/patch-time/comment-page-1/#comment-159</link>
		<dc:creator>lox_federico</dc:creator>
		<pubDate>Tue, 14 Feb 2006 09:41:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/13/patch-time/#comment-159</guid>
		<description>NLE Editor is not a patch anymore, is an embedded feature of the software right now ;-) This was only a little overview for who didn&#039;t know what those new tools are :-)</description>
		<content:encoded><![CDATA[<p>NLE Editor is not a patch anymore, is an embedded feature of the software right now ;-) This was only a little overview for who didn&#039;t know what those new tools are :-)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: tripdragon</title>
		<link>http://www.blendernation.com/patch-time/comment-page-1/#comment-158</link>
		<dc:creator>tripdragon</dc:creator>
		<pubDate>Tue, 14 Feb 2006 03:01:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/13/patch-time/#comment-158</guid>
		<description>What about the NLE Editor ???</description>
		<content:encoded><![CDATA[<p>What about the NLE Editor ???</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Koba</title>
		<link>http://www.blendernation.com/patch-time/comment-page-1/#comment-156</link>
		<dc:creator>Koba</dc:creator>
		<pubDate>Mon, 13 Feb 2006 09:40:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/13/patch-time/#comment-156</guid>
		<description>Keep up the amazing work Nathan! Python nodes may well surpass PyTex if you allow Python nodes to act as textures.

Really looking forward to this.

Koba</description>
		<content:encoded><![CDATA[<p>Keep up the amazing work Nathan! Python nodes may well surpass PyTex if you allow Python nodes to act as textures.</p>
<p>Really looking forward to this.</p>
<p>Koba</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Federico "Lox" Lucignano</title>
		<link>http://www.blendernation.com/patch-time/comment-page-1/#comment-155</link>
		<dc:creator>Federico "Lox" Lucignano</dc:creator>
		<pubDate>Mon, 13 Feb 2006 09:37:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/13/patch-time/#comment-155</guid>
		<description>The download was unavailable in the early morning due to a server problem, now You can download from the link reported in the article.

Sorry for the inconvenience :-\</description>
		<content:encoded><![CDATA[<p>The download was unavailable in the early morning due to a server problem, now You can download from the link reported in the article.</p>
<p>Sorry for the inconvenience :-\</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: olivS (Olivier Saraja)</title>
		<link>http://www.blendernation.com/patch-time/comment-page-1/#comment-153</link>
		<dc:creator>olivS (Olivier Saraja)</dc:creator>
		<pubDate>Mon, 13 Feb 2006 08:08:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/13/patch-time/#comment-153</guid>
		<description>There is also the all new Angle Based Flatening for better LSCM results. The two following pics illustrate the results obtained with no pinning:

http://users.pandora.be/blendix/snurgle.png
http://users.pandora.be/blendix/snurgle_flattened.png

truly impressive from my point of view!

More info about the new Merge tools:
http://www.umsl.edu/~gcbq44/MergeTools/mergetools.html

More info about the new Array modifier:
http://mediawiki.blender.org/index.php/BlenderDev/ArrayModifier

Some example pictures in the later link are truly awesome!

Cheers,
olivS</description>
		<content:encoded><![CDATA[<p>There is also the all new Angle Based Flatening for better LSCM results. The two following pics illustrate the results obtained with no pinning:</p>
<p><a href="http://users.pandora.be/blendix/snurgle.png" rel="nofollow">http://users.pandora.be/blendix/snurgle.png</a><br />
<a href="http://users.pandora.be/blendix/snurgle_flattened.png" rel="nofollow">http://users.pandora.be/blendix/snurgle_flattened.png</a></p>
<p>truly impressive from my point of view!</p>
<p>More info about the new Merge tools:<br />
<a href="http://www.umsl.edu/~gcbq44/MergeTools/mergetools.html" rel="nofollow">http://www.umsl.edu/~gcbq44/MergeTools/mergetools.html</a></p>
<p>More info about the new Array modifier:<br />
<a href="http://mediawiki.blender.org/index.php/BlenderDev/ArrayModifier" rel="nofollow">http://mediawiki.blender.org/index.php/BlenderDev/ArrayModifier</a></p>
<p>Some example pictures in the later link are truly awesome!</p>
<p>Cheers,<br />
olivS</p>
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