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	<title>Comments on: &#8220;Paradise&#8221;</title>
	<atom:link href="http://www.blendernation.com/paradise/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/paradise/</link>
	<description>Fresh Blender News, Every Day</description>
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		<title>By: PT D</title>
		<link>http://www.blendernation.com/paradise/comment-page-1/#comment-497327</link>
		<dc:creator>PT D</dc:creator>
		<pubDate>Mon, 14 Sep 2009 04:31:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9640#comment-497327</guid>
		<description>Blend me OUT!</description>
		<content:encoded><![CDATA[<p>Blend me OUT!</p>
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	<item>
		<title>By: ricky</title>
		<link>http://www.blendernation.com/paradise/comment-page-1/#comment-497247</link>
		<dc:creator>ricky</dc:creator>
		<pubDate>Sat, 12 Sep 2009 06:48:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9640#comment-497247</guid>
		<description>lol gryphon i was thinkin the same thing</description>
		<content:encoded><![CDATA[<p>lol gryphon i was thinkin the same thing</p>
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		<title>By: tonurs</title>
		<link>http://www.blendernation.com/paradise/comment-page-1/#comment-497226</link>
		<dc:creator>tonurs</dc:creator>
		<pubDate>Sat, 12 Sep 2009 00:58:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9640#comment-497226</guid>
		<description>I couldn&#039;t stand the flashing light.  It serves no purpose.</description>
		<content:encoded><![CDATA[<p>I couldn&#8217;t stand the flashing light.  It serves no purpose.</p>
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		<title>By: Sim Pern Chong</title>
		<link>http://www.blendernation.com/paradise/comment-page-1/#comment-497225</link>
		<dc:creator>Sim Pern Chong</dc:creator>
		<pubDate>Sat, 12 Sep 2009 00:18:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9640#comment-497225</guid>
		<description>I think the atmosphere is nicely done.</description>
		<content:encoded><![CDATA[<p>I think the atmosphere is nicely done.</p>
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	</item>
	<item>
		<title>By: betasector</title>
		<link>http://www.blendernation.com/paradise/comment-page-1/#comment-497198</link>
		<dc:creator>betasector</dc:creator>
		<pubDate>Fri, 11 Sep 2009 15:03:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9640#comment-497198</guid>
		<description>Shw, the story is messed up, and you can see anything in it. It is because it was made in rush (only 3 days of modeling/texturing and 2 days of rendering and 2 days of after effects. And yes, it is low-poly, because I am still learning about memory usage and the whole 3d concept, and i couldn&#039;t think anything but to have lowpoly thingies and shitty textures + shitty resolution for a &quot;faster&quot; render.

imbusy, thanks :)

Thank you guys for the critiques, it is allways welcome!

ps.: the mood was the first motivation :)</description>
		<content:encoded><![CDATA[<p>Shw, the story is messed up, and you can see anything in it. It is because it was made in rush (only 3 days of modeling/texturing and 2 days of rendering and 2 days of after effects. And yes, it is low-poly, because I am still learning about memory usage and the whole 3d concept, and i couldn&#8217;t think anything but to have lowpoly thingies and shitty textures + shitty resolution for a &#8220;faster&#8221; render.</p>
<p>imbusy, thanks :)</p>
<p>Thank you guys for the critiques, it is allways welcome!</p>
<p>ps.: the mood was the first motivation :)</p>
]]></content:encoded>
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	<item>
		<title>By: Shw</title>
		<link>http://www.blendernation.com/paradise/comment-page-1/#comment-497185</link>
		<dc:creator>Shw</dc:creator>
		<pubDate>Fri, 11 Sep 2009 10:41:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9640#comment-497185</guid>
		<description>It&#039;s a good attempt and a moody short. I have only two concerns:

 * Buildings and objects overall look too boxy sometimes. Texturing also can be improved. Rendering/lighting issues were covered by FX quite well :)

 * Content. For me it was the biggest problem. Authors say, that this is about Chernobyl, Pripiat city. Then why in the beginning we can clearly see &quot;Biohazard&quot; sign? It was a nuclear power plant, that exploded, it&#039;s radiation. I know, that this sign looks cooler, but c&#039;mon. Pripiat was a new city, built for power plant workers. In video it looks like bunch of shacks and hand-driven wells. I am not talking about english signs on the buildings.. I also cannot understand the idea of the chairs on the top of the buildings. People have watched the nuclear mushroom? :)

Ok, this critique might seem too hard for &quot;experimental&quot; work with a mark &quot;don&#039;t expect anything&quot;, and it is. But my advice is to stick to the main idea, OR do not attach to the facts (like real city or event). Because knowing something about these facts can ruin whole experience of the view, if they don&#039;t match drastically. Good luck with next projects, first finished complete video is quite a thing already :)</description>
		<content:encoded><![CDATA[<p>It&#8217;s a good attempt and a moody short. I have only two concerns:</p>
<p> * Buildings and objects overall look too boxy sometimes. Texturing also can be improved. Rendering/lighting issues were covered by FX quite well :)</p>
<p> * Content. For me it was the biggest problem. Authors say, that this is about Chernobyl, Pripiat city. Then why in the beginning we can clearly see &#8220;Biohazard&#8221; sign? It was a nuclear power plant, that exploded, it&#8217;s radiation. I know, that this sign looks cooler, but c&#8217;mon. Pripiat was a new city, built for power plant workers. In video it looks like bunch of shacks and hand-driven wells. I am not talking about english signs on the buildings.. I also cannot understand the idea of the chairs on the top of the buildings. People have watched the nuclear mushroom? :)</p>
<p>Ok, this critique might seem too hard for &#8220;experimental&#8221; work with a mark &#8220;don&#8217;t expect anything&#8221;, and it is. But my advice is to stick to the main idea, OR do not attach to the facts (like real city or event). Because knowing something about these facts can ruin whole experience of the view, if they don&#8217;t match drastically. Good luck with next projects, first finished complete video is quite a thing already :)</p>
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	<item>
		<title>By: imbusy</title>
		<link>http://www.blendernation.com/paradise/comment-page-1/#comment-497176</link>
		<dc:creator>imbusy</dc:creator>
		<pubDate>Fri, 11 Sep 2009 08:20:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9640#comment-497176</guid>
		<description>The camera could use some more work. I suggest you don&#039;t just go over all the details with one camera, but try switching some constant cameras.</description>
		<content:encoded><![CDATA[<p>The camera could use some more work. I suggest you don&#8217;t just go over all the details with one camera, but try switching some constant cameras.</p>
]]></content:encoded>
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	<item>
		<title>By: Mats Halldin</title>
		<link>http://www.blendernation.com/paradise/comment-page-1/#comment-497157</link>
		<dc:creator>Mats Halldin</dc:creator>
		<pubDate>Thu, 10 Sep 2009 22:09:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9640#comment-497157</guid>
		<description>Indeed, this looks promising. Great mood and feeling -- Keep it up!</description>
		<content:encoded><![CDATA[<p>Indeed, this looks promising. Great mood and feeling &#8212; Keep it up!</p>
]]></content:encoded>
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	<item>
		<title>By: Nowherebrain/JustinBarrett</title>
		<link>http://www.blendernation.com/paradise/comment-page-1/#comment-497156</link>
		<dc:creator>Nowherebrain/JustinBarrett</dc:creator>
		<pubDate>Thu, 10 Sep 2009 22:02:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9640#comment-497156</guid>
		<description>It&#039;s true, some people don&#039;t read anything. I was actually a bit moved by it...expecting a heaping pile of crap, I was pleasantly surprised, very nice work.....go with the flow.

 + great mood, good use of color/versus mood relationship
 + good music
 - over did the effects a bit, should be subtle enough to cause debate among the team(lol)
 - the flickering, bit too often.</description>
		<content:encoded><![CDATA[<p>It&#8217;s true, some people don&#8217;t read anything. I was actually a bit moved by it&#8230;expecting a heaping pile of crap, I was pleasantly surprised, very nice work&#8230;..go with the flow.</p>
<p> + great mood, good use of color/versus mood relationship<br />
 + good music<br />
 &#8211; over did the effects a bit, should be subtle enough to cause debate among the team(lol)<br />
 &#8211; the flickering, bit too often.</p>
]]></content:encoded>
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	<item>
		<title>By: Steve Cameron</title>
		<link>http://www.blendernation.com/paradise/comment-page-1/#comment-497152</link>
		<dc:creator>Steve Cameron</dc:creator>
		<pubDate>Thu, 10 Sep 2009 19:45:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9640#comment-497152</guid>
		<description>I liked the mood, and the music but the models seemed a bit low poly... unless this is for a game or pre viz.</description>
		<content:encoded><![CDATA[<p>I liked the mood, and the music but the models seemed a bit low poly&#8230; unless this is for a game or pre viz.</p>
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