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Open Game Art - free game content

11

open-game-artOpen Game Art offers a wide range of free 2D and 3D content that you can use in your game projects.

MaximB wrote:

There is a new website that offers FREE content for artists and game developers, FREE meaning that the content is licensed under GPLv2 or later, creative commons or/and other free as freedom licenses.

The goal of this website is to offer free content to anyone who wishes to use it, but it's mainly for games (although anyone can use it for whatever purpose).

The website offers 2D art (Texture, concept, portraits and more) , 3D art (models, many of which made with Blender) and audio (music, voices, sound effects and more). It also plans to offer articles and tutorials in the future.

You can use or donate (art or money) to this website so others may use your art in their projects : http://opengameart.org/

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

11 Comments

  1. @richarda:
    It doesn't look like they have a license which prohibits commercial use.
    But some of the licenses require you to do a bit more than just give credit.

  2. @richarda:
    Like IceMan said, there are no licenses which prohibits commercial use. Some do however prohibit _proprietary_ use. Look for CC-BY and CC0 license tags.

  3. @richarda:

    Hi, OpenGameArt.org site founder here. :)

    We actually address your question specifically in the FAQ. The long answer is here:

    http://opengameart.org/content/im-commercial-closed-source-game-developer-can-i-use-art

    The short answer is that, while the GPL and CC-BY-SA don't explicitly prohibit commercial use, the share-alike requirements on these licences do make certain business models impractical (you're *allowed* to sell a GPL licensed game, but you also have to give the source away for free, which makes people somewhat less likely to purchase it when they can just grab the source and compile it themselves, or download a version that someone else compiled).

    All of the other licenses are quite practical for use in commercial software, as they don't require you to share the entire work. They all have slightly different terms, though, so I advise reading and understanding them before you use them. There are a lot of sites out there that discuss license requirements in plain english. creativecommons.org is a good resource for this. :)

    Peace,
    Bart K.

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