<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: October CVS Report: Sculpt mode, fluids and much more &#8230;</title>
	<atom:link href="http://www.blendernation.com/october-cvs-report-sculpt-mode-fluids-and-much-more/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/october-cvs-report-sculpt-mode-fluids-and-much-more/</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Sun, 22 Nov 2009 01:06:38 +0100</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Rave</title>
		<link>http://www.blendernation.com/october-cvs-report-sculpt-mode-fluids-and-much-more/comment-page-1/#comment-18929</link>
		<dc:creator>Rave</dc:creator>
		<pubDate>Fri, 17 Nov 2006 10:14:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/07/october-cvs-report-sculpt-mode-fluids-and-much-more/#comment-18929</guid>
		<description>This is intersting, but if blender&#039;s coders add more features to blender GE it will be more interesting. These features should be added to GE:

- Rendered movies without adding planes, animated textures, and other like it tricks.
- More optimized code for games with many vertexes
- and simple creating the mirror effect in GE (RayyMirror does not work).

And last I very sorry for my poor English, but I&#039;m form Poland.</description>
		<content:encoded><![CDATA[<p>This is intersting, but if blender&#039;s coders add more features to blender GE it will be more interesting. These features should be added to GE:</p>
<p>- Rendered movies without adding planes, animated textures, and other like it tricks.<br />
- More optimized code for games with many vertexes<br />
- and simple creating the mirror effect in GE (RayyMirror does not work).</p>
<p>And last I very sorry for my poor English, but I&#039;m form Poland.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alexander Ewering</title>
		<link>http://www.blendernation.com/october-cvs-report-sculpt-mode-fluids-and-much-more/comment-page-1/#comment-18638</link>
		<dc:creator>Alexander Ewering</dc:creator>
		<pubDate>Wed, 15 Nov 2006 22:11:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/07/october-cvs-report-sculpt-mode-fluids-and-much-more/#comment-18638</guid>
		<description>@stinky whatever: Didn&#039;t Blender have snap to grid since... 1.7?</description>
		<content:encoded><![CDATA[<p>@stinky whatever: Didn&#039;t Blender have snap to grid since&#8230; 1.7?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: AppleGrew</title>
		<link>http://www.blendernation.com/october-cvs-report-sculpt-mode-fluids-and-much-more/comment-page-1/#comment-17627</link>
		<dc:creator>AppleGrew</dc:creator>
		<pubDate>Sat, 11 Nov 2006 17:47:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/07/october-cvs-report-sculpt-mode-fluids-and-much-more/#comment-17627</guid>
		<description>Wuuuu. The list is pretty long. :)</description>
		<content:encoded><![CDATA[<p>Wuuuu. The list is pretty long. :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: stinky wizzleteet</title>
		<link>http://www.blendernation.com/october-cvs-report-sculpt-mode-fluids-and-much-more/comment-page-1/#comment-17030</link>
		<dc:creator>stinky wizzleteet</dc:creator>
		<pubDate>Thu, 09 Nov 2006 20:10:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/07/october-cvs-report-sculpt-mode-fluids-and-much-more/#comment-17030</guid>
		<description>I...
I...
[drops to knees]
I cannot believe it !

[throws hands in the air]
Snap-To-Grid !
Halleluyah !

The moment I hear there is a Snap-To-Mesh I will wet myself

OMG
OMG
this is so cool

I will not see Theeth without Halo

All hail Theeth

Plus the CAD improvements allow me to *almost* import buildings in millimeter units

wzzl</description>
		<content:encoded><![CDATA[<p>I&#8230;<br />
I&#8230;<br />
[drops to knees]<br />
I cannot believe it !</p>
<p>[throws hands in the air]<br />
Snap-To-Grid !<br />
Halleluyah !</p>
<p>The moment I hear there is a Snap-To-Mesh I will wet myself</p>
<p>OMG<br />
OMG<br />
this is so cool</p>
<p>I will not see Theeth without Halo</p>
<p>All hail Theeth</p>
<p>Plus the CAD improvements allow me to *almost* import buildings in millimeter units</p>
<p>wzzl</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: konrad8ha</title>
		<link>http://www.blendernation.com/october-cvs-report-sculpt-mode-fluids-and-much-more/comment-page-1/#comment-16870</link>
		<dc:creator>konrad8ha</dc:creator>
		<pubDate>Wed, 08 Nov 2006 20:49:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/07/october-cvs-report-sculpt-mode-fluids-and-much-more/#comment-16870</guid>
		<description>&quot;The Blender strikes again.&quot; Another update that will take forever to fully leverage as an artist. At this rate Blender will become incredibly powerful in only a few years.</description>
		<content:encoded><![CDATA[<p>&#034;The Blender strikes again.&#034; Another update that will take forever to fully leverage as an artist. At this rate Blender will become incredibly powerful in only a few years.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bmud</title>
		<link>http://www.blendernation.com/october-cvs-report-sculpt-mode-fluids-and-much-more/comment-page-1/#comment-16853</link>
		<dc:creator>Bmud</dc:creator>
		<pubDate>Wed, 08 Nov 2006 17:59:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/07/october-cvs-report-sculpt-mode-fluids-and-much-more/#comment-16853</guid>
		<description>My first reaction to the sequencer getting rotate was &quot;what?! You can&#039;t do that to a film strip.. that doesn&#039;t make any sense&quot; but the more i thought about, i get it now. whew. I&#039;ma go play!</description>
		<content:encoded><![CDATA[<p>My first reaction to the sequencer getting rotate was &#034;what?! You can&#039;t do that to a film strip.. that doesn&#039;t make any sense&#034; but the more i thought about, i get it now. whew. I&#039;ma go play!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: okchoir</title>
		<link>http://www.blendernation.com/october-cvs-report-sculpt-mode-fluids-and-much-more/comment-page-1/#comment-16839</link>
		<dc:creator>okchoir</dc:creator>
		<pubDate>Wed, 08 Nov 2006 16:03:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/07/october-cvs-report-sculpt-mode-fluids-and-much-more/#comment-16839</guid>
		<description>Captain, so many changes, and the boilers are running red hot.  I think she&#039;s gonna blow!

At ease, Scotty.  We have the Blender aboard.</description>
		<content:encoded><![CDATA[<p>Captain, so many changes, and the boilers are running red hot.  I think she&#039;s gonna blow!</p>
<p>At ease, Scotty.  We have the Blender aboard.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TX_RX</title>
		<link>http://www.blendernation.com/october-cvs-report-sculpt-mode-fluids-and-much-more/comment-page-1/#comment-16788</link>
		<dc:creator>TX_RX</dc:creator>
		<pubDate>Wed, 08 Nov 2006 10:49:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/07/october-cvs-report-sculpt-mode-fluids-and-much-more/#comment-16788</guid>
		<description>Fantastic! Looks like a great update. Many thanks for the CVS updates!

No other 3d software in the world has these constant improvements and it&#039;s testimony to Ton and the rest of the blender devs [and the community!] that the feature set of Blender rivals the most expensive, clunky and somewhat tired looking software out there. I thought the Node system was a brilliant addition and to see it growing at such a rate fills my open-source heart with joy. Congrats to all on the Opensource awards as well!</description>
		<content:encoded><![CDATA[<p>Fantastic! Looks like a great update. Many thanks for the CVS updates!</p>
<p>No other 3d software in the world has these constant improvements and it&#039;s testimony to Ton and the rest of the blender devs [and the community!] that the feature set of Blender rivals the most expensive, clunky and somewhat tired looking software out there. I thought the Node system was a brilliant addition and to see it growing at such a rate fills my open-source heart with joy. Congrats to all on the Opensource awards as well!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: rcas</title>
		<link>http://www.blendernation.com/october-cvs-report-sculpt-mode-fluids-and-much-more/comment-page-1/#comment-16691</link>
		<dc:creator>rcas</dc:creator>
		<pubDate>Wed, 08 Nov 2006 00:52:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/07/october-cvs-report-sculpt-mode-fluids-and-much-more/#comment-16691</guid>
		<description>@MarioLink: Its an internal system to make things respond to events, instead of having to be checking periodically if something changed. This way is faster and doesn&#039;t waste resources. But I&#039;m not the best person to answer this. Try Wikipedia or even Google for it.

@Eon: No problem, I guess I&#039;m making easier for Ton to do the Release Log, hehe, or not ....</description>
		<content:encoded><![CDATA[<p>@MarioLink: Its an internal system to make things respond to events, instead of having to be checking periodically if something changed. This way is faster and doesn&#039;t waste resources. But I&#039;m not the best person to answer this. Try Wikipedia or even Google for it.</p>
<p>@Eon: No problem, I guess I&#039;m making easier for Ton to do the Release Log, hehe, or not &#8230;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Eon</title>
		<link>http://www.blendernation.com/october-cvs-report-sculpt-mode-fluids-and-much-more/comment-page-1/#comment-16689</link>
		<dc:creator>Eon</dc:creator>
		<pubDate>Wed, 08 Nov 2006 00:42:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/07/october-cvs-report-sculpt-mode-fluids-and-much-more/#comment-16689</guid>
		<description>Thanks for reporting CVS news !</description>
		<content:encoded><![CDATA[<p>Thanks for reporting CVS news !</p>
]]></content:encoded>
	</item>
</channel>
</rss>
