October CVS Report: Sculpt mode, fluids and much more …

Well, the delay was because sculpt tool was added to the CVS on the 6th of November and we decided it should be on our report. Along with it came a feature also added in November, fluids improvements. But we will get there in a minute.

And if you haven’t yet read my previous report, you really should, since I sum what happened since 2.42a got out.

This article will only focus on changes since my last post.

So, lets get to it.

Python Scripts:

  • New Script added, “Render Billboard Script”. More about it here.
  • Added a new script – “Dump All Images to Path”. More about it here.
  • Tri2Quad script removed, functionality merged into Blender as proper C code, using the F key. More about it here.

General:

  • Grouped hooks selection added. More about it here and here.
  • “Shift + O” now cycles between proportional and random proportional. More about it here.
  • “Shift + Del” combination was added to delete an object from all scenes. More about it here.
  • Clicking on a constraint in the outliner now shows object buttons. More about it here.
  • Added a new empty draw type – single arrow. More about it here.
  • Snapping improvements, not much to see yet, but … More about it here.
  • New Hotkey “P”, Parent Bones “Pose Mode” and “Edit Mode”. More about it here.
  • Tablet support in Windows. More about it here and here.

Libraries:

  • Added Verse master-server functionality. Important reading, more about it here.
    • Server list is available in outliner (new mode “Verse Servers”).
    • Verse sessions are now also in new mode “Verse Sessions” in outliner.
    • In user preferences System & OpenGL master-server ip setting (default master.uni-verse.org).
    • In File>Verse entry “Get Servers” to get server list.
    • RMB on “Available Verse Servers” in outliner to “Refresh” server list.
  • Softbodies improvements in self-collision, faster now. More about it here and here.
  • Bullet 2 now in CVS, but doesn’t yet build with Blender, too many changes happened. More about it here, here and here.
  • Fluids, major improvements. Important reading, more about it here. Compare image here and videos here and here.
    • New: isosurface subdivision (directly).
    • New: fluidsim particles (extended model for particle simulation and generation).
    • New: particle loading (different types of particles can now be selected for display: drops, floats and tracers).
    • New: moving objects impact factor (this is another tweaking option).

Lighting:

  • New shadow feature: Irregular Shadow Buffers. More info reported here at BlenderNation, but also here and here.
  • New shadow feature: Halfway Average. More about it here and here.

CAD:

  • 3D View, several CAD related improvements. Important reading, more about it here.

Compositor:

  • File Output node now has Min/Max frame for wich to write files. More about it here.
  • New Curves Widget option, mostly to be more friendly when used in the compositor, but you should read the log here.

Modifiers:

  • Curve Modifier now has it’s own X/Y/Z axis deform direction settings. More about it here.

Render:

  • Render window now zooms with mousewheel and pgup pgdwn. More about it here.

Sequencer:

  • Added basic transform capabilities (rotate, scale, shift) to the sequencer. More about it here.
  • Sequencer Z Buffer support. More about it here.

Animation:

  • Added two new NLA & Armature editing features. Important reading, more about it here and here.
    • Forward cycling and matching. Image here and video here.
    • Action Modifiers (motion deformers). Videos here and here.
  • Added button in Armature options panel to set custom bone drawing on/off. More about it here.
  • Added NLA Strip “Mute” option, to temporally disable a strip. More about it here.
  • NLA window now follows visibility for scene layers, cleaning up complex files quite some. More about it here.

Modeling:

  • Added Google Summer of Code sculptmode/multires/retopo tools. More about it here.

Speculation area…

And again, my Speculation area… things that may or may not happen…

  • Addison-Wesley seems to be interested in a blender-python book.
  • Python API may be scheduled for a revamp, so it can be better and cleaner.
  • A company named Zabaware seems to interested in using Blenders Game Engine as their base 3D Engine.
  • klockwork.com provided some code analysis on Blender code, allowing to discover potential bugs, some already fixed.
  • Release as been scheduled for December, perhaps a Christmas present :) .
  • Release targets defined were: sculpt, nodes improvements, + other stuff in patch tracker, + render layers improvements, depsgraph work.
  • Major projects have been postponed for next release, with a possible new number, 2.5x .
  • UPDATE: BCon schedules proposed: bcon2 November 15th(no more inclusions), bcon3 around December 4th, bcon4 Dec 24th Christmas release ??
  • Particles refactoring is on the works as reported here at BlenderNation.
  • Cloth modifier was delayed again.
  • Andrea hopes to have an Image Browser patch soon.

More, even more…

Along with this report the team at Blender Builds compiled a set of binaries for all of you to test these new features.
There are builds for all tastes: Windows, Linux and Mac OS X (ppc and intel). Optimized, non-optimized and debug binaries too.

You can get the builds here.

Have fun.

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