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	<title>Comments on: (Not so) New modeling Tool</title>
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	<link>http://www.blendernation.com/not-so-new-modeling-tool/</link>
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		<title>By: Rob Walker</title>
		<link>http://www.blendernation.com/not-so-new-modeling-tool/comment-page-1/#comment-217</link>
		<dc:creator>Rob Walker</dc:creator>
		<pubDate>Sat, 18 Feb 2006 15:45:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/13/not-so-new-modeling-tool/#comment-217</guid>
		<description>As long as your Blender mesh is clean (i.e. normals facing the right way, etc.) it should export to .obj just fine. The problem is that SharpConstruct doesn&#039;t always place the model to where you can see it, and is often placed behind a far-clipping plane in the GUI. If you translate the model closer to you, the model will appear in front of the clipping plane. The modelling capability is cool, but rotating, translating, etc. in the GUI is still primitive. The author is making a lot of progress and the program obviously has a lot of potential, but I guess the author just hasn&#039;t gotten around to polishing the GUI interaction stuff yet. It&#039;s still in the alpha stage of development (0.1.1 seems to be the newest version.)</description>
		<content:encoded><![CDATA[<p>As long as your Blender mesh is clean (i.e. normals facing the right way, etc.) it should export to .obj just fine. The problem is that SharpConstruct doesn&#039;t always place the model to where you can see it, and is often placed behind a far-clipping plane in the GUI. If you translate the model closer to you, the model will appear in front of the clipping plane. The modelling capability is cool, but rotating, translating, etc. in the GUI is still primitive. The author is making a lot of progress and the program obviously has a lot of potential, but I guess the author just hasn&#039;t gotten around to polishing the GUI interaction stuff yet. It&#039;s still in the alpha stage of development (0.1.1 seems to be the newest version.)</p>
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		<title>By: GregaS</title>
		<link>http://www.blendernation.com/not-so-new-modeling-tool/comment-page-1/#comment-206</link>
		<dc:creator>GregaS</dc:creator>
		<pubDate>Fri, 17 Feb 2006 23:35:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/13/not-so-new-modeling-tool/#comment-206</guid>
		<description>How to convert .blend files to .obj files? I know there is export script but obviusly it is not working or I don&#039;t know how to use it.</description>
		<content:encoded><![CDATA[<p>How to convert .blend files to .obj files? I know there is export script but obviusly it is not working or I don&#039;t know how to use it.</p>
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		<title>By: Diffid</title>
		<link>http://www.blendernation.com/not-so-new-modeling-tool/comment-page-1/#comment-204</link>
		<dc:creator>Diffid</dc:creator>
		<pubDate>Fri, 17 Feb 2006 20:54:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/13/not-so-new-modeling-tool/#comment-204</guid>
		<description>SharpConstruct is a better tool than b-brush, for one it allows the creation and addition of &#039;alpha&#039; png images to apply surface textures to your model, it imports and exports .obj so you can take a basic model from Blender into Sharp mold it and then import back into Blender for rendering etc.

Also b-brush doesn&#039;t appear to respect the swapping over of left and right mouse buttons for selection in Blender.</description>
		<content:encoded><![CDATA[<p>SharpConstruct is a better tool than b-brush, for one it allows the creation and addition of &#039;alpha&#039; png images to apply surface textures to your model, it imports and exports .obj so you can take a basic model from Blender into Sharp mold it and then import back into Blender for rendering etc.</p>
<p>Also b-brush doesn&#039;t appear to respect the swapping over of left and right mouse buttons for selection in Blender.</p>
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		<title>By: lox_federico</title>
		<link>http://www.blendernation.com/not-so-new-modeling-tool/comment-page-1/#comment-202</link>
		<dc:creator>lox_federico</dc:creator>
		<pubDate>Fri, 17 Feb 2006 17:52:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/13/not-so-new-modeling-tool/#comment-202</guid>
		<description>The B-Brush script can be accessed through those simple steps:

1) go to the scripts view
2) select Scrpts menu &gt; Mesh &gt; B-Brush Sculpter, a message asking you to activate the Space handler script appears
3) in 3D view select View menu &gt; Space Handler scripts &gt; event: mesh_bbrush.py

Now you can set prefs clicking RMB and sculpt your mesh with RMB.

To deactivate brush mode repeat step 3.</description>
		<content:encoded><![CDATA[<p>The B-Brush script can be accessed through those simple steps:</p>
<p>1) go to the scripts view<br />
2) select Scrpts menu > Mesh > B-Brush Sculpter, a message asking you to activate the Space handler script appears<br />
3) in 3D view select View menu > Space Handler scripts > event: mesh_bbrush.py</p>
<p>Now you can set prefs clicking RMB and sculpt your mesh with RMB.</p>
<p>To deactivate brush mode repeat step 3.</p>
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		<title>By: panzi</title>
		<link>http://www.blendernation.com/not-so-new-modeling-tool/comment-page-1/#comment-201</link>
		<dc:creator>panzi</dc:creator>
		<pubDate>Fri, 17 Feb 2006 12:06:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/13/not-so-new-modeling-tool/#comment-201</guid>
		<description>Ok, the rights in the blender archive are set totally wrong! Users cannot see the b-brush script (an lot of other things)!</description>
		<content:encoded><![CDATA[<p>Ok, the rights in the blender archive are set totally wrong! Users cannot see the b-brush script (an lot of other things)!</p>
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	<item>
		<title>By: panzi</title>
		<link>http://www.blendernation.com/not-so-new-modeling-tool/comment-page-1/#comment-200</link>
		<dc:creator>panzi</dc:creator>
		<pubDate>Fri, 17 Feb 2006 11:44:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/13/not-so-new-modeling-tool/#comment-200</guid>
		<description>I do have the newest blender version (2.41 linux) but there is no B-Brush script included!!
Where can I find this script on the internet?</description>
		<content:encoded><![CDATA[<p>I do have the newest blender version (2.41 linux) but there is no B-Brush script included!!<br />
Where can I find this script on the internet?</p>
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	<item>
		<title>By: olivS</title>
		<link>http://www.blendernation.com/not-so-new-modeling-tool/comment-page-1/#comment-199</link>
		<dc:creator>olivS</dc:creator>
		<pubDate>Fri, 17 Feb 2006 09:31:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/13/not-so-new-modeling-tool/#comment-199</guid>
		<description>For those who can not (or don&#039;t want to) try SharpConstruct, I remind that now a B-Brush python script is bundled with Blender 2.41 in order to sculpt meshes also. It can bring cool results, too! But most of you are probably already aware of this.

For the others, here&#039;s the link to a short tutorial about the usage of the Mesh Sculpt python tool: http://mediawiki.blender.org/index.php/Release_Notes/Notes241/Python_Tools

Cheers,
olivS</description>
		<content:encoded><![CDATA[<p>For those who can not (or don&#039;t want to) try SharpConstruct, I remind that now a B-Brush python script is bundled with Blender 2.41 in order to sculpt meshes also. It can bring cool results, too! But most of you are probably already aware of this.</p>
<p>For the others, here&#039;s the link to a short tutorial about the usage of the Mesh Sculpt python tool: <a href="http://mediawiki.blender.org/index.php/Release_Notes/Notes241/Python_Tools" rel="nofollow">http://mediawiki.blender.org/index.php/Release_Notes/Notes241/Python_Tools</a></p>
<p>Cheers,<br />
olivS</p>
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	<item>
		<title>By: georgeblunt</title>
		<link>http://www.blendernation.com/not-so-new-modeling-tool/comment-page-1/#comment-198</link>
		<dc:creator>georgeblunt</dc:creator>
		<pubDate>Fri, 17 Feb 2006 08:51:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/13/not-so-new-modeling-tool/#comment-198</guid>
		<description>From the webpage:
&quot;SharpConstruct now supports graphics tablets, dynamically adjusting the brush with pen pressure.&quot;
yay! That sounds awesome :)
can&#039;t wait to try it. Thanks for the link ^^</description>
		<content:encoded><![CDATA[<p>From the webpage:<br />
&#034;SharpConstruct now supports graphics tablets, dynamically adjusting the brush with pen pressure.&#034;<br />
yay! That sounds awesome :)<br />
can&#039;t wait to try it. Thanks for the link ^^</p>
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	<item>
		<title>By: receter</title>
		<link>http://www.blendernation.com/not-so-new-modeling-tool/comment-page-1/#comment-197</link>
		<dc:creator>receter</dc:creator>
		<pubDate>Fri, 17 Feb 2006 08:36:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/13/not-so-new-modeling-tool/#comment-197</guid>
		<description>Wow a os alternative for zbrush. I&#039;ll wait until its compiled for windows in a higher version but will test it right now -.-</description>
		<content:encoded><![CDATA[<p>Wow a os alternative for zbrush. I&#039;ll wait until its compiled for windows in a higher version but will test it right now -.-</p>
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