<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Next Release Update</title>
	<atom:link href="http://www.blendernation.com/next-release-update/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/next-release-update/</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Sat, 21 Nov 2009 22:36:40 +0100</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Bruno</title>
		<link>http://www.blendernation.com/next-release-update/comment-page-1/#comment-341447</link>
		<dc:creator>Bruno</dc:creator>
		<pubDate>Fri, 20 Jun 2008 09:17:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/18/next-release-update/#comment-341447</guid>
		<description>My caustics doesn&#039;t work and i don&#039;t know why, if anyone knows what kind of problem can be, tell me please</description>
		<content:encoded><![CDATA[<p>My caustics doesn&#039;t work and i don&#039;t know why, if anyone knows what kind of problem can be, tell me please</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matt</title>
		<link>http://www.blendernation.com/next-release-update/comment-page-1/#comment-19601</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Tue, 21 Nov 2006 03:24:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/18/next-release-update/#comment-19601</guid>
		<description>Vector blur can be used with yafray, with a bit of trickery: http://blenderartists.org/forum/showthread.php?t=71607

Refraction has been in the blender internal renderer for ages (the &#039;ray transp&#039; in the &#039;mirror transp&#039; material panel), but no caustics yet unfortunately.</description>
		<content:encoded><![CDATA[<p>Vector blur can be used with yafray, with a bit of trickery: <a href="http://blenderartists.org/forum/showthread.php?t=71607" rel="nofollow">http://blenderartists.org/forum/showthread.php?t=71607</a></p>
<p>Refraction has been in the blender internal renderer for ages (the &#039;ray transp&#039; in the &#039;mirror transp&#039; material panel), but no caustics yet unfortunately.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Federico Contreras</title>
		<link>http://www.blendernation.com/next-release-update/comment-page-1/#comment-19546</link>
		<dc:creator>Federico Contreras</dc:creator>
		<pubDate>Tue, 21 Nov 2006 01:18:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/18/next-release-update/#comment-19546</guid>
		<description>Heh. Looks like I stand corrected, at least when it comes to the motion blur.

Is the caustics and refraction also something I&#039;m just missing?

(and can the vec motion blur be used with yafray?)

Because that means that basically the problem is solved...</description>
		<content:encoded><![CDATA[<p>Heh. Looks like I stand corrected, at least when it comes to the motion blur.</p>
<p>Is the caustics and refraction also something I&#039;m just missing?</p>
<p>(and can the vec motion blur be used with yafray?)</p>
<p>Because that means that basically the problem is solved&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matt</title>
		<link>http://www.blendernation.com/next-release-update/comment-page-1/#comment-19532</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Mon, 20 Nov 2006 23:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/18/next-release-update/#comment-19532</guid>
		<description>Federico:

I don&#039;t know what you mean by &#039;frame blending&#039; - Blender&#039;s vector blur is vector blur like in any other package, and in my experience is the best I&#039;ve seen yet, at least compared to Maya or Cinema 4D. Check out the release notes here: http://www.blender.org/cms/Vector_Blur.748.0.html</description>
		<content:encoded><![CDATA[<p>Federico:</p>
<p>I don&#039;t know what you mean by &#039;frame blending&#039; &#8211; Blender&#039;s vector blur is vector blur like in any other package, and in my experience is the best I&#039;ve seen yet, at least compared to Maya or Cinema 4D. Check out the release notes here: <a href="http://www.blender.org/cms/Vector_Blur.748.0.html" rel="nofollow">http://www.blender.org/cms/Vector_Blur.748.0.html</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Federico Contreras</title>
		<link>http://www.blendernation.com/next-release-update/comment-page-1/#comment-19522</link>
		<dc:creator>Federico Contreras</dc:creator>
		<pubDate>Mon, 20 Nov 2006 22:52:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/18/next-release-update/#comment-19522</guid>
		<description>Super important features that are still missing from the blender internal renderer to bring it up to par with industry standard, mature rendering solutions:

- vector motion blur / 3d motion blur (for fluid mesh deformation blurring)
- caustics
- refraction

Problems this causes:

When rendering transparent fluids, you do not get refractions or caustics. You can render in yafray, but then you don&#039;t get motion blur (such as it is in blender) ... :( so the rendering pipeline is incomplete. 

The frameblending motion blur solution right now is basically unworkable, since the same results can be achieved by using frameblending / pixel smearing in post. Vector motion blur (as in Maya internal renderer and Mental Ray) looks MUCH more natural.

If the blender / yafray teams would code those things into their renderer(s), blender&#039;s rendering featureset would actually be more complete than renderman (renderman doesn&#039;t do caustics afaik, refraction in renderman is very slow). Mental ray is a complete renderer, but it is atrociously slow at certain things.

As far as I see, there is no real roadmap to getting the renderers complete. (Is there?)</description>
		<content:encoded><![CDATA[<p>Super important features that are still missing from the blender internal renderer to bring it up to par with industry standard, mature rendering solutions:</p>
<p>- vector motion blur / 3d motion blur (for fluid mesh deformation blurring)<br />
- caustics<br />
- refraction</p>
<p>Problems this causes:</p>
<p>When rendering transparent fluids, you do not get refractions or caustics. You can render in yafray, but then you don&#039;t get motion blur (such as it is in blender) &#8230; :( so the rendering pipeline is incomplete. </p>
<p>The frameblending motion blur solution right now is basically unworkable, since the same results can be achieved by using frameblending / pixel smearing in post. Vector motion blur (as in Maya internal renderer and Mental Ray) looks MUCH more natural.</p>
<p>If the blender / yafray teams would code those things into their renderer(s), blender&#039;s rendering featureset would actually be more complete than renderman (renderman doesn&#039;t do caustics afaik, refraction in renderman is very slow). Mental ray is a complete renderer, but it is atrociously slow at certain things.</p>
<p>As far as I see, there is no real roadmap to getting the renderers complete. (Is there?)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: kaeru</title>
		<link>http://www.blendernation.com/next-release-update/comment-page-1/#comment-19480</link>
		<dc:creator>kaeru</dc:creator>
		<pubDate>Mon, 20 Nov 2006 18:23:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/18/next-release-update/#comment-19480</guid>
		<description>Yep there&#039;s some function for animating that missing (a lot ) :

_ flip vertex group name (there was a patch for that , but it didn&#039;t been accept)
_ flip shape key (there&#039;s a script by toloban , it would be cool if it was integrated)
_ rag doll (bone with weight , aka soft ik in C4D)
_ the ability to change the wire color per object :
   http://www.3dbg.com/web/tutorials/maya/character_rig/6/image009.jpg

There&#039;s certainly stuff i forgot .

Anyway , great work blender developper , thanks for all :-) .

Peace :-) .</description>
		<content:encoded><![CDATA[<p>Yep there&#039;s some function for animating that missing (a lot ) :</p>
<p>_ flip vertex group name (there was a patch for that , but it didn&#039;t been accept)<br />
_ flip shape key (there&#039;s a script by toloban , it would be cool if it was integrated)<br />
_ rag doll (bone with weight , aka soft ik in C4D)<br />
_ the ability to change the wire color per object :<br />
   <a href="http://www.3dbg.com/web/tutorials/maya/character_rig/6/image009.jpg" rel="nofollow">http://www.3dbg.com/web/tutorials/maya/character_rig/6/image009.jpg</a></p>
<p>There&#039;s certainly stuff i forgot .</p>
<p>Anyway , great work blender developper , thanks for all :-) .</p>
<p>Peace :-) .</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wim</title>
		<link>http://www.blendernation.com/next-release-update/comment-page-1/#comment-19344</link>
		<dc:creator>Wim</dc:creator>
		<pubDate>Sun, 19 Nov 2006 22:34:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/18/next-release-update/#comment-19344</guid>
		<description>With all these new exciting things in the new Blender it is going to be fantastique.
Imagine the new stuff added since version 2.40.... when a new Orange project would be started, the most anoying problems are already solved now. Blender has become more mature.
Now, I hope next focus would be on making more advanced rigging techniques such as used by Toloban (XZ rotations), would be made easier.

To all the coders: a big thanks already and keep up the great work in order to create the One, the Blender to rule them all!</description>
		<content:encoded><![CDATA[<p>With all these new exciting things in the new Blender it is going to be fantastique.<br />
Imagine the new stuff added since version 2.40&#8230;. when a new Orange project would be started, the most anoying problems are already solved now. Blender has become more mature.<br />
Now, I hope next focus would be on making more advanced rigging techniques such as used by Toloban (XZ rotations), would be made easier.</p>
<p>To all the coders: a big thanks already and keep up the great work in order to create the One, the Blender to rule them all!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Robert</title>
		<link>http://www.blendernation.com/next-release-update/comment-page-1/#comment-19320</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Sun, 19 Nov 2006 19:58:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/18/next-release-update/#comment-19320</guid>
		<description>Texture baking oh yeah!</description>
		<content:encoded><![CDATA[<p>Texture baking oh yeah!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Felix Kütt</title>
		<link>http://www.blendernation.com/next-release-update/comment-page-1/#comment-19311</link>
		<dc:creator>Felix Kütt</dc:creator>
		<pubDate>Sun, 19 Nov 2006 19:03:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/18/next-release-update/#comment-19311</guid>
		<description>Yup, its all good news to me!</description>
		<content:encoded><![CDATA[<p>Yup, its all good news to me!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: kroopson</title>
		<link>http://www.blendernation.com/next-release-update/comment-page-1/#comment-19282</link>
		<dc:creator>kroopson</dc:creator>
		<pubDate>Sun, 19 Nov 2006 14:05:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/18/next-release-update/#comment-19282</guid>
		<description>Now that&#039;s a good news :)</description>
		<content:encoded><![CDATA[<p>Now that&#039;s a good news :)</p>
]]></content:encoded>
	</item>
</channel>
</rss>
