<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: New Rendering record?</title>
	<atom:link href="http://www.blendernation.com/new-rendering-record/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/new-rendering-record/</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Sat, 21 Nov 2009 22:36:40 +0100</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: TxRx</title>
		<link>http://www.blendernation.com/new-rendering-record/comment-page-1/#comment-487785</link>
		<dc:creator>TxRx</dc:creator>
		<pubDate>Wed, 17 Jun 2009 16:40:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8265#comment-487785</guid>
		<description>@~Dusty : Lol :)

There should be a defo render benchmark for all the os versions of blender, and some form of cinebench farm test as well, yea, that&#039;d be great!!!</description>
		<content:encoded><![CDATA[<p>@~Dusty : Lol :)</p>
<p>There should be a defo render benchmark for all the os versions of blender, and some form of cinebench farm test as well, yea, that&#039;d be great!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Robert</title>
		<link>http://www.blendernation.com/new-rendering-record/comment-page-1/#comment-487776</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Wed, 17 Jun 2009 13:01:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8265#comment-487776</guid>
		<description>CG is all about cheating. Being able to cheat on this scale is epic :)</description>
		<content:encoded><![CDATA[<p>CG is all about cheating. Being able to cheat on this scale is epic :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cameron</title>
		<link>http://www.blendernation.com/new-rendering-record/comment-page-1/#comment-487771</link>
		<dc:creator>Cameron</dc:creator>
		<pubDate>Wed, 17 Jun 2009 10:42:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8265#comment-487771</guid>
		<description>I don&#039;t really think that it&#039;s cheating to use arrays... because theoretically if you had a large model you could just subsurf it and use the awesome sculpting tools to achieve higher polys.

Which could also be considered cheating.</description>
		<content:encoded><![CDATA[<p>I don&#039;t really think that it&#039;s cheating to use arrays&#8230; because theoretically if you had a large model you could just subsurf it and use the awesome sculpting tools to achieve higher polys.</p>
<p>Which could also be considered cheating.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: gridlost</title>
		<link>http://www.blendernation.com/new-rendering-record/comment-page-1/#comment-487744</link>
		<dc:creator>gridlost</dc:creator>
		<pubDate>Wed, 17 Jun 2009 03:41:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8265#comment-487744</guid>
		<description>&quot;Can anyone top that?&quot;

…No problem… Modo 401 make 1.6 Billion Polygons with activated GI in 12.1 seconds and have a realtime preview rendering system. Show the bottom Video on the follow Link:
http://www.luxology.com/modo/401.replicators/

Show it to marvel… Have a nice Day :)
dd&quot;

ya, but.....  IS Modo free and Open source?

marvel at the open source.</description>
		<content:encoded><![CDATA[<p>&#034;Can anyone top that?&#034;</p>
<p>…No problem… Modo 401 make 1.6 Billion Polygons with activated GI in 12.1 seconds and have a realtime preview rendering system. Show the bottom Video on the follow Link:<br />
<a href="http://www.luxology.com/modo/401.replicators/" rel="nofollow">http://www.luxology.com/modo/401.replicators/</a></p>
<p>Show it to marvel… Have a nice Day :)<br />
dd&#034;</p>
<p>ya, but&#8230;..  IS Modo free and Open source?</p>
<p>marvel at the open source.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: belac</title>
		<link>http://www.blendernation.com/new-rendering-record/comment-page-1/#comment-487705</link>
		<dc:creator>belac</dc:creator>
		<pubDate>Tue, 16 Jun 2009 16:34:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8265#comment-487705</guid>
		<description>a couple years ago  was impressed by being able to handle near 4 million faces in a single mesh in blender. the point for being impressed with that feat, and with the feats of rendering even instanced meshes, is that this is an OpenSource project that is matching (if not exceeding) the power of crazy expensive software.

be proud for how far blender has come. i&#039;ve been a user since 1.8, and the things that you can do in blender now were unimaginable back then, except maybe for ton ;)</description>
		<content:encoded><![CDATA[<p>a couple years ago  was impressed by being able to handle near 4 million faces in a single mesh in blender. the point for being impressed with that feat, and with the feats of rendering even instanced meshes, is that this is an OpenSource project that is matching (if not exceeding) the power of crazy expensive software.</p>
<p>be proud for how far blender has come. i&#039;ve been a user since 1.8, and the things that you can do in blender now were unimaginable back then, except maybe for ton ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Robert</title>
		<link>http://www.blendernation.com/new-rendering-record/comment-page-1/#comment-487668</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Tue, 16 Jun 2009 09:07:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8265#comment-487668</guid>
		<description>Thats very impressive indeed. There are going to be come very nice blender forests and crowd scenes soon :)
I cant imagine why people are knocking this because it uses instances. Instancing is EXTREMELY powerfull</description>
		<content:encoded><![CDATA[<p>Thats very impressive indeed. There are going to be come very nice blender forests and crowd scenes soon :)<br />
I cant imagine why people are knocking this because it uses instances. Instancing is EXTREMELY powerfull</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JackRED</title>
		<link>http://www.blendernation.com/new-rendering-record/comment-page-1/#comment-487649</link>
		<dc:creator>JackRED</dc:creator>
		<pubDate>Tue, 16 Jun 2009 01:09:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8265#comment-487649</guid>
		<description>that must be a strong computer</description>
		<content:encoded><![CDATA[<p>that must be a strong computer</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matt Ebb</title>
		<link>http://www.blendernation.com/new-rendering-record/comment-page-1/#comment-487646</link>
		<dc:creator>Matt Ebb</dc:creator>
		<pubDate>Tue, 16 Jun 2009 00:56:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8265#comment-487646</guid>
		<description>Ivan: You&#039;re right, the article is very light on details. It would be good to clarify that it&#039;s a test of the GSoC project here:

http://wiki.blender.org/index.php/User:Jaguarandi/SummerOfCode2009</description>
		<content:encoded><![CDATA[<p>Ivan: You&#039;re right, the article is very light on details. It would be good to clarify that it&#039;s a test of the GSoC project here:</p>
<p><a href="http://wiki.blender.org/index.php/User:Jaguarandi/SummerOfCode2009" rel="nofollow">http://wiki.blender.org/index.php/User:Jaguarandi/SummerOfCode2009</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: KevinW</title>
		<link>http://www.blendernation.com/new-rendering-record/comment-page-1/#comment-487643</link>
		<dc:creator>KevinW</dc:creator>
		<pubDate>Tue, 16 Jun 2009 00:01:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8265#comment-487643</guid>
		<description>...we will see how this handles in a production environment.

--
Kevin</description>
		<content:encoded><![CDATA[<p>&#8230;we will see how this handles in a production environment.</p>
<p>&#8211;<br />
Kevin</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: RH2</title>
		<link>http://www.blendernation.com/new-rendering-record/comment-page-1/#comment-487640</link>
		<dc:creator>RH2</dc:creator>
		<pubDate>Mon, 15 Jun 2009 23:06:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8265#comment-487640</guid>
		<description>Lollipop, I don&#039;t get your logic :)</description>
		<content:encoded><![CDATA[<p>Lollipop, I don&#039;t get your logic :)</p>
]]></content:encoded>
	</item>
</channel>
</rss>
