<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: New Procedural Tiles Texture in Blender</title>
	<atom:link href="http://www.blendernation.com/new-procedural-tiles-texture-in-blender/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/new-procedural-tiles-texture-in-blender/</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Sun, 22 Nov 2009 01:06:38 +0100</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: tidbit</title>
		<link>http://www.blendernation.com/new-procedural-tiles-texture-in-blender/comment-page-1/#comment-481522</link>
		<dc:creator>tidbit</dc:creator>
		<pubDate>Fri, 17 Apr 2009 18:38:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/06/16/new-procedural-tiles-texture-in-blender/#comment-481522</guid>
		<description>hmmm, the links are broken. Does anyone have a backup/copy of the procedural texture plugins?</description>
		<content:encoded><![CDATA[<p>hmmm, the links are broken. Does anyone have a backup/copy of the procedural texture plugins?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: FuzzMaster</title>
		<link>http://www.blendernation.com/new-procedural-tiles-texture-in-blender/comment-page-1/#comment-119255</link>
		<dc:creator>FuzzMaster</dc:creator>
		<pubDate>Mon, 18 Jun 2007 16:34:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/06/16/new-procedural-tiles-texture-in-blender/#comment-119255</guid>
		<description>This is exactly what we need!</description>
		<content:encoded><![CDATA[<p>This is exactly what we need!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Craigomatic</title>
		<link>http://www.blendernation.com/new-procedural-tiles-texture-in-blender/comment-page-1/#comment-119189</link>
		<dc:creator>Craigomatic</dc:creator>
		<pubDate>Mon, 18 Jun 2007 12:53:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/06/16/new-procedural-tiles-texture-in-blender/#comment-119189</guid>
		<description>Awesome work, a very valuable asset to those working on pre-vis work or sculpting - I want to try these as brushes for texture painting ! :)
Thankyou, thankyou, thankyou! :)</description>
		<content:encoded><![CDATA[<p>Awesome work, a very valuable asset to those working on pre-vis work or sculpting &#8211; I want to try these as brushes for texture painting ! :)<br />
Thankyou, thankyou, thankyou! :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Reilf</title>
		<link>http://www.blendernation.com/new-procedural-tiles-texture-in-blender/comment-page-1/#comment-118741</link>
		<dc:creator>Reilf</dc:creator>
		<pubDate>Sun, 17 Jun 2007 12:38:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/06/16/new-procedural-tiles-texture-in-blender/#comment-118741</guid>
		<description>great.
this will move some workingprocess from GIMP/photoshop to blender and will spare a lot of time.
definitively usefull :-)</description>
		<content:encoded><![CDATA[<p>great.<br />
this will move some workingprocess from GIMP/photoshop to blender and will spare a lot of time.<br />
definitively usefull :-)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: thoro</title>
		<link>http://www.blendernation.com/new-procedural-tiles-texture-in-blender/comment-page-1/#comment-118687</link>
		<dc:creator>thoro</dc:creator>
		<pubDate>Sun, 17 Jun 2007 10:55:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/06/16/new-procedural-tiles-texture-in-blender/#comment-118687</guid>
		<description>Nice work. That&#039;s a texture type I&#039;ll definitely use.

Thorsten</description>
		<content:encoded><![CDATA[<p>Nice work. That&#039;s a texture type I&#039;ll definitely use.</p>
<p>Thorsten</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: cekuhnen</title>
		<link>http://www.blendernation.com/new-procedural-tiles-texture-in-blender/comment-page-1/#comment-118451</link>
		<dc:creator>cekuhnen</dc:creator>
		<pubDate>Sat, 16 Jun 2007 21:56:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/06/16/new-procedural-tiles-texture-in-blender/#comment-118451</guid>
		<description>finally !!! somebody is continuing to program procedurals for blender.

there were so many good plug ins and they were all dropped or not
included into the main build!!!</description>
		<content:encoded><![CDATA[<p>finally !!! somebody is continuing to program procedurals for blender.</p>
<p>there were so many good plug ins and they were all dropped or not<br />
included into the main build!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wizard</title>
		<link>http://www.blendernation.com/new-procedural-tiles-texture-in-blender/comment-page-1/#comment-118414</link>
		<dc:creator>Wizard</dc:creator>
		<pubDate>Sat, 16 Jun 2007 20:27:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/06/16/new-procedural-tiles-texture-in-blender/#comment-118414</guid>
		<description>Thanks for all your replies here.

@alex: I&#039;m not sure I understand what you mean by high definition clouds. You have Musgrave, Clouds and Distorted Noise texture types to generate cloud patterns but you&#039;ll need to employ some sort of volumetric technique to get good looking clouds. Aussiedude&#039;s suggestion is also good; an HDR or AngMap using sky photos.

@frozerino/carlinhos: Unfortunately, I don&#039;t own a Mac.

@Kram1032: Yep. You could generate hardwood floor bump maps using this and with the addition of other textures get that parquet floor.

@tikki: I&#039;m not sure whats going on there. Have you tried clicking the &quot;Set Codec&quot; button?

@ysvry: It is not possible to import illustrator files to define the tiles. However, if you&#039;re going to do something like this in illustrator then why not just export it as a grey scale image and use as bump map?

@Pitris: You need to apply the patch file from the patch tracker and then compile.</description>
		<content:encoded><![CDATA[<p>Thanks for all your replies here.</p>
<p>@alex: I&#039;m not sure I understand what you mean by high definition clouds. You have Musgrave, Clouds and Distorted Noise texture types to generate cloud patterns but you&#039;ll need to employ some sort of volumetric technique to get good looking clouds. Aussiedude&#039;s suggestion is also good; an HDR or AngMap using sky photos.</p>
<p>@frozerino/carlinhos: Unfortunately, I don&#039;t own a Mac.</p>
<p>@Kram1032: Yep. You could generate hardwood floor bump maps using this and with the addition of other textures get that parquet floor.</p>
<p>@tikki: I&#039;m not sure whats going on there. Have you tried clicking the &#034;Set Codec&#034; button?</p>
<p>@ysvry: It is not possible to import illustrator files to define the tiles. However, if you&#039;re going to do something like this in illustrator then why not just export it as a grey scale image and use as bump map?</p>
<p>@Pitris: You need to apply the patch file from the patch tracker and then compile.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pitris</title>
		<link>http://www.blendernation.com/new-procedural-tiles-texture-in-blender/comment-page-1/#comment-118343</link>
		<dc:creator>Pitris</dc:creator>
		<pubDate>Sat, 16 Jun 2007 17:51:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/06/16/new-procedural-tiles-texture-in-blender/#comment-118343</guid>
		<description>How to setup scons parameters to build CVS Blener with this texture. I made fresh build successfuly, but tiles texture is not visible. (Ubuntu FF) Thanks.</description>
		<content:encoded><![CDATA[<p>How to setup scons parameters to build CVS Blener with this texture. I made fresh build successfuly, but tiles texture is not visible. (Ubuntu FF) Thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ysvry</title>
		<link>http://www.blendernation.com/new-procedural-tiles-texture-in-blender/comment-page-1/#comment-118338</link>
		<dc:creator>ysvry</dc:creator>
		<pubDate>Sat, 16 Jun 2007 17:40:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/06/16/new-procedural-tiles-texture-in-blender/#comment-118338</guid>
		<description>I was thinking define your tile with curves and then define fills with small bitmaps to be able to create even more complex tiles and have the best of both worlds.</description>
		<content:encoded><![CDATA[<p>I was thinking define your tile with curves and then define fills with small bitmaps to be able to create even more complex tiles and have the best of both worlds.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ysvry</title>
		<link>http://www.blendernation.com/new-procedural-tiles-texture-in-blender/comment-page-1/#comment-118336</link>
		<dc:creator>ysvry</dc:creator>
		<pubDate>Sat, 16 Jun 2007 17:35:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/06/16/new-procedural-tiles-texture-in-blender/#comment-118336</guid>
		<description>great addition, Is it possible to import illustrator files to define your own tiles too?</description>
		<content:encoded><![CDATA[<p>great addition, Is it possible to import illustrator files to define your own tiles too?</p>
]]></content:encoded>
	</item>
</channel>
</rss>
