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	<title>Comments on: New Physical Simulation Book Announcement and Call for Submissions!</title>
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	<link>http://www.blendernation.com/new-physical-simulation-book-announcement-and-call-for-submissions/</link>
	<description>Fresh Blender News, Every Day</description>
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		<title>By: ByronK</title>
		<link>http://www.blendernation.com/new-physical-simulation-book-announcement-and-call-for-submissions/comment-page-1/#comment-107241</link>
		<dc:creator>ByronK</dc:creator>
		<pubDate>Sat, 26 May 2007 16:15:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/23/new-physical-simulation-book-announcement-and-call-for-submissions/#comment-107241</guid>
		<description>Tony,
I look forward to your upcoming book. I really have learned a lot from your &quot;Introducing Character Animation in Blender,&quot; book. Thanks for all the work. 
Byron</description>
		<content:encoded><![CDATA[<p>Tony,<br />
I look forward to your upcoming book. I really have learned a lot from your &#034;Introducing Character Animation in Blender,&#034; book. Thanks for all the work.<br />
Byron</p>
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	<item>
		<title>By: Tony</title>
		<link>http://www.blendernation.com/new-physical-simulation-book-announcement-and-call-for-submissions/comment-page-1/#comment-106613</link>
		<dc:creator>Tony</dc:creator>
		<pubDate>Thu, 24 May 2007 23:52:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/23/new-physical-simulation-book-announcement-and-call-for-submissions/#comment-106613</guid>
		<description>Hi,

Thanks for the encouraging comments.

@KritikAll
Maybe a little.  I&#039;m not really very involved in pricing, so I don&#039;t know too much about that.

@Renato Perini
I don&#039;t think so.  I think that would make it much more expensive... but again, I don&#039;t really know the details.  This one is planned as a soft cover book, though.

@Þiðrekr  
Thanks for the suggestion.  I&#039;ll keep it in mind.  I&#039;ve got a couple ideas on the boil that are kind of similar, so you might see something along these lines in the future!

@ToastBusters
Interesting ideas.  I have a few ideas of what you might want to try, mainly involving animated textures.  I&#039;ll definitely try to give some hints about using those in the book.

Be aware, that there are no hard and fast guarantees about what functionality winds up in 2.5.  It will definitely be an awesome release, but predicting feature by feature is always a bit dicey.  But I&#039;ll definitely try to do my part to keep up with what does get in.

T</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>Thanks for the encouraging comments.</p>
<p>@KritikAll<br />
Maybe a little.  I&#039;m not really very involved in pricing, so I don&#039;t know too much about that.</p>
<p>@Renato Perini<br />
I don&#039;t think so.  I think that would make it much more expensive&#8230; but again, I don&#039;t really know the details.  This one is planned as a soft cover book, though.</p>
<p>@Þiðrekr<br />
Thanks for the suggestion.  I&#039;ll keep it in mind.  I&#039;ve got a couple ideas on the boil that are kind of similar, so you might see something along these lines in the future!</p>
<p>@ToastBusters<br />
Interesting ideas.  I have a few ideas of what you might want to try, mainly involving animated textures.  I&#039;ll definitely try to give some hints about using those in the book.</p>
<p>Be aware, that there are no hard and fast guarantees about what functionality winds up in 2.5.  It will definitely be an awesome release, but predicting feature by feature is always a bit dicey.  But I&#039;ll definitely try to do my part to keep up with what does get in.</p>
<p>T</p>
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	</item>
	<item>
		<title>By: SiriusCG</title>
		<link>http://www.blendernation.com/new-physical-simulation-book-announcement-and-call-for-submissions/comment-page-1/#comment-106542</link>
		<dc:creator>SiriusCG</dc:creator>
		<pubDate>Thu, 24 May 2007 19:46:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/23/new-physical-simulation-book-announcement-and-call-for-submissions/#comment-106542</guid>
		<description>Awesome announcement Tony! I&#039;ve enjoyed learning from your first book and will certainly be looking forward to your next!</description>
		<content:encoded><![CDATA[<p>Awesome announcement Tony! I&#039;ve enjoyed learning from your first book and will certainly be looking forward to your next!</p>
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		<title>By: ToastBusters</title>
		<link>http://www.blendernation.com/new-physical-simulation-book-announcement-and-call-for-submissions/comment-page-1/#comment-106477</link>
		<dc:creator>ToastBusters</dc:creator>
		<pubDate>Thu, 24 May 2007 14:59:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/23/new-physical-simulation-book-announcement-and-call-for-submissions/#comment-106477</guid>
		<description>Wow, this book is exactly what I need- and since you&#039;re covering the new particle system, it&#039;s EXACTLY what I need. Will definitely be buying this.

I have a project going on right now that actually requires features that are coming in 2.5, including the cloth sim and Jakha&#039;s particles. (lots of furry characters) If not  for that release, I could not do this project in blender, and this book will be a really good jump start on learning the new stuff.

Put me down for a copy, plz. I would love to send you artwork from my project, but... err... not ready yet. Perhaps when you publish the next version of the book :)

Oh, and make sure you cover fire. I wonder if there is a way to have the fire interact with a fur system, not necessarily burning it but reacting to the presence of the fur... with the character as the emitter. I know that request is a bit specific to my project, but if I can somehow get that information out of this then I will be one happy, satisfied customer.

Lets see, cloth, fur, cloth interacting with fur, fire, fire interacting with fur... 

I understand that blender 2.5 is set for around October if all goes well, any idea when this book will be published?</description>
		<content:encoded><![CDATA[<p>Wow, this book is exactly what I need- and since you&#039;re covering the new particle system, it&#039;s EXACTLY what I need. Will definitely be buying this.</p>
<p>I have a project going on right now that actually requires features that are coming in 2.5, including the cloth sim and Jakha&#039;s particles. (lots of furry characters) If not  for that release, I could not do this project in blender, and this book will be a really good jump start on learning the new stuff.</p>
<p>Put me down for a copy, plz. I would love to send you artwork from my project, but&#8230; err&#8230; not ready yet. Perhaps when you publish the next version of the book :)</p>
<p>Oh, and make sure you cover fire. I wonder if there is a way to have the fire interact with a fur system, not necessarily burning it but reacting to the presence of the fur&#8230; with the character as the emitter. I know that request is a bit specific to my project, but if I can somehow get that information out of this then I will be one happy, satisfied customer.</p>
<p>Lets see, cloth, fur, cloth interacting with fur, fire, fire interacting with fur&#8230; </p>
<p>I understand that blender 2.5 is set for around October if all goes well, any idea when this book will be published?</p>
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		<title>By: Guardian 452</title>
		<link>http://www.blendernation.com/new-physical-simulation-book-announcement-and-call-for-submissions/comment-page-1/#comment-106452</link>
		<dc:creator>Guardian 452</dc:creator>
		<pubDate>Thu, 24 May 2007 12:36:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/23/new-physical-simulation-book-announcement-and-call-for-submissions/#comment-106452</guid>
		<description>I absolutely love Introducing Character Animation With Blender.  It helped me go from simply playing around with the program to actually using it in a constructive manner.  I&#039;m not through the book yet (thanks to Vista I&#039;m having Blender issues which have put that on hold) but I know from reading (and rereading!) the book that it will make me better at using Blender.

That said, can&#039;t wait for this book!</description>
		<content:encoded><![CDATA[<p>I absolutely love Introducing Character Animation With Blender.  It helped me go from simply playing around with the program to actually using it in a constructive manner.  I&#039;m not through the book yet (thanks to Vista I&#039;m having Blender issues which have put that on hold) but I know from reading (and rereading!) the book that it will make me better at using Blender.</p>
<p>That said, can&#039;t wait for this book!</p>
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	<item>
		<title>By: gauravanim</title>
		<link>http://www.blendernation.com/new-physical-simulation-book-announcement-and-call-for-submissions/comment-page-1/#comment-106334</link>
		<dc:creator>gauravanim</dc:creator>
		<pubDate>Thu, 24 May 2007 04:42:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/23/new-physical-simulation-book-announcement-and-call-for-submissions/#comment-106334</guid>
		<description>love u blender mmmmUaaahhh !!!!</description>
		<content:encoded><![CDATA[<p>love u blender mmmmUaaahhh !!!!</p>
]]></content:encoded>
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	<item>
		<title>By: The Blender Troll</title>
		<link>http://www.blendernation.com/new-physical-simulation-book-announcement-and-call-for-submissions/comment-page-1/#comment-106333</link>
		<dc:creator>The Blender Troll</dc:creator>
		<pubDate>Thu, 24 May 2007 04:30:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/23/new-physical-simulation-book-announcement-and-call-for-submissions/#comment-106333</guid>
		<description>Blender 2.50 will rock!!</description>
		<content:encoded><![CDATA[<p>Blender 2.50 will rock!!</p>
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	<item>
		<title>By: Satish "iluvblender" Goda</title>
		<link>http://www.blendernation.com/new-physical-simulation-book-announcement-and-call-for-submissions/comment-page-1/#comment-106330</link>
		<dc:creator>Satish "iluvblender" Goda</dc:creator>
		<pubDate>Thu, 24 May 2007 04:12:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/23/new-physical-simulation-book-announcement-and-call-for-submissions/#comment-106330</guid>
		<description>Oh!!! Cool. I am getting this one for sure.

Thanks Tony for your hard work.</description>
		<content:encoded><![CDATA[<p>Oh!!! Cool. I am getting this one for sure.</p>
<p>Thanks Tony for your hard work.</p>
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	<item>
		<title>By: Þiðrekr</title>
		<link>http://www.blendernation.com/new-physical-simulation-book-announcement-and-call-for-submissions/comment-page-1/#comment-106319</link>
		<dc:creator>Þiðrekr</dc:creator>
		<pubDate>Thu, 24 May 2007 02:42:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/23/new-physical-simulation-book-announcement-and-call-for-submissions/#comment-106319</guid>
		<description>Sounds like an excellent subject to write a book on.  I&#039;m certainly looking forward to it.

Thinking far ahead, if you&#039;re asked to write a third book on Blender, how about doing one on materials, texturing, and rendering?  It would be all the more useful, considering that 2.5 will have a new render API.

Just a suggestion!</description>
		<content:encoded><![CDATA[<p>Sounds like an excellent subject to write a book on.  I&#039;m certainly looking forward to it.</p>
<p>Thinking far ahead, if you&#039;re asked to write a third book on Blender, how about doing one on materials, texturing, and rendering?  It would be all the more useful, considering that 2.5 will have a new render API.</p>
<p>Just a suggestion!</p>
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	<item>
		<title>By: Renato Perini</title>
		<link>http://www.blendernation.com/new-physical-simulation-book-announcement-and-call-for-submissions/comment-page-1/#comment-106303</link>
		<dc:creator>Renato Perini</dc:creator>
		<pubDate>Thu, 24 May 2007 01:19:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/23/new-physical-simulation-book-announcement-and-call-for-submissions/#comment-106303</guid>
		<description>Any chance to produce it with a rigid cover?</description>
		<content:encoded><![CDATA[<p>Any chance to produce it with a rigid cover?</p>
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