New Particle System

Here are just a few highlights:

  • Blender’s particle system has been fully rewritten by Janne Karhu, adding dozens of new and improved features.
  • The internal renderer has been extended to render hair strands more memory efficient and faster, to make rendering of large amounts of fur and grass possible.
  • Two new options […] result in shading that acts as if the original surface was shaded without hair, which should make lighting fur more like lighting an object without fur.

The code is already in SVN, so the first testbuilds using this functionality are probably already available from graphicall.org.Check out the full announcement for all the details.

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