New Object-to-Object and Normal Map Baking Options

When I read the following on Blender.org I grinned with happiness:

Tangent space: normals in tangent space coordinates, independent of object transformation and deformation. This is the new default, and the right choice in most cases, since then the normal map can be used for animated objects too.

For more details visit the blender.org site. A discussion on the new baking features can be found at blenderartists.

Builds including the new baking options are available on graphicall.

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