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	<title>Comments on: New German Blender Magazine: &#039;Blenderzin&#039;</title>
	<atom:link href="http://www.blendernation.com/new-german-blender-magazine-blenderzin/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/new-german-blender-magazine-blenderzin/</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Sun, 22 Nov 2009 01:06:38 +0100</lastBuildDate>
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		<item>
		<title>By: blue_bone</title>
		<link>http://www.blendernation.com/new-german-blender-magazine-blenderzin/comment-page-1/#comment-253305</link>
		<dc:creator>blue_bone</dc:creator>
		<pubDate>Mon, 18 Feb 2008 13:51:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/16/new-german-blender-magazine-blenderzin/#comment-253305</guid>
		<description>Hi,
I&#039;m blue_bone (The Cief Editor from the blenderzin).
i want to thank you for the Comments. I&#039;m sorry but at the moment i don&#039;t have the time to translate ist to English, but myenglish isn&#039;t very good, too. 

And at the middle of march i want to publish the second Issue of the blenderzin. 

I hope you can understand me...
Greetings,
blue_bone</description>
		<content:encoded><![CDATA[<p>Hi,<br />
I&#039;m blue_bone (The Cief Editor from the blenderzin).<br />
i want to thank you for the Comments. I&#039;m sorry but at the moment i don&#039;t have the time to translate ist to English, but myenglish isn&#039;t very good, too. </p>
<p>And at the middle of march i want to publish the second Issue of the blenderzin. </p>
<p>I hope you can understand me&#8230;<br />
Greetings,<br />
blue_bone</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alex</title>
		<link>http://www.blendernation.com/new-german-blender-magazine-blenderzin/comment-page-1/#comment-252858</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Sun, 17 Feb 2008 19:30:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/16/new-german-blender-magazine-blenderzin/#comment-252858</guid>
		<description>If it was on English or Russian...</description>
		<content:encoded><![CDATA[<p>If it was on English or Russian&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Justin</title>
		<link>http://www.blendernation.com/new-german-blender-magazine-blenderzin/comment-page-1/#comment-252783</link>
		<dc:creator>Justin</dc:creator>
		<pubDate>Sun, 17 Feb 2008 16:47:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/16/new-german-blender-magazine-blenderzin/#comment-252783</guid>
		<description>Honestly I don&#039;t really like the designs :/


@cent

The goals of this project are:

- better &amp; faster rendering
- support of new hardware features (software &amp; hardware support)
- extension of transparency
- &quot;extended culling system&quot;: selection of iformation that has become unnecessary (no calculation of everything behind the camera)
- mp3, ogg etc. as possible sound integration
- various kinds of shade: volumetric, soft, projected shadow
- 2D filters, bloom, HDR, DOF among other things
- implementation of other scripting languages
- new logic system


The following libraries are used:

- OpenGL for rendering
- Glew for graphic support of the hardware (note: that part sounds even more strange in the German pdf; I guess it was translated from another language as well :))
- OpenAL for sound support
- Bullet as physics engine


How much has been finished?

- the sound system has been integrated and is working
- logics system is in WIP status
- true bone system bone actuator is being built in.
- supposedly the culling system is already quite advanced (scenes with several hundred thousands of triangles can be displayed with an acceptable FPS rate)
- 15 times more faster (/ more performance) than (Note: here the German part also doesn&#039;tmake sense, so I guess this is what the author tried to say) the Blender game engine

The Linux build can be found here:
http://kaiowa.incubadora.fapesp.br/portal/down/blender_mod/blender2.45_2D_AND_SPEED.tar.bz2</description>
		<content:encoded><![CDATA[<p>Honestly I don&#039;t really like the designs :/</p>
<p>@cent</p>
<p>The goals of this project are:</p>
<p>- better &amp; faster rendering<br />
- support of new hardware features (software &amp; hardware support)<br />
- extension of transparency<br />
- &#034;extended culling system&#034;: selection of iformation that has become unnecessary (no calculation of everything behind the camera)<br />
- mp3, ogg etc. as possible sound integration<br />
- various kinds of shade: volumetric, soft, projected shadow<br />
- 2D filters, bloom, HDR, DOF among other things<br />
- implementation of other scripting languages<br />
- new logic system</p>
<p>The following libraries are used:</p>
<p>- OpenGL for rendering<br />
- Glew for graphic support of the hardware (note: that part sounds even more strange in the German pdf; I guess it was translated from another language as well :))<br />
- OpenAL for sound support<br />
- Bullet as physics engine</p>
<p>How much has been finished?</p>
<p>- the sound system has been integrated and is working<br />
- logics system is in WIP status<br />
- true bone system bone actuator is being built in.<br />
- supposedly the culling system is already quite advanced (scenes with several hundred thousands of triangles can be displayed with an acceptable FPS rate)<br />
- 15 times more faster (/ more performance) than (Note: here the German part also doesn&#039;tmake sense, so I guess this is what the author tried to say) the Blender game engine</p>
<p>The Linux build can be found here:<br />
<a href="http://kaiowa.incubadora.fapesp.br/portal/down/blender_mod/blender2.45_2D_AND_SPEED.tar.bz2" rel="nofollow">http://kaiowa.incubadora.fapesp.br/portal/down/blender_mod/blender2.45_2D_AND_SPEED.tar.bz2</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dimitris Christou</title>
		<link>http://www.blendernation.com/new-german-blender-magazine-blenderzin/comment-page-1/#comment-252773</link>
		<dc:creator>Dimitris Christou</dc:creator>
		<pubDate>Sun, 17 Feb 2008 16:24:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/16/new-german-blender-magazine-blenderzin/#comment-252773</guid>
		<description>The (new) logic screen is HOT! Wish we get a fresh new Blender GE! Can&#039;t wait...</description>
		<content:encoded><![CDATA[<p>The (new) logic screen is HOT! Wish we get a fresh new Blender GE! Can&#039;t wait&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: johnj</title>
		<link>http://www.blendernation.com/new-german-blender-magazine-blenderzin/comment-page-1/#comment-252723</link>
		<dc:creator>johnj</dc:creator>
		<pubDate>Sun, 17 Feb 2008 14:34:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/16/new-german-blender-magazine-blenderzin/#comment-252723</guid>
		<description>the logo with blender usual one but witn a camera lens i great! i think that it could be the new official blender logo; what do you think about it?
http://blenderzin.de/de/seiten/galerie/galerie.php</description>
		<content:encoded><![CDATA[<p>the logo with blender usual one but witn a camera lens i great! i think that it could be the new official blender logo; what do you think about it?<br />
<a href="http://blenderzin.de/de/seiten/galerie/galerie.php" rel="nofollow">http://blenderzin.de/de/seiten/galerie/galerie.php</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Carl Complaint</title>
		<link>http://www.blendernation.com/new-german-blender-magazine-blenderzin/comment-page-1/#comment-252708</link>
		<dc:creator>Carl Complaint</dc:creator>
		<pubDate>Sun, 17 Feb 2008 13:57:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/16/new-german-blender-magazine-blenderzin/#comment-252708</guid>
		<description>They need a spellchecker...</description>
		<content:encoded><![CDATA[<p>They need a spellchecker&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: cent</title>
		<link>http://www.blendernation.com/new-german-blender-magazine-blenderzin/comment-page-1/#comment-252700</link>
		<dc:creator>cent</dc:creator>
		<pubDate>Sun, 17 Feb 2008 13:37:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/16/new-german-blender-magazine-blenderzin/#comment-252700</guid>
		<description>One thing that interested was the picture of a new logic system so I translated the text with Babel Fish and edited it a bit (added new lines, spaces, etc...):

The goals of this project are:

- Better &amp; faster Rendering Support of new hardware features (software &amp; hardware support)
- Extension of the transparency of &quot;Erweitertes Culling system&quot;;
Information (which behind the camera is not berrechnet) did not need selection of no more 
- mp3, ogg etc. than possible sound integration 
- Different kinds of shade: Volumetric, soft, Projizierterschatten 
- 2D filters, Bloom, HDR, DOF and other ones
- Implentierung of further Script spoke 
- New Logic system 

The following LIBRARIES are used:

- Opengl for the Rendering 
- Glew for the support of the hardware for the diagram 
- OpenAL for the sound support 
- Bullet as physics 

How far is it now? 

- Das sound system is implantiert and functions 
- Logics system is in the WIP status 
- True Bone system Bone actuator is inserted 
- Das Culling system is to have progressed already quite (scenes with hundred-from one hundred of triangles to be able with an acceptable FPS to be represented) 
- 15 times more achievement of the Blender GE 

The Linux Build gives it HERE: http://kaiowa.incubadora.fapesp.br/portal/down/blender_mod/blender2.45_2D_AND_SPEED.tar.bz2</description>
		<content:encoded><![CDATA[<p>One thing that interested was the picture of a new logic system so I translated the text with Babel Fish and edited it a bit (added new lines, spaces, etc&#8230;):</p>
<p>The goals of this project are:</p>
<p>- Better &amp; faster Rendering Support of new hardware features (software &amp; hardware support)<br />
- Extension of the transparency of &#034;Erweitertes Culling system&#034;;<br />
Information (which behind the camera is not berrechnet) did not need selection of no more<br />
- mp3, ogg etc. than possible sound integration<br />
- Different kinds of shade: Volumetric, soft, Projizierterschatten<br />
- 2D filters, Bloom, HDR, DOF and other ones<br />
- Implentierung of further Script spoke<br />
- New Logic system </p>
<p>The following LIBRARIES are used:</p>
<p>- Opengl for the Rendering<br />
- Glew for the support of the hardware for the diagram<br />
- OpenAL for the sound support<br />
- Bullet as physics </p>
<p>How far is it now? </p>
<p>- Das sound system is implantiert and functions<br />
- Logics system is in the WIP status<br />
- True Bone system Bone actuator is inserted<br />
- Das Culling system is to have progressed already quite (scenes with hundred-from one hundred of triangles to be able with an acceptable FPS to be represented)<br />
- 15 times more achievement of the Blender GE </p>
<p>The Linux Build gives it HERE: <a href="http://kaiowa.incubadora.fapesp.br/portal/down/blender_mod/blender2.45_2D_AND_SPEED.tar.bz2" rel="nofollow">http://kaiowa.incubadora.fapesp.br/portal/down/blender_mod/blender2.45_2D_AND_SPEED.tar.bz2</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jaco</title>
		<link>http://www.blendernation.com/new-german-blender-magazine-blenderzin/comment-page-1/#comment-252590</link>
		<dc:creator>jaco</dc:creator>
		<pubDate>Sun, 17 Feb 2008 11:53:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/16/new-german-blender-magazine-blenderzin/#comment-252590</guid>
		<description>Geil!!!!!!!:D I understand german quite a bit , so this is just awesome news!!!!!! Danke , &quot;Blenderzin&quot; Team!!!!!!!! 
If my english were not such bad, then I would sure translate it to english:D but sadly,...</description>
		<content:encoded><![CDATA[<p>Geil!!!!!!!:D I understand german quite a bit , so this is just awesome news!!!!!! Danke , &#034;Blenderzin&#034; Team!!!!!!!!<br />
If my english were not such bad, then I would sure translate it to english:D but sadly,&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Skiri-ki</title>
		<link>http://www.blendernation.com/new-german-blender-magazine-blenderzin/comment-page-1/#comment-252513</link>
		<dc:creator>Skiri-ki</dc:creator>
		<pubDate>Sun, 17 Feb 2008 08:36:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/16/new-german-blender-magazine-blenderzin/#comment-252513</guid>
		<description>Hey, now thats cool!!</description>
		<content:encoded><![CDATA[<p>Hey, now thats cool!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sandra Gilbert</title>
		<link>http://www.blendernation.com/new-german-blender-magazine-blenderzin/comment-page-1/#comment-252483</link>
		<dc:creator>Sandra Gilbert</dc:creator>
		<pubDate>Sun, 17 Feb 2008 07:16:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/16/new-german-blender-magazine-blenderzin/#comment-252483</guid>
		<description>That is fantastic. Wish I spoke german, but since I don&#039;t I wish them all good luck with their publication.</description>
		<content:encoded><![CDATA[<p>That is fantastic. Wish I spoke german, but since I don&#039;t I wish them all good luck with their publication.</p>
]]></content:encoded>
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