New German Blender Magazine: 'Blenderzin'

blenderzin.jpgGood news for the German Blender community – a new PDF Magazine has been released! The first issue is 15 pages long and my first impression is that it's a well produced piece of work. Check out their website, or download the first edition (1.8MB PDF).







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16 Responses to “New German Blender Magazine: 'Blenderzin'”  

  1. 1 DingTo

    Great work. I find it a really good idea.

  2. 2 MrPink

    AWESOME!!!!!!!!!! O_O

  3. 3 DramaKing

    This sounds excellent. Too bad I don't have a better understanding of German. It looks well written with interesting and informative articles. I am especially interested in the in the news section, which has screens from Blender's Game Engine.

  4. 4 Exipnos

    Thats great news!

  5. 5 Dread Knight

    Looks great but i can't read german :)

  6. 6 ysvry

    achtung babe :P

  7. 7 Sandra Gilbert

    That is fantastic. Wish I spoke german, but since I don't I wish them all good luck with their publication.

  8. 8 Skiri-ki

    Hey, now thats cool!!

  9. 9 jaco

    Geil!!!!!!!:D I understand german quite a bit , so this is just awesome news!!!!!! Danke , "Blenderzin" Team!!!!!!!!
    If my english were not such bad, then I would sure translate it to english:D but sadly,…

  10. 10 cent

    One thing that interested was the picture of a new logic system so I translated the text with Babel Fish and edited it a bit (added new lines, spaces, etc…):

    The goals of this project are:

    - Better & faster Rendering Support of new hardware features (software & hardware support)
    - Extension of the transparency of "Erweitertes Culling system";
    Information (which behind the camera is not berrechnet) did not need selection of no more
    - mp3, ogg etc. than possible sound integration
    - Different kinds of shade: Volumetric, soft, Projizierterschatten
    - 2D filters, Bloom, HDR, DOF and other ones
    - Implentierung of further Script spoke
    - New Logic system

    The following LIBRARIES are used:

    - Opengl for the Rendering
    - Glew for the support of the hardware for the diagram
    - OpenAL for the sound support
    - Bullet as physics

    How far is it now?

    - Das sound system is implantiert and functions
    - Logics system is in the WIP status
    - True Bone system Bone actuator is inserted
    - Das Culling system is to have progressed already quite (scenes with hundred-from one hundred of triangles to be able with an acceptable FPS to be represented)
    - 15 times more achievement of the Blender GE

    The Linux Build gives it HERE: http://kaiowa.incubadora.fapesp.br/portal/down/blender_mod/blender2.45_2D_AND_SPEED.tar.bz2

  11. 11 Carl Complaint

    They need a spellchecker…

  12. 12 johnj

    the logo with blender usual one but witn a camera lens i great! i think that it could be the new official blender logo; what do you think about it?
    http://blenderzin.de/de/seiten/galerie/galerie.php

  13. 13 Dimitris Christou

    The (new) logic screen is HOT! Wish we get a fresh new Blender GE! Can't wait…

  14. 14 Justin

    Honestly I don't really like the designs :/

    @cent

    The goals of this project are:

    - better & faster rendering
    - support of new hardware features (software & hardware support)
    - extension of transparency
    - "extended culling system": selection of iformation that has become unnecessary (no calculation of everything behind the camera)
    - mp3, ogg etc. as possible sound integration
    - various kinds of shade: volumetric, soft, projected shadow
    - 2D filters, bloom, HDR, DOF among other things
    - implementation of other scripting languages
    - new logic system

    The following libraries are used:

    - OpenGL for rendering
    - Glew for graphic support of the hardware (note: that part sounds even more strange in the German pdf; I guess it was translated from another language as well :))
    - OpenAL for sound support
    - Bullet as physics engine

    How much has been finished?

    - the sound system has been integrated and is working
    - logics system is in WIP status
    - true bone system bone actuator is being built in.
    - supposedly the culling system is already quite advanced (scenes with several hundred thousands of triangles can be displayed with an acceptable FPS rate)
    - 15 times more faster (/ more performance) than (Note: here the German part also doesn'tmake sense, so I guess this is what the author tried to say) the Blender game engine

    The Linux build can be found here:
    http://kaiowa.incubadora.fapesp.br/portal/down/blender_mod/blender2.45_2D_AND_SPEED.tar.bz2

  15. 15 Alex

    If it was on English or Russian…

  16. 16 blue_bone

    Hi,
    I'm blue_bone (The Cief Editor from the blenderzin).
    i want to thank you for the Comments. I'm sorry but at the moment i don't have the time to translate ist to English, but myenglish isn't very good, too.

    And at the middle of march i want to publish the second Issue of the blenderzin.

    I hope you can understand me…
    Greetings,
    blue_bone

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