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	<title>Comments on: New Game Engine Custom Cursor Script with Tutorial</title>
	<atom:link href="http://www.blendernation.com/new-game-engine-custom-cursor-script-with-tutorial/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/new-game-engine-custom-cursor-script-with-tutorial/</link>
	<description>Fresh Blender News, Every Day</description>
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		<item>
		<title>By: a2zaa</title>
		<link>http://www.blendernation.com/new-game-engine-custom-cursor-script-with-tutorial/comment-page-1/#comment-370596</link>
		<dc:creator>a2zaa</dc:creator>
		<pubDate>Wed, 27 Aug 2008 15:24:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/20/new-game-engine-custom-cursor-script-with-tutorial/#comment-370596</guid>
		<description>Great info!! Thank you so much. I&#039;ve been having difficulties with other methods. 
blendenzo, You obviously have great insight on the program as well as the ge.
Your site is fantastic. However, your contact link is disabled?

Signed,

Noob striding to Pro</description>
		<content:encoded><![CDATA[<p>Great info!! Thank you so much. I&#039;ve been having difficulties with other methods.<br />
blendenzo, You obviously have great insight on the program as well as the ge.<br />
Your site is fantastic. However, your contact link is disabled?</p>
<p>Signed,</p>
<p>Noob striding to Pro</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: elitewolverine</title>
		<link>http://www.blendernation.com/new-game-engine-custom-cursor-script-with-tutorial/comment-page-1/#comment-312977</link>
		<dc:creator>elitewolverine</dc:creator>
		<pubDate>Sat, 26 Apr 2008 13:56:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/20/new-game-engine-custom-cursor-script-with-tutorial/#comment-312977</guid>
		<description>this was a great find, i was working with this tut/file at 5am so i had a few noob mistakes like the camera in the overlay scenes start clip setting, but other than that...

this is the best best way to make a custom cursor for a ingame menu setup or anything for that matter

thanks a ton and to be honest i wouldnt have thought it would be that simple</description>
		<content:encoded><![CDATA[<p>this was a great find, i was working with this tut/file at 5am so i had a few noob mistakes like the camera in the overlay scenes start clip setting, but other than that&#8230;</p>
<p>this is the best best way to make a custom cursor for a ingame menu setup or anything for that matter</p>
<p>thanks a ton and to be honest i wouldnt have thought it would be that simple</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: aaron</title>
		<link>http://www.blendernation.com/new-game-engine-custom-cursor-script-with-tutorial/comment-page-1/#comment-98349</link>
		<dc:creator>aaron</dc:creator>
		<pubDate>Thu, 03 May 2007 16:45:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/20/new-game-engine-custom-cursor-script-with-tutorial/#comment-98349</guid>
		<description>i am just getting started i can do with some help</description>
		<content:encoded><![CDATA[<p>i am just getting started i can do with some help</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: [a]drien</title>
		<link>http://www.blendernation.com/new-game-engine-custom-cursor-script-with-tutorial/comment-page-1/#comment-58799</link>
		<dc:creator>[a]drien</dc:creator>
		<pubDate>Thu, 22 Feb 2007 15:19:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/20/new-game-engine-custom-cursor-script-with-tutorial/#comment-58799</guid>
		<description>as ever, i imagine it&#039;s a good work
I can&#039;t see it right now but i will later :)


Adrien
--
http://Adrien.3dvf.net</description>
		<content:encoded><![CDATA[<p>as ever, i imagine it&#039;s a good work<br />
I can&#039;t see it right now but i will later :)</p>
<p>Adrien<br />
&#8211;<br />
<a href="http://Adrien.3dvf.net" rel="nofollow">http://Adrien.3dvf.net</a></p>
]]></content:encoded>
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	<item>
		<title>By: blendenzo</title>
		<link>http://www.blendernation.com/new-game-engine-custom-cursor-script-with-tutorial/comment-page-1/#comment-58328</link>
		<dc:creator>blendenzo</dc:creator>
		<pubDate>Wed, 21 Feb 2007 17:05:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/20/new-game-engine-custom-cursor-script-with-tutorial/#comment-58328</guid>
		<description>Wow!  I got featured on BlenderNation?  I feel famous.

Werner, the story behind the thread title is a bit interesting.  We who use the Game Engine have had custom cursor solutions in the past, but they were difficult to work with and inaccurate.  This solution is the first I know of which actually translates the mouse position to a real 3D coordinate.  Like I said in the thread on blenderartists, I was feeling a bit cocky when I wrote the title, so I may have overdone it.  I used the Rasterizer to check the accuracy, and it&#039;s probably closer to 99% accurate, 99% of the time.</description>
		<content:encoded><![CDATA[<p>Wow!  I got featured on BlenderNation?  I feel famous.</p>
<p>Werner, the story behind the thread title is a bit interesting.  We who use the Game Engine have had custom cursor solutions in the past, but they were difficult to work with and inaccurate.  This solution is the first I know of which actually translates the mouse position to a real 3D coordinate.  Like I said in the thread on blenderartists, I was feeling a bit cocky when I wrote the title, so I may have overdone it.  I used the Rasterizer to check the accuracy, and it&#039;s probably closer to 99% accurate, 99% of the time.</p>
]]></content:encoded>
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	<item>
		<title>By: Sovereignncc-e</title>
		<link>http://www.blendernation.com/new-game-engine-custom-cursor-script-with-tutorial/comment-page-1/#comment-58291</link>
		<dc:creator>Sovereignncc-e</dc:creator>
		<pubDate>Wed, 21 Feb 2007 15:20:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/20/new-game-engine-custom-cursor-script-with-tutorial/#comment-58291</guid>
		<description>fromthedark: check your blog&#039;s e-mail</description>
		<content:encoded><![CDATA[<p>fromthedark: check your blog&#039;s e-mail</p>
]]></content:encoded>
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	<item>
		<title>By: fromthedark</title>
		<link>http://www.blendernation.com/new-game-engine-custom-cursor-script-with-tutorial/comment-page-1/#comment-58020</link>
		<dc:creator>fromthedark</dc:creator>
		<pubDate>Wed, 21 Feb 2007 05:04:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/20/new-game-engine-custom-cursor-script-with-tutorial/#comment-58020</guid>
		<description>Sovereignncc-e:
I&#039;d love to see what you have...just leave me something on my blog if you like. Thanks man!</description>
		<content:encoded><![CDATA[<p>Sovereignncc-e:<br />
I&#039;d love to see what you have&#8230;just leave me something on my blog if you like. Thanks man!</p>
]]></content:encoded>
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	<item>
		<title>By: Sovereignncc-e</title>
		<link>http://www.blendernation.com/new-game-engine-custom-cursor-script-with-tutorial/comment-page-1/#comment-57989</link>
		<dc:creator>Sovereignncc-e</dc:creator>
		<pubDate>Wed, 21 Feb 2007 04:24:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/20/new-game-engine-custom-cursor-script-with-tutorial/#comment-57989</guid>
		<description>The game engine can most certainly be used for an interactive walkthrough: I am currently in the process of making a huge one.  If you are interested, e-mail me and I can send you a copy.</description>
		<content:encoded><![CDATA[<p>The game engine can most certainly be used for an interactive walkthrough: I am currently in the process of making a huge one.  If you are interested, e-mail me and I can send you a copy.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: fromthedark</title>
		<link>http://www.blendernation.com/new-game-engine-custom-cursor-script-with-tutorial/comment-page-1/#comment-57971</link>
		<dc:creator>fromthedark</dc:creator>
		<pubDate>Wed, 21 Feb 2007 03:46:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/20/new-game-engine-custom-cursor-script-with-tutorial/#comment-57971</guid>
		<description>Now maybe I have this all wrong but could the Game Engine be used for an interactive walk through too? That would be way cool! Any ideas?</description>
		<content:encoded><![CDATA[<p>Now maybe I have this all wrong but could the Game Engine be used for an interactive walk through too? That would be way cool! Any ideas?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Höhrer</title>
		<link>http://www.blendernation.com/new-game-engine-custom-cursor-script-with-tutorial/comment-page-1/#comment-57684</link>
		<dc:creator>Höhrer</dc:creator>
		<pubDate>Tue, 20 Feb 2007 19:03:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/20/new-game-engine-custom-cursor-script-with-tutorial/#comment-57684</guid>
		<description>Didn&#039;t need it yet, but it&#039;s good to know such a nice starter thread/example/tutorial exists :)

Werner

PS: Am I the only one who finds the (rest of the) thread name &quot;... 100% accurate, 100% of the time&quot; kinda amusing? ;) I know there is probably a history/story behind this but nevertheless funny :)</description>
		<content:encoded><![CDATA[<p>Didn&#039;t need it yet, but it&#039;s good to know such a nice starter thread/example/tutorial exists :)</p>
<p>Werner</p>
<p>PS: Am I the only one who finds the (rest of the) thread name &#034;&#8230; 100% accurate, 100% of the time&#034; kinda amusing? ;) I know there is probably a history/story behind this but nevertheless funny :)</p>
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