Modelagem de personagensA new book about Blender has been released in Brazil. The book "Modelando personagens com Blender 3D", which could be translated to: Character Modeling with Blender 3D.

The book covers only techniques and tools to create characters. The autor, José Fernando Reinicke, is a professional illustrator, which uses Blender as his main 3d tool to create characters and animations for advertisement. If you speak Portuguese, this is another great resource to learn Blender.

Book sample

To know more about the book, here are a few places to visit:

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10 Responses to “New Brazilian Blender Book, about character Modeling”  

  1. 1 tikomiko

    Dear Mr Reinicke please consider translating your book in English, I am sure you will find many more readers. Anyway, I wish you success and all that is good for your book.

  2. 2 malefico

    looks great ! congrats

  3. 3 Dread Knight

    English should come first dudes….. consider your main target audience, not secondary…

  4. 4 dmbasso

    @Dread: isn't there already english books about character modeling with blender? I think his initiative is great, congratulations Zé Fernando!

    I think there should be books in as many languages as possible, so those who are still hindered by not speaking other languages be able to make use of this wonderful tool Blender is.

  5. 5 Blackboe

    @Dread Knight: I certainly hope that was an april fools' joke.

  6. 6 Henrique Zorzan

    José Fernando, parabéns pela iniciativa, e com certeza vou ter meu exemplar! Excelente dica Allan.

  7. 7 Max Matarazzy

    I' think the brazilians in EUA can translate or anyone else

  8. 8 Joarez

    Temos que aprender a língua de vocês pra ler um livro em inglês, mas vocês não podem aprender a nossa pra ler um livro em português?
    Engraçado isso, não?!

    Go to google translator… hehehe!

  9. 9 jdmiles

    looks like an excellent book and resource, maybe there will be an English translation some time.

  10. 10 3D Modeler

    - 3D modeling of Characters, architecture hi polygonal, low polygonal
    technical devices modeling;
    - Texturing, mapping, bump, specular;
    - Setup, morphing, rigging characters;
    - Sketches in details, 2D pictures.
    - Animation
    - 3D Print

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