New Book: Blender Studio Projects: Digital Movie-Making

Tony writes:

I thought your readers would be interested to know about the new Sybex book, “Blender Studio Projects: Digital Movie-Making”, co-written by myself and Claudio “Malefico” Andaur of Licuadora Studios and Plumiferos fame.

This book is the third in Sybex’s “Studio Projects” book series. The first two in the series were Maya Studio Projects books, so we’re very pleased to have extended the series to Blender as well. The focus of these books is on actual studio use of the software, so it was a perfect opportunity to collaborate with Claudio and the others at Licuadora Studios in Buenos Aires, one of the world’s premier Blender-based CG studios.

The book itself uses Licuadora’s currently in-production Mercator project as the jumping off point for a collection of intermediate-to-advanced tutorials and techniques organized around the complete CG movie-making pipeline, from pre-production to rendering. The focus is on Blender’s various roles in the process, but other open source software is also discussed as it’s relevant. In short, this book gives the reader an opportunity to take a peek into how a working professional CG studio uses Blender in its pipeline and to learn tricks and tips from the pros. I can say that I myself learned a lot from working with Licuadora on this project, so I’m sure that many Blender users will find plenty here of interest.

Since Mercator uses a branch of the 2.49 Blender version, most of the examples also are shown with 2.49, although there’s some discussion about 2.5, how it differs, and the issues and considerations that go into upgrading during a serious project. Because it’s not oriented to beginners, it’s not really a “2.49 book”. You really should already know where the buttons are in whatever version you’re using in order to get the most out of this book. Most of the techniques discussed will be equally useful when you adapt them to 2.5+. The accompanying DVD includes Blender 2.49, Blender 2.5 Alpha 1, and Licuadora’s own special in-house branch of Blender, LicuaBlender, in addition to the entire relevant portion of the Mercator production tree and other files to accompany the book’s tutorials and examples.

The book is already available for pre-order at Amazon but please note that at the moment the title and author info on the book’s Amazon page is incorrect and the description is temporary. If folks have any questions, they should ask right here.

(The actual final cover, as opposed to the temporary one on the Amazon page, I’ve included here.)

Thanks!

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