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	<title>Comments on: NeuroVR Editor, Built in Blender</title>
	<atom:link href="http://www.blendernation.com/neurovr-editor-built-in-blender/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/neurovr-editor-built-in-blender/</link>
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	<lastBuildDate>Thu, 18 Mar 2010 07:12:34 +0000</lastBuildDate>
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		<title>By: Cinzia (TVina Rayna on SL)</title>
		<link>http://www.blendernation.com/neurovr-editor-built-in-blender/comment-page-1/#comment-471162</link>
		<dc:creator>Cinzia (TVina Rayna on SL)</dc:creator>
		<pubDate>Fri, 20 Feb 2009 14:29:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/20/neurovr-editor-built-in-blender/#comment-471162</guid>
		<description>Hi everybody, I am working in ATNP Lab, the creators of &gt;NeuroVR. The Virtual Reality Media Park in Turin developed for us the software. 
We created the idea of a free sofware to be custumized and used in psychological therapies.
We tried our best with the resources we had, and the results are not satisfatory yet.
It&#039;s good because it&#039;s easy to use but there are a lots of problems with stability.
It will be great to add new scenes and 3d objects...

We look for any kind of help you could give us.

It was a surprise for us to know that it can work on Linux!!!!

I know that the developers didn&#039;t give  to the public the source code and this was not in our intentions.
I think that the editor is avaiable but not the player.

If somebody is in the position to &quot;build&quot; another player PLS get in touch with me!!!

As you can understand we ARE NOT SOFWARE DEVELOPERS, we are psychologists with a VISION:
giving a tool for using VR to other psychologists to research about the possibility to use VR for HEALING.

Let me know if are willing (and in the poosition ) to help.

thanks in advance

cinzia</description>
		<content:encoded><![CDATA[<p>Hi everybody, I am working in ATNP Lab, the creators of &gt;NeuroVR. The Virtual Reality Media Park in Turin developed for us the software.<br />
We created the idea of a free sofware to be custumized and used in psychological therapies.<br />
We tried our best with the resources we had, and the results are not satisfatory yet.<br />
It&#8217;s good because it&#8217;s easy to use but there are a lots of problems with stability.<br />
It will be great to add new scenes and 3d objects&#8230;</p>
<p>We look for any kind of help you could give us.</p>
<p>It was a surprise for us to know that it can work on Linux!!!!</p>
<p>I know that the developers didn&#8217;t give  to the public the source code and this was not in our intentions.<br />
I think that the editor is avaiable but not the player.</p>
<p>If somebody is in the position to &#8220;build&#8221; another player PLS get in touch with me!!!</p>
<p>As you can understand we ARE NOT SOFWARE DEVELOPERS, we are psychologists with a VISION:<br />
giving a tool for using VR to other psychologists to research about the possibility to use VR for HEALING.</p>
<p>Let me know if are willing (and in the poosition ) to help.</p>
<p>thanks in advance</p>
<p>cinzia</p>
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		<title>By: Tomaz Saraiva</title>
		<link>http://www.blendernation.com/neurovr-editor-built-in-blender/comment-page-1/#comment-119811</link>
		<dc:creator>Tomaz Saraiva</dc:creator>
		<pubDate>Tue, 19 Jun 2007 18:08:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/20/neurovr-editor-built-in-blender/#comment-119811</guid>
		<description>Hi

How can i change the .blend extension to .o3D?

I just can&#039;t do it

Thanks</description>
		<content:encoded><![CDATA[<p>Hi</p>
<p>How can i change the .blend extension to .o3D?</p>
<p>I just can&#8217;t do it</p>
<p>Thanks</p>
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	<item>
		<title>By: epat</title>
		<link>http://www.blendernation.com/neurovr-editor-built-in-blender/comment-page-1/#comment-105549</link>
		<dc:creator>epat</dc:creator>
		<pubDate>Mon, 21 May 2007 22:22:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/20/neurovr-editor-built-in-blender/#comment-105549</guid>
		<description>Look at this quote from the license upon installing:
&quot;The first component is Copyright Â© of the Blender Foundation; to see a copy of its license visit this web link: _ &quot;
Does that happen for other people too - if so, I think somebody should take it up with them - it ought to be fixed!!
They should at least provide a link there...
Anyway, I&#039;m picking bones (and posting far too many times) so I&#039;ll just go away and erm... sorta die - before I&#039;m mutilated to death first by the swarms of over-zealous forum and comment *rule enforcers* that don&#039;t understand the reasons or spirit behind forum etiquette and aren&#039;t bothered by it anyway but just would prefer to see me banned, hung from a tree and shot down - OK, maybe that&#039;s overkill lol (come on though - everybodies gotta rant sometimes!! ;)
-epat. :P</description>
		<content:encoded><![CDATA[<p>Look at this quote from the license upon installing:<br />
&#8220;The first component is Copyright Â© of the Blender Foundation; to see a copy of its license visit this web link: _ &#8221;<br />
Does that happen for other people too &#8211; if so, I think somebody should take it up with them &#8211; it ought to be fixed!!<br />
They should at least provide a link there&#8230;<br />
Anyway, I&#8217;m picking bones (and posting far too many times) so I&#8217;ll just go away and erm&#8230; sorta die &#8211; before I&#8217;m mutilated to death first by the swarms of over-zealous forum and comment *rule enforcers* that don&#8217;t understand the reasons or spirit behind forum etiquette and aren&#8217;t bothered by it anyway but just would prefer to see me banned, hung from a tree and shot down &#8211; OK, maybe that&#8217;s overkill lol (come on though &#8211; everybodies gotta rant sometimes!! ;)<br />
-epat. :P</p>
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		<title>By: epat</title>
		<link>http://www.blendernation.com/neurovr-editor-built-in-blender/comment-page-1/#comment-105475</link>
		<dc:creator>epat</dc:creator>
		<pubDate>Mon, 21 May 2007 18:45:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/20/neurovr-editor-built-in-blender/#comment-105475</guid>
		<description>hmm - don&#039;t much like their site though - they could be clearer about the blender part of it and they definately should have a privacy policy or at least make some reference as to where your data goes when you register. I&#039;m gonna use the bugmenot entry (if it&#039;s still available) - I don&#039;t trust them... lol
-epat. :)

PS: sorry - I know I&#039;m double posting...</description>
		<content:encoded><![CDATA[<p>hmm &#8211; don&#8217;t much like their site though &#8211; they could be clearer about the blender part of it and they definately should have a privacy policy or at least make some reference as to where your data goes when you register. I&#8217;m gonna use the bugmenot entry (if it&#8217;s still available) &#8211; I don&#8217;t trust them&#8230; lol<br />
-epat. :)</p>
<p>PS: sorry &#8211; I know I&#8217;m double posting&#8230;</p>
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	<item>
		<title>By: epat</title>
		<link>http://www.blendernation.com/neurovr-editor-built-in-blender/comment-page-1/#comment-105474</link>
		<dc:creator>epat</dc:creator>
		<pubDate>Mon, 21 May 2007 18:42:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/20/neurovr-editor-built-in-blender/#comment-105474</guid>
		<description>Just another wonderful example of the power and flexibility of blenders builtin python interpreter and interfacing modules - it reminds me a bit of (the old) makehuman lol!!
-epat! :)</description>
		<content:encoded><![CDATA[<p>Just another wonderful example of the power and flexibility of blenders builtin python interpreter and interfacing modules &#8211; it reminds me a bit of (the old) makehuman lol!!<br />
-epat! :)</p>
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		<title>By: Chris (zsouthboy)</title>
		<link>http://www.blendernation.com/neurovr-editor-built-in-blender/comment-page-1/#comment-105437</link>
		<dc:creator>Chris (zsouthboy)</dc:creator>
		<pubDate>Mon, 21 May 2007 16:37:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/20/neurovr-editor-built-in-blender/#comment-105437</guid>
		<description>I added a bugmenot entry for neurovr.org, for those who don&#039;t want to bother registering.</description>
		<content:encoded><![CDATA[<p>I added a bugmenot entry for neurovr.org, for those who don&#8217;t want to bother registering.</p>
]]></content:encoded>
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	<item>
		<title>By: JoOngle</title>
		<link>http://www.blendernation.com/neurovr-editor-built-in-blender/comment-page-1/#comment-105416</link>
		<dc:creator>JoOngle</dc:creator>
		<pubDate>Mon, 21 May 2007 15:46:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/20/neurovr-editor-built-in-blender/#comment-105416</guid>
		<description>Funky!

It&#039;s like counter-strike without the strike! :o)</description>
		<content:encoded><![CDATA[<p>Funky!</p>
<p>It&#8217;s like counter-strike without the strike! :o)</p>
]]></content:encoded>
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	<item>
		<title>By: Tiago</title>
		<link>http://www.blendernation.com/neurovr-editor-built-in-blender/comment-page-1/#comment-105371</link>
		<dc:creator>Tiago</dc:creator>
		<pubDate>Mon, 21 May 2007 13:16:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/20/neurovr-editor-built-in-blender/#comment-105371</guid>
		<description>quite amazing !!! I love it !!!</description>
		<content:encoded><![CDATA[<p>quite amazing !!! I love it !!!</p>
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		<title>By: ysvry</title>
		<link>http://www.blendernation.com/neurovr-editor-built-in-blender/comment-page-1/#comment-105353</link>
		<dc:creator>ysvry</dc:creator>
		<pubDate>Mon, 21 May 2007 12:44:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/20/neurovr-editor-built-in-blender/#comment-105353</guid>
		<description>btw I know max , xsi, blender and a whole lot more and the more use them the more u see that underlying technick is the same, they just give every thing there own name quite anoiying if you switch program and look for that specific funtion in the helpfile.</description>
		<content:encoded><![CDATA[<p>btw I know max , xsi, blender and a whole lot more and the more use them the more u see that underlying technick is the same, they just give every thing there own name quite anoiying if you switch program and look for that specific funtion in the helpfile.</p>
]]></content:encoded>
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	<item>
		<title>By: ysvry</title>
		<link>http://www.blendernation.com/neurovr-editor-built-in-blender/comment-page-1/#comment-105352</link>
		<dc:creator>ysvry</dc:creator>
		<pubDate>Mon, 21 May 2007 12:36:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/20/neurovr-editor-built-in-blender/#comment-105352</guid>
		<description>&quot;Conclusions. It is envisioned that the 250,000 people worldwide Blender user community will contribute to extend the NeuroVR library, developing new virtual environments which can be tailored by professionals for a range of clinical and experimental applications. &quot; I made a church that&#039;s free for download maybe they can use it for people who suffer church fobia :P</description>
		<content:encoded><![CDATA[<p>&#8220;Conclusions. It is envisioned that the 250,000 people worldwide Blender user community will contribute to extend the NeuroVR library, developing new virtual environments which can be tailored by professionals for a range of clinical and experimental applications. &#8221; I made a church that&#8217;s free for download maybe they can use it for people who suffer church fobia :P</p>
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