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	<title>Comments on: More Snail Stories!</title>
	<atom:link href="http://www.blendernation.com/more-snail-storys/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/more-snail-storys/</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Sun, 22 Nov 2009 01:06:38 +0100</lastBuildDate>
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		<title>By: iulian</title>
		<link>http://www.blendernation.com/more-snail-storys/comment-page-1/#comment-465963</link>
		<dc:creator>iulian</dc:creator>
		<pubDate>Fri, 13 Feb 2009 22:27:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6705#comment-465963</guid>
		<description>second one is funny :)) =))</description>
		<content:encoded><![CDATA[<p>second one is funny :)) =))</p>
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		<title>By: MrE</title>
		<link>http://www.blendernation.com/more-snail-storys/comment-page-1/#comment-465690</link>
		<dc:creator>MrE</dc:creator>
		<pubDate>Fri, 13 Feb 2009 15:51:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6705#comment-465690</guid>
		<description>Nice!
It&#039;s not easy to make a (very) short that has a beginning and an end and something of a story.
I liked the movies very much.</description>
		<content:encoded><![CDATA[<p>Nice!<br />
It&#039;s not easy to make a (very) short that has a beginning and an end and something of a story.<br />
I liked the movies very much.</p>
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	<item>
		<title>By: Anfeo</title>
		<link>http://www.blendernation.com/more-snail-storys/comment-page-1/#comment-465684</link>
		<dc:creator>Anfeo</dc:creator>
		<pubDate>Fri, 13 Feb 2009 15:13:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6705#comment-465684</guid>
		<description>THe trackin of the videos are incredible, what program do you have used?</description>
		<content:encoded><![CDATA[<p>THe trackin of the videos are incredible, what program do you have used?</p>
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		<title>By: gauravanim</title>
		<link>http://www.blendernation.com/more-snail-storys/comment-page-1/#comment-465480</link>
		<dc:creator>gauravanim</dc:creator>
		<pubDate>Fri, 13 Feb 2009 04:33:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6705#comment-465480</guid>
		<description>Really i love them</description>
		<content:encoded><![CDATA[<p>Really i love them</p>
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	<item>
		<title>By: Nemesis</title>
		<link>http://www.blendernation.com/more-snail-storys/comment-page-1/#comment-465183</link>
		<dc:creator>Nemesis</dc:creator>
		<pubDate>Thu, 12 Feb 2009 12:22:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6705#comment-465183</guid>
		<description>Great. Really funny.

Keep up the good work.</description>
		<content:encoded><![CDATA[<p>Great. Really funny.</p>
<p>Keep up the good work.</p>
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	<item>
		<title>By: JDTale</title>
		<link>http://www.blendernation.com/more-snail-storys/comment-page-1/#comment-465117</link>
		<dc:creator>JDTale</dc:creator>
		<pubDate>Thu, 12 Feb 2009 10:20:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6705#comment-465117</guid>
		<description>keep it clean :0)  as for the settings,,,not a clue thats Marks bag, I just move them around. All the setting are the same as the last snail anim. The only thing I added was a low res lighting dome.  
J</description>
		<content:encoded><![CDATA[<p>keep it clean :0)  as for the settings,,,not a clue thats Marks bag, I just move them around. All the setting are the same as the last snail anim. The only thing I added was a low res lighting dome.<br />
J</p>
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		<title>By: smrgol</title>
		<link>http://www.blendernation.com/more-snail-storys/comment-page-1/#comment-465107</link>
		<dc:creator>smrgol</dc:creator>
		<pubDate>Thu, 12 Feb 2009 09:56:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6705#comment-465107</guid>
		<description>Actually, Blender handles SSS incredibly well. 
Looking at the finished article (James did these ones all alone) I&#039;d say it&#039;s the raytracing reflections that slowed things up. That right J?

Fantastic job there mate.

Can we do some ferret lobbing when I get back? ;)

-M</description>
		<content:encoded><![CDATA[<p>Actually, Blender handles SSS incredibly well.<br />
Looking at the finished article (James did these ones all alone) I&#039;d say it&#039;s the raytracing reflections that slowed things up. That right J?</p>
<p>Fantastic job there mate.</p>
<p>Can we do some ferret lobbing when I get back? ;)</p>
<p>-M</p>
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	<item>
		<title>By: Dalai Felinto</title>
		<link>http://www.blendernation.com/more-snail-storys/comment-page-1/#comment-465039</link>
		<dc:creator>Dalai Felinto</dc:creator>
		<pubDate>Thu, 12 Feb 2009 06:20:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6705#comment-465039</guid>
		<description>If I needed to guess the reason for the high render time is the SSS in the snails.
At least the one close to the camera in the end of the 2nd video has a nice SSS effect (or it looks so).

Anyways, nicely done. They remind me of Gremlins ... classics :)</description>
		<content:encoded><![CDATA[<p>If I needed to guess the reason for the high render time is the SSS in the snails.<br />
At least the one close to the camera in the end of the 2nd video has a nice SSS effect (or it looks so).</p>
<p>Anyways, nicely done. They remind me of Gremlins &#8230; classics :)</p>
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	<item>
		<title>By: amdbcg</title>
		<link>http://www.blendernation.com/more-snail-storys/comment-page-1/#comment-464997</link>
		<dc:creator>amdbcg</dc:creator>
		<pubDate>Thu, 12 Feb 2009 03:41:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6705#comment-464997</guid>
		<description>Spam ^^^
oh btw, I like the snail voices :D</description>
		<content:encoded><![CDATA[<p>Spam ^^^<br />
oh btw, I like the snail voices :D</p>
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	<item>
		<title>By: JDTale</title>
		<link>http://www.blendernation.com/more-snail-storys/comment-page-1/#comment-464928</link>
		<dc:creator>JDTale</dc:creator>
		<pubDate>Thu, 12 Feb 2009 00:00:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6705#comment-464928</guid>
		<description>and they call me Dyslexic,,ko...the back plate was shot locked off at 1080p on a Sony HDR TG1 (with an infra-red ring to help with the fast moving stuff). Then captured via hdmi and converted into a tga sequence 1280x720p. all the intermediate stuff is done as tgas (millions plus). it was rendered out 1280x720 1.0 16:9. 

as for the Satz character if he wasn&#039;t when he started he was by the end ;)  his next incarnation has a lattice instead. Also Because of the potential game aspect we had go with the game physics side as well, I wasn&#039;t as keen on it as key framing. if any one has had a go at direct input could you let me know</description>
		<content:encoded><![CDATA[<p>and they call me Dyslexic,,ko&#8230;the back plate was shot locked off at 1080p on a Sony HDR TG1 (with an infra-red ring to help with the fast moving stuff). Then captured via hdmi and converted into a tga sequence 1280&#215;720p. all the intermediate stuff is done as tgas (millions plus). it was rendered out 1280&#215;720 1.0 16:9. </p>
<p>as for the Satz character if he wasn&#039;t when he started he was by the end ;)  his next incarnation has a lattice instead. Also Because of the potential game aspect we had go with the game physics side as well, I wasn&#039;t as keen on it as key framing. if any one has had a go at direct input could you let me know</p>
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