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	<title>Comments on: Modifier/Paint/UV Features In Latest CVS Build</title>
	<atom:link href="http://www.blendernation.com/modifierpaint-features-in-latest-cvs-build/feed/" rel="self" type="application/rss+xml" />
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	<lastBuildDate>Sun, 22 Nov 2009 01:06:38 +0100</lastBuildDate>
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		<title>By: Eugene</title>
		<link>http://www.blendernation.com/modifierpaint-features-in-latest-cvs-build/comment-page-1/#comment-9887</link>
		<dc:creator>Eugene</dc:creator>
		<pubDate>Fri, 08 Sep 2006 19:27:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/06/modifierpaint-features-in-latest-cvs-build/#comment-9887</guid>
		<description>@basse
See these:

http://mediawiki.blender.org/index.php/BlenderDev/EdgeSplitModifier

http://mediawiki.blender.org/index.php/BlenderDev/UVProjectModifier</description>
		<content:encoded><![CDATA[<p>@basse<br />
See these:</p>
<p><a href="http://mediawiki.blender.org/index.php/BlenderDev/EdgeSplitModifier" rel="nofollow">http://mediawiki.blender.org/index.php/BlenderDev/EdgeSplitModifier</a></p>
<p><a href="http://mediawiki.blender.org/index.php/BlenderDev/UVProjectModifier" rel="nofollow">http://mediawiki.blender.org/index.php/BlenderDev/UVProjectModifier</a></p>
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	<item>
		<title>By: Erklaerbar</title>
		<link>http://www.blendernation.com/modifierpaint-features-in-latest-cvs-build/comment-page-1/#comment-9882</link>
		<dc:creator>Erklaerbar</dc:creator>
		<pubDate>Fri, 08 Sep 2006 17:16:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/06/modifierpaint-features-in-latest-cvs-build/#comment-9882</guid>
		<description>kenjy,

you could also use melody by nvidia, which is free, to generate normal maps</description>
		<content:encoded><![CDATA[<p>kenjy,</p>
<p>you could also use melody by nvidia, which is free, to generate normal maps</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: kenjy</title>
		<link>http://www.blendernation.com/modifierpaint-features-in-latest-cvs-build/comment-page-1/#comment-9840</link>
		<dc:creator>kenjy</dc:creator>
		<pubDate>Fri, 08 Sep 2006 11:04:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/06/modifierpaint-features-in-latest-cvs-build/#comment-9840</guid>
		<description>Hi guys, so it will be possible to create normal maps directly in blender. Do someone have a walkthrough to explain how to create a normal map in blender only. I&#039;ve tried many things with vertex col and texture backer, but it don&#039;t work (always a blank normal texture).
By the way, awesome job, especially for the speeding up of the painting.

Kenjy</description>
		<content:encoded><![CDATA[<p>Hi guys, so it will be possible to create normal maps directly in blender. Do someone have a walkthrough to explain how to create a normal map in blender only. I&#039;ve tried many things with vertex col and texture backer, but it don&#039;t work (always a blank normal texture).<br />
By the way, awesome job, especially for the speeding up of the painting.</p>
<p>Kenjy</p>
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	<item>
		<title>By: shul</title>
		<link>http://www.blendernation.com/modifierpaint-features-in-latest-cvs-build/comment-page-1/#comment-9828</link>
		<dc:creator>shul</dc:creator>
		<pubDate>Fri, 08 Sep 2006 09:36:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/06/modifierpaint-features-in-latest-cvs-build/#comment-9828</guid>
		<description>Check the videos... Wow!!</description>
		<content:encoded><![CDATA[<p>Check the videos&#8230; Wow!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: basse</title>
		<link>http://www.blendernation.com/modifierpaint-features-in-latest-cvs-build/comment-page-1/#comment-9807</link>
		<dc:creator>basse</dc:creator>
		<pubDate>Fri, 08 Sep 2006 07:15:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/06/modifierpaint-features-in-latest-cvs-build/#comment-9807</guid>
		<description>eugene: well for example i have no idea what EdgeSplit and UvProject modifiers do. 


.b</description>
		<content:encoded><![CDATA[<p>eugene: well for example i have no idea what EdgeSplit and UvProject modifiers do. </p>
<p>.b</p>
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	</item>
	<item>
		<title>By: Erklaerbar</title>
		<link>http://www.blendernation.com/modifierpaint-features-in-latest-cvs-build/comment-page-1/#comment-9786</link>
		<dc:creator>Erklaerbar</dc:creator>
		<pubDate>Fri, 08 Sep 2006 04:52:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/06/modifierpaint-features-in-latest-cvs-build/#comment-9786</guid>
		<description>have done a normal map test, love it!!! many thanks to the programmer! Displacement still doesnt work as i would expect but with TS normal maps there is now just a sweet workaround to get details in. Thank you!

if anyone is interested to see the test files (shameless plug): http://www.pixolator.com/zbc/showthread.php?t=37875</description>
		<content:encoded><![CDATA[<p>have done a normal map test, love it!!! many thanks to the programmer! Displacement still doesnt work as i would expect but with TS normal maps there is now just a sweet workaround to get details in. Thank you!</p>
<p>if anyone is interested to see the test files (shameless plug): <a href="http://www.pixolator.com/zbc/showthread.php?t=37875" rel="nofollow">http://www.pixolator.com/zbc/showthread.php?t=37875</a></p>
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	</item>
	<item>
		<title>By: alelink</title>
		<link>http://www.blendernation.com/modifierpaint-features-in-latest-cvs-build/comment-page-1/#comment-9724</link>
		<dc:creator>alelink</dc:creator>
		<pubDate>Thu, 07 Sep 2006 17:01:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/06/modifierpaint-features-in-latest-cvs-build/#comment-9724</guid>
		<description>hello, have I understand right???? blander can now bake normal map on UVs????</description>
		<content:encoded><![CDATA[<p>hello, have I understand right???? blander can now bake normal map on UVs????</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Eugene</title>
		<link>http://www.blendernation.com/modifierpaint-features-in-latest-cvs-build/comment-page-1/#comment-9721</link>
		<dc:creator>Eugene</dc:creator>
		<pubDate>Thu, 07 Sep 2006 13:52:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/06/modifierpaint-features-in-latest-cvs-build/#comment-9721</guid>
		<description>@Mike
I can&#039;t remember from Siggraph whether you prefer Mike or Michael :).  You&#039;re right about the order of 2.  I&#039;m glad you mentioned it!</description>
		<content:encoded><![CDATA[<p>@Mike<br />
I can&#039;t remember from Siggraph whether you prefer Mike or Michael :).  You&#039;re right about the order of 2.  I&#039;m glad you mentioned it!</p>
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	<item>
		<title>By: Michael Thoenes</title>
		<link>http://www.blendernation.com/modifierpaint-features-in-latest-cvs-build/comment-page-1/#comment-9720</link>
		<dc:creator>Michael Thoenes</dc:creator>
		<pubDate>Thu, 07 Sep 2006 13:44:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/06/modifierpaint-features-in-latest-cvs-build/#comment-9720</guid>
		<description>Very Nice additions - I tested the Paint - indeed much faster... Took me a moment to recall what &quot;order of 2 images&quot; meant - I presume that means 2, 4, 8, 16, 32, 64, 128, 512, 1024, etc... pixel dimensions...</description>
		<content:encoded><![CDATA[<p>Very Nice additions &#8211; I tested the Paint &#8211; indeed much faster&#8230; Took me a moment to recall what &#034;order of 2 images&#034; meant &#8211; I presume that means 2, 4, 8, 16, 32, 64, 128, 512, 1024, etc&#8230; pixel dimensions&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Eugene</title>
		<link>http://www.blendernation.com/modifierpaint-features-in-latest-cvs-build/comment-page-1/#comment-9718</link>
		<dc:creator>Eugene</dc:creator>
		<pubDate>Thu, 07 Sep 2006 12:20:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/06/modifierpaint-features-in-latest-cvs-build/#comment-9718</guid>
		<description>@basse
Good idea... I keep assuming that eveyone knows what these features are since I have been watching or anticipating features like this for some time.  Is there any feature in particular that you don&#039;t understand what it does?</description>
		<content:encoded><![CDATA[<p>@basse<br />
Good idea&#8230; I keep assuming that eveyone knows what these features are since I have been watching or anticipating features like this for some time.  Is there any feature in particular that you don&#039;t understand what it does?</p>
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