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	<title>Comments on: Modeling a thrust vectoring engine</title>
	<atom:link href="http://www.blendernation.com/modeling-a-thrust-vectoring-engine/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/modeling-a-thrust-vectoring-engine/</link>
	<description>Fresh Blender News, Every Day</description>
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		<item>
		<title>By: Halfgaar</title>
		<link>http://www.blendernation.com/modeling-a-thrust-vectoring-engine/comment-page-1/#comment-356196</link>
		<dc:creator>Halfgaar</dc:creator>
		<pubDate>Tue, 22 Jul 2008 11:46:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4323#comment-356196</guid>
		<description>The changes are nearing completion. Soon there will be an updated version.</description>
		<content:encoded><![CDATA[<p>The changes are nearing completion. Soon there will be an updated version.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ysvry</title>
		<link>http://www.blendernation.com/modeling-a-thrust-vectoring-engine/comment-page-1/#comment-354417</link>
		<dc:creator>ysvry</dc:creator>
		<pubDate>Thu, 17 Jul 2008 13:39:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4323#comment-354417</guid>
		<description>better make a totaly new tut then , and sent encountered bugs to the dev that developed the new particle system. ;)</description>
		<content:encoded><![CDATA[<p>better make a totaly new tut then , and sent encountered bugs to the dev that developed the new particle system. ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Halfgaar</title>
		<link>http://www.blendernation.com/modeling-a-thrust-vectoring-engine/comment-page-1/#comment-354343</link>
		<dc:creator>Halfgaar</dc:creator>
		<pubDate>Thu, 17 Jul 2008 11:28:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4323#comment-354343</guid>
		<description>I have noticed that the new system, even with cache, is slower... This jet engine uses a lot of particles, and I used to be able to speed it up by setting the &quot;disp&quot; parameter low, to display only a few particles, but that has little effect in 2.46. That is, visually it has effect, but not in terms of speed.

Anyway, the particle system has been (partially) fixed, but the particle deflectors behave strange as well, and I can only see a bug as the reason. With damping 1, they still bounce particles, whereas new meshes with the exact same deflection settings, do behave properly.

And, the material needs tweaking, because that too looks different.</description>
		<content:encoded><![CDATA[<p>I have noticed that the new system, even with cache, is slower&#8230; This jet engine uses a lot of particles, and I used to be able to speed it up by setting the &#034;disp&#034; parameter low, to display only a few particles, but that has little effect in 2.46. That is, visually it has effect, but not in terms of speed.</p>
<p>Anyway, the particle system has been (partially) fixed, but the particle deflectors behave strange as well, and I can only see a bug as the reason. With damping 1, they still bounce particles, whereas new meshes with the exact same deflection settings, do behave properly.</p>
<p>And, the material needs tweaking, because that too looks different.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bmud</title>
		<link>http://www.blendernation.com/modeling-a-thrust-vectoring-engine/comment-page-1/#comment-354234</link>
		<dc:creator>Bmud</dc:creator>
		<pubDate>Thu, 17 Jul 2008 06:38:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4323#comment-354234</guid>
		<description>The new particle system really needs to be more friendly. I wonder if its documentation is even done yet.</description>
		<content:encoded><![CDATA[<p>The new particle system really needs to be more friendly. I wonder if its documentation is even done yet.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Halfgaar</title>
		<link>http://www.blendernation.com/modeling-a-thrust-vectoring-engine/comment-page-1/#comment-354018</link>
		<dc:creator>Halfgaar</dc:creator>
		<pubDate>Wed, 16 Jul 2008 19:39:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4323#comment-354018</guid>
		<description>Ah, I found out what&#039;s wrong. See the compatibilty note at:

http://www.blender.org/development/release-logs/blender-246/particles/

I will be correcting the particle system soon...</description>
		<content:encoded><![CDATA[<p>Ah, I found out what&#039;s wrong. See the compatibilty note at:</p>
<p><a href="http://www.blender.org/development/release-logs/blender-246/particles/" rel="nofollow">http://www.blender.org/development/release-logs/blender-246/particles/</a></p>
<p>I will be correcting the particle system soon&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Halfgaar</title>
		<link>http://www.blendernation.com/modeling-a-thrust-vectoring-engine/comment-page-1/#comment-354006</link>
		<dc:creator>Halfgaar</dc:creator>
		<pubDate>Wed, 16 Jul 2008 18:49:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4323#comment-354006</guid>
		<description>I do see something, but not particles... I white line jumping all over the place...

The thing is, the particles are being calculated. I notice because of the slowdown. But they are not shown; in the viewport nor the render. And even when I create a new mesh with a new emitter, no particles are shown.</description>
		<content:encoded><![CDATA[<p>I do see something, but not particles&#8230; I white line jumping all over the place&#8230;</p>
<p>The thing is, the particles are being calculated. I notice because of the slowdown. But they are not shown; in the viewport nor the render. And even when I create a new mesh with a new emitter, no particles are shown.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: kingjames</title>
		<link>http://www.blendernation.com/modeling-a-thrust-vectoring-engine/comment-page-1/#comment-353909</link>
		<dc:creator>kingjames</dc:creator>
		<pubDate>Wed, 16 Jul 2008 14:11:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4323#comment-353909</guid>
		<description>Go to the bake tab in the particle buttons section and press the &#039;bake&#039; button for the desired frames.  Do the particles show up then?</description>
		<content:encoded><![CDATA[<p>Go to the bake tab in the particle buttons section and press the &#039;bake&#039; button for the desired frames.  Do the particles show up then?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Halfgaar</title>
		<link>http://www.blendernation.com/modeling-a-thrust-vectoring-engine/comment-page-1/#comment-353864</link>
		<dc:creator>Halfgaar</dc:creator>
		<pubDate>Wed, 16 Jul 2008 10:48:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4323#comment-353864</guid>
		<description>Hi, I&#039;m the author of the tutorial in question. For those of you who download the blend files, you may notice that the particle system doesn&#039;t work in 2.46 anymore. I don&#039;t know how to fix that. Even if I make a new particle emitter in that same project, it doesn&#039;t render. Any tips are welcome.</description>
		<content:encoded><![CDATA[<p>Hi, I&#039;m the author of the tutorial in question. For those of you who download the blend files, you may notice that the particle system doesn&#039;t work in 2.46 anymore. I don&#039;t know how to fix that. Even if I make a new particle emitter in that same project, it doesn&#039;t render. Any tips are welcome.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MeneerDePeer</title>
		<link>http://www.blendernation.com/modeling-a-thrust-vectoring-engine/comment-page-1/#comment-353767</link>
		<dc:creator>MeneerDePeer</dc:creator>
		<pubDate>Wed, 16 Jul 2008 07:30:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4323#comment-353767</guid>
		<description>Nice!


&gt;&gt; by the way i&#039;m first =) yay

Congrats on this great life time achievement!</description>
		<content:encoded><![CDATA[<p>Nice!</p>
<p>&gt;&gt; by the way i&#039;m first =) yay</p>
<p>Congrats on this great life time achievement!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: stupiduser</title>
		<link>http://www.blendernation.com/modeling-a-thrust-vectoring-engine/comment-page-1/#comment-353746</link>
		<dc:creator>stupiduser</dc:creator>
		<pubDate>Wed, 16 Jul 2008 05:53:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4323#comment-353746</guid>
		<description>thx 4 the tutorial
by the way i&#039;m first =) yay</description>
		<content:encoded><![CDATA[<p>thx 4 the tutorial<br />
by the way i&#039;m first =) yay</p>
]]></content:encoded>
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