Modelers Wanted For The 3D Game Nexuiz

From the Nexuiz site:

Nexuiz is a 3d deathmatch game made entirely over the internet. The purpose of the game is to bring deathmatch back to the basics, with perfect weapon balancing and fast paced action, keeping itself away from the current trend of realistic shooters. It uses HFX textures by Evil Lair, and currently has 17 maps to frag in. With an advanced UI, the user can select between 15 different player models to use, with an average of two skins for each, and can connect to our master server to play people from all over the world.

SavageX writes:

I’m SavageX, lead maintainer of the free (as in speech, GPL) multiplayer online game Nexuiz. We started in 2002 and released version 1.0 in May 2005. Currently we’re shipping version 2.0, released in June 2006. Every release we made had several hundred thousands of downloads and our community is large enough you’ll usually always find between 20-80 players online (depending on time and timezone you’re living in).

So… where’s our problem? We clearly need some fresh models. The player- and item-models were modeled right after the project started and don’t live up to today’s standards. The game engine we’re using fully supports dot3 normalmapping as seen in e.g. Doom 3 and Quake 4 – but the models are predating this functionality by years and therefore don’t take advantage of that. Their animations usually are mediocre as well. Human models are somehow out of proportions etc. You can see some (very outdated, but the models are still the same) shots [here] and some more recent shots [here (zip)]. Of course you can download the whole game and have a look, too.

The project itself is alive and has some very active crew behind it – it’s not going to disappear anytime soon. We don’t have any active modelers, though, so we stuck on that side at the time being. We’d greatly appreciate any help. If you are interested to help you can reach me e.g. via email at maikmerten AT gmx.net or e.g. in #alientrap on irc.anynet.org (our development team is named Alientrap). I’m of course monitoring [the BA thread] as well… so feel free to post any questions or feedback or whatever comes to your mind.

So if you’ve been looking to break into the gaming world as a modeler, here’s your chance. If you would like to see more, download the game!

**Edit: SavageX has opened a thread with technical information and overall model project discussion.

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