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	<title>Comments on: Metric/Standard Unit Mesh Creator Script</title>
	<atom:link href="http://www.blendernation.com/metricstandard-unit-mesh-creator-script/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/metricstandard-unit-mesh-creator-script/</link>
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		<title>By: Ron</title>
		<link>http://www.blendernation.com/metricstandard-unit-mesh-creator-script/comment-page-1/#comment-6134</link>
		<dc:creator>Ron</dc:creator>
		<pubDate>Sun, 09 Jul 2006 22:22:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/07/06/metricstandard-unit-mesh-creator-script/#comment-6134</guid>
		<description>I finished the seperation of the two apps so BMAE is now under the GNU General Public License. New files have been uploaded with the new license attached. :)</description>
		<content:encoded><![CDATA[<p>I finished the seperation of the two apps so BMAE is now under the GNU General Public License. New files have been uploaded with the new license attached. :)</p>
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		<title>By: Tynach</title>
		<link>http://www.blendernation.com/metricstandard-unit-mesh-creator-script/comment-page-1/#comment-6131</link>
		<dc:creator>Tynach</dc:creator>
		<pubDate>Sun, 09 Jul 2006 21:27:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/07/06/metricstandard-unit-mesh-creator-script/#comment-6131</guid>
		<description>I&#039;ve been waiting for this! I thought something like this was already out there somewhere and I just couldn&#039;t find it,now I know why I couldn&#039;t find it!</description>
		<content:encoded><![CDATA[<p>I&#039;ve been waiting for this! I thought something like this was already out there somewhere and I just couldn&#039;t find it,now I know why I couldn&#039;t find it!</p>
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		<title>By: Howitzer</title>
		<link>http://www.blendernation.com/metricstandard-unit-mesh-creator-script/comment-page-1/#comment-6046</link>
		<dc:creator>Howitzer</dc:creator>
		<pubDate>Fri, 07 Jul 2006 19:38:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/07/06/metricstandard-unit-mesh-creator-script/#comment-6046</guid>
		<description>Very nice tool!  Reminds me of the Numerical Editor from Silo.  Good work Ron!</description>
		<content:encoded><![CDATA[<p>Very nice tool!  Reminds me of the Numerical Editor from Silo.  Good work Ron!</p>
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	</item>
	<item>
		<title>By: Ron</title>
		<link>http://www.blendernation.com/metricstandard-unit-mesh-creator-script/comment-page-1/#comment-6039</link>
		<dc:creator>Ron</dc:creator>
		<pubDate>Fri, 07 Jul 2006 15:17:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/07/06/metricstandard-unit-mesh-creator-script/#comment-6039</guid>
		<description>@joe
Thanks Joe. I really like your script. Nice effort and contribution on your part.

@Cyberfrag
I originally planned on releasing it a few days after Blender v2.42 came out and by then I would have completed the extraction (changing code in the parent app) and made it open source but since the RC versions were out I thought i&#039;d let you guys use it. If I push through this weekend I could complete this and have it open source by monday or tuesday. :) 

@Soxofan
Standard was short for US Standard not Imperial is better or The Standard. I&#039;m American so I just went with that. I guess calling it Imperial, US Customary or even English would be less confussing. I could change that to Imperial by the open source release - not a problem. :) I did at one time think about going with Kilometre, Metre and Centimetre though.

Thanks guys</description>
		<content:encoded><![CDATA[<p>@joe<br />
Thanks Joe. I really like your script. Nice effort and contribution on your part.</p>
<p>@Cyberfrag<br />
I originally planned on releasing it a few days after Blender v2.42 came out and by then I would have completed the extraction (changing code in the parent app) and made it open source but since the RC versions were out I thought i&#039;d let you guys use it. If I push through this weekend I could complete this and have it open source by monday or tuesday. :) </p>
<p>@Soxofan<br />
Standard was short for US Standard not Imperial is better or The Standard. I&#039;m American so I just went with that. I guess calling it Imperial, US Customary or even English would be less confussing. I could change that to Imperial by the open source release &#8211; not a problem. :) I did at one time think about going with Kilometre, Metre and Centimetre though.</p>
<p>Thanks guys</p>
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		<title>By: Eugene</title>
		<link>http://www.blendernation.com/metricstandard-unit-mesh-creator-script/comment-page-1/#comment-6032</link>
		<dc:creator>Eugene</dc:creator>
		<pubDate>Fri, 07 Jul 2006 12:48:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/07/06/metricstandard-unit-mesh-creator-script/#comment-6032</guid>
		<description>@Joe
I was hoping someone from Render Reality would chime in!  When Ron first showed me this script I immediately thought of your company and how BMAE could be used with the Caliper script.</description>
		<content:encoded><![CDATA[<p>@Joe<br />
I was hoping someone from Render Reality would chime in!  When Ron first showed me this script I immediately thought of your company and how BMAE could be used with the Caliper script.</p>
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		<title>By: Soxofaan</title>
		<link>http://www.blendernation.com/metricstandard-unit-mesh-creator-script/comment-page-1/#comment-6025</link>
		<dc:creator>Soxofaan</dc:creator>
		<pubDate>Fri, 07 Jul 2006 09:31:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/07/06/metricstandard-unit-mesh-creator-script/#comment-6025</guid>
		<description>Hi Ron,

I wondered why you chose the term &quot;standard&quot; for U.S. customary units/imperial units, while actualy the metric system is a &quot;internationally recognised standard metric system&quot; (see http://en.wikipedia.org/wiki/Metric_system). This is not intended as a &quot;metric is better than imperial&quot; flamewar or something, I understand it&#039;s difficult to switch from one system to another, especially for countries of the size of the USA. But I think it&#039;s confusing for people that are used to the metric system, which are, according to  http://en.wikipedia.org/wiki/Image:Metric_system.png, clearly a majority in the world.

Anyway, thanks for making architectural visualisation in Blender easier.</description>
		<content:encoded><![CDATA[<p>Hi Ron,</p>
<p>I wondered why you chose the term &#034;standard&#034; for U.S. customary units/imperial units, while actualy the metric system is a &#034;internationally recognised standard metric system&#034; (see <a href="http://en.wikipedia.org/wiki/Metric_system)" rel="nofollow">http://en.wikipedia.org/wiki/Metric_system)</a>. This is not intended as a &#034;metric is better than imperial&#034; flamewar or something, I understand it&#039;s difficult to switch from one system to another, especially for countries of the size of the USA. But I think it&#039;s confusing for people that are used to the metric system, which are, according to  <a href="http://en.wikipedia.org/wiki/Image:Metric_system.png" rel="nofollow">http://en.wikipedia.org/wiki/Image:Metric_system.png</a>, clearly a majority in the world.</p>
<p>Anyway, thanks for making architectural visualisation in Blender easier.</p>
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		<title>By: Cyberfrag</title>
		<link>http://www.blendernation.com/metricstandard-unit-mesh-creator-script/comment-page-1/#comment-6022</link>
		<dc:creator>Cyberfrag</dc:creator>
		<pubDate>Fri, 07 Jul 2006 08:55:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/07/06/metricstandard-unit-mesh-creator-script/#comment-6022</guid>
		<description>@Ron - Nah, I was not offended. I just went &quot;Huh - how does one _not_ Open Source a Python script?!?&quot; :)

I really don&#039;t want to mess with your source of income, and as the programmer of course you are free to choose whatever license you like best. 3rd Party Plugins for Blender are great in its own right - free software or not.

So - actually - thanks for the script :)</description>
		<content:encoded><![CDATA[<p>@Ron &#8211; Nah, I was not offended. I just went &#034;Huh &#8211; how does one _not_ Open Source a Python script?!?&#034; :)</p>
<p>I really don&#039;t want to mess with your source of income, and as the programmer of course you are free to choose whatever license you like best. 3rd Party Plugins for Blender are great in its own right &#8211; free software or not.</p>
<p>So &#8211; actually &#8211; thanks for the script :)</p>
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		<title>By: Joe</title>
		<link>http://www.blendernation.com/metricstandard-unit-mesh-creator-script/comment-page-1/#comment-6018</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Fri, 07 Jul 2006 02:45:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/07/06/metricstandard-unit-mesh-creator-script/#comment-6018</guid>
		<description>Hey Ron,

Great work. Thanks for releseing this to the community. I am the founder/owner of Render Reality. I was the one who released the Blender Caliper script. So, I know what can go into making these scripts and what a kindness you have shown by feely releasing this work. Thanks for mentioning the Caliper script. Yours is an excellent counterpart and already a part of my script database. Very cool.</description>
		<content:encoded><![CDATA[<p>Hey Ron,</p>
<p>Great work. Thanks for releseing this to the community. I am the founder/owner of Render Reality. I was the one who released the Blender Caliper script. So, I know what can go into making these scripts and what a kindness you have shown by feely releasing this work. Thanks for mentioning the Caliper script. Yours is an excellent counterpart and already a part of my script database. Very cool.</p>
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	<item>
		<title>By: Kernon</title>
		<link>http://www.blendernation.com/metricstandard-unit-mesh-creator-script/comment-page-1/#comment-6016</link>
		<dc:creator>Kernon</dc:creator>
		<pubDate>Fri, 07 Jul 2006 00:43:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/07/06/metricstandard-unit-mesh-creator-script/#comment-6016</guid>
		<description>Great tool! Thanks!!</description>
		<content:encoded><![CDATA[<p>Great tool! Thanks!!</p>
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	<item>
		<title>By: Ron</title>
		<link>http://www.blendernation.com/metricstandard-unit-mesh-creator-script/comment-page-1/#comment-6013</link>
		<dc:creator>Ron</dc:creator>
		<pubDate>Thu, 06 Jul 2006 23:22:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/07/06/metricstandard-unit-mesh-creator-script/#comment-6013</guid>
		<description>Hi - sorry about the confusion regarding the license. This script was extracted from another program I wrote that is originaly written in C. Though I cant comment much on the original program I can say it does make money (and is not really related to 3d) and as a result I had to be careful how I approached this. 

@aoe2bug

That is exactly what I meant. :)

@Cyberfrag

The license was also extracted (in part) from the main program so the wording should have been better for this Python script. Yes Python is in its nature disassembled so again I should have reworded that better. The main purpose of the license was to protect the parent program and not to be &quot;rude&quot;. 

I&#039;m actually in the process of completing the extraction so that I can release this script as open source so it doesn&#039;t affect the parent application. I released it early so you guys could play with it until then (I should have stated that more clearly). I&#039;m working on this being somewhere (hopefully) around next week or the following week. It was never my intention for this to be so closed off.  Hope that helps somewhat.</description>
		<content:encoded><![CDATA[<p>Hi &#8211; sorry about the confusion regarding the license. This script was extracted from another program I wrote that is originaly written in C. Though I cant comment much on the original program I can say it does make money (and is not really related to 3d) and as a result I had to be careful how I approached this. </p>
<p>@aoe2bug</p>
<p>That is exactly what I meant. :)</p>
<p>@Cyberfrag</p>
<p>The license was also extracted (in part) from the main program so the wording should have been better for this Python script. Yes Python is in its nature disassembled so again I should have reworded that better. The main purpose of the license was to protect the parent program and not to be &#034;rude&#034;. </p>
<p>I&#039;m actually in the process of completing the extraction so that I can release this script as open source so it doesn&#039;t affect the parent application. I released it early so you guys could play with it until then (I should have stated that more clearly). I&#039;m working on this being somewhere (hopefully) around next week or the following week. It was never my intention for this to be so closed off.  Hope that helps somewhat.</p>
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