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	<title>Comments on: Mesh Deform Modifier</title>
	<atom:link href="http://www.blendernation.com/mesh-deform-modifier/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/mesh-deform-modifier/</link>
	<description>Fresh Blender News, Every Day</description>
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		<title>By: phexitol</title>
		<link>http://www.blendernation.com/mesh-deform-modifier/comment-page-1/#comment-214460</link>
		<dc:creator>phexitol</dc:creator>
		<pubDate>Thu, 06 Dec 2007 13:11:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/19/mesh-deform-modifier/#comment-214460</guid>
		<description>Aleksander: go into the object buttons (F7), and in the Draw section, under DrawType - choose Wire.


In other, more disgusting news: why are there a bunch of spam links at the bottom of this page?</description>
		<content:encoded><![CDATA[<p>Aleksander: go into the object buttons (F7), and in the Draw section, under DrawType &#8211; choose Wire.</p>
<p>In other, more disgusting news: why are there a bunch of spam links at the bottom of this page?</p>
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		<title>By: Aleksander</title>
		<link>http://www.blendernation.com/mesh-deform-modifier/comment-page-1/#comment-212813</link>
		<dc:creator>Aleksander</dc:creator>
		<pubDate>Mon, 03 Dec 2007 17:55:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/19/mesh-deform-modifier/#comment-212813</guid>
		<description>How do I make the cage transparent - only wireframe????</description>
		<content:encoded><![CDATA[<p>How do I make the cage transparent &#8211; only wireframe????</p>
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	<item>
		<title>By: Marotzke</title>
		<link>http://www.blendernation.com/mesh-deform-modifier/comment-page-1/#comment-205575</link>
		<dc:creator>Marotzke</dc:creator>
		<pubDate>Thu, 22 Nov 2007 05:49:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/19/mesh-deform-modifier/#comment-205575</guid>
		<description>Nice :-)
Sorry I didn&#039;t read all your posts, but --- Will this be the end of the lattice modifier or an new &quot;extension&quot; to it?

thx</description>
		<content:encoded><![CDATA[<p>Nice :-)<br />
Sorry I didn&#039;t read all your posts, but &#8212; Will this be the end of the lattice modifier or an new &#034;extension&#034; to it?</p>
<p>thx</p>
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	</item>
	<item>
		<title>By: Ian Calvert</title>
		<link>http://www.blendernation.com/mesh-deform-modifier/comment-page-1/#comment-205073</link>
		<dc:creator>Ian Calvert</dc:creator>
		<pubDate>Wed, 21 Nov 2007 16:33:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/19/mesh-deform-modifier/#comment-205073</guid>
		<description>Very nice. I always hoped someone would add this into blender itself, as it existed in script form many years ago.

Thanks to the devs behind this :) !</description>
		<content:encoded><![CDATA[<p>Very nice. I always hoped someone would add this into blender itself, as it existed in script form many years ago.</p>
<p>Thanks to the devs behind this :) !</p>
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	</item>
	<item>
		<title>By: Mike</title>
		<link>http://www.blendernation.com/mesh-deform-modifier/comment-page-1/#comment-204303</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Tue, 20 Nov 2007 18:00:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/19/mesh-deform-modifier/#comment-204303</guid>
		<description>Carlinhos:  Thanks I got it.

Its pretty sweet.  It takes a moment to bind - but once that&#039;s through its really fast.

Its as fast as a normal lattice! Rock on!  This is gonna add a whole new level of ease to rigging.

Thanks again to anyone involved.</description>
		<content:encoded><![CDATA[<p>Carlinhos:  Thanks I got it.</p>
<p>Its pretty sweet.  It takes a moment to bind &#8211; but once that&#039;s through its really fast.</p>
<p>Its as fast as a normal lattice! Rock on!  This is gonna add a whole new level of ease to rigging.</p>
<p>Thanks again to anyone involved.</p>
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	<item>
		<title>By: carlinhos</title>
		<link>http://www.blendernation.com/mesh-deform-modifier/comment-page-1/#comment-204242</link>
		<dc:creator>carlinhos</dc:creator>
		<pubDate>Tue, 20 Nov 2007 16:43:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/19/mesh-deform-modifier/#comment-204242</guid>
		<description>@Mike

I found an Mac Intel build here: 

http://www.graphicall.org/builds/builds/showbuild.php?action=show&amp;id=523</description>
		<content:encoded><![CDATA[<p>@Mike</p>
<p>I found an Mac Intel build here: </p>
<p><a href="http://www.graphicall.org/builds/builds/showbuild.php?action=show&amp;id=523" rel="nofollow">http://www.graphicall.org/builds/builds/showbuild.php?action=show&amp;id=523</a></p>
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	<item>
		<title>By: Funktioncurve</title>
		<link>http://www.blendernation.com/mesh-deform-modifier/comment-page-1/#comment-204237</link>
		<dc:creator>Funktioncurve</dc:creator>
		<pubDate>Tue, 20 Nov 2007 16:36:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/19/mesh-deform-modifier/#comment-204237</guid>
		<description>Excellent feature ive been playing about with the SVN 12th NOV build for the last few days and believe me it takes hours off the rigging time :) Currently trying to build a flower sac like the 2d Excercise but for 3d similar to this one on Cg Talk http://forums.cgsociety.org/showthread.php?p=4786150#post4786150 but am having problems with an stretchy FK spine anybody know of a good work around for this ??</description>
		<content:encoded><![CDATA[<p>Excellent feature ive been playing about with the SVN 12th NOV build for the last few days and believe me it takes hours off the rigging time :) Currently trying to build a flower sac like the 2d Excercise but for 3d similar to this one on Cg Talk <a href="http://forums.cgsociety.org/showthread.php?p=4786150#post4786150" rel="nofollow">http://forums.cgsociety.org/showthread.php?p=4786150#post4786150</a> but am having problems with an stretchy FK spine anybody know of a good work around for this ??</p>
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	<item>
		<title>By: RNS</title>
		<link>http://www.blendernation.com/mesh-deform-modifier/comment-page-1/#comment-204195</link>
		<dc:creator>RNS</dc:creator>
		<pubDate>Tue, 20 Nov 2007 15:31:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/19/mesh-deform-modifier/#comment-204195</guid>
		<description>Beautiful tool and what ever new idea to blender - stick in the next release.</description>
		<content:encoded><![CDATA[<p>Beautiful tool and what ever new idea to blender &#8211; stick in the next release.</p>
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	</item>
	<item>
		<title>By: dr_oxy</title>
		<link>http://www.blendernation.com/mesh-deform-modifier/comment-page-1/#comment-204182</link>
		<dc:creator>dr_oxy</dc:creator>
		<pubDate>Tue, 20 Nov 2007 15:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/19/mesh-deform-modifier/#comment-204182</guid>
		<description>Jeepster: You&#039;d better believe you are. :p I mean, seriously, considering you&#039;ve spent... how much money, in your endeavors to help the project?</description>
		<content:encoded><![CDATA[<p>Jeepster: You&#039;d better believe you are. :p I mean, seriously, considering you&#039;ve spent&#8230; how much money, in your endeavors to help the project?</p>
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	</item>
	<item>
		<title>By: Chris</title>
		<link>http://www.blendernation.com/mesh-deform-modifier/comment-page-1/#comment-204154</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Tue, 20 Nov 2007 14:25:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/19/mesh-deform-modifier/#comment-204154</guid>
		<description>Oops, hit submit before I was done. The lattice cant do all the arms and legs as one mesh, as it&#039;s too complicated, but this makes the mesh deformation much more straightforward.</description>
		<content:encoded><![CDATA[<p>Oops, hit submit before I was done. The lattice cant do all the arms and legs as one mesh, as it&#039;s too complicated, but this makes the mesh deformation much more straightforward.</p>
]]></content:encoded>
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