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	<title>Comments on: Me and My Airship</title>
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	<link>http://www.blendernation.com/me-and-my-airship/</link>
	<description>Fresh Blender News, Every Day</description>
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		<title>By: lachlan</title>
		<link>http://www.blendernation.com/me-and-my-airship/comment-page-1/#comment-270373</link>
		<dc:creator>lachlan</dc:creator>
		<pubDate>Sat, 15 Mar 2008 08:44:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/08/me-and-my-airship/#comment-270373</guid>
		<description>okay so where can i find your so called demo!!!!!</description>
		<content:encoded><![CDATA[<p>okay so where can i find your so called demo!!!!!</p>
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		<title>By: Roger</title>
		<link>http://www.blendernation.com/me-and-my-airship/comment-page-1/#comment-20054</link>
		<dc:creator>Roger</dc:creator>
		<pubDate>Wed, 22 Nov 2006 17:10:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/08/me-and-my-airship/#comment-20054</guid>
		<description>No one has commented on this yet, so let me add: I really like the little touches and details. For example, notice he blinks his eyes when he starts running? And the flock of birds every now and then. Nice touches that add eye candy and professionalism. Good job guys. 

You are an inspiration, especially to those of us who run into problems getting the basic stuff to work; it is good to know that it is US who are the problem and not Blender, so we can keep trying to learn and understand and use effectively. Except, of course, the game engine by Richard. Everyone else, feel free to use all features.</description>
		<content:encoded><![CDATA[<p>No one has commented on this yet, so let me add: I really like the little touches and details. For example, notice he blinks his eyes when he starts running? And the flock of birds every now and then. Nice touches that add eye candy and professionalism. Good job guys. </p>
<p>You are an inspiration, especially to those of us who run into problems getting the basic stuff to work; it is good to know that it is US who are the problem and not Blender, so we can keep trying to learn and understand and use effectively. Except, of course, the game engine by Richard. Everyone else, feel free to use all features.</p>
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		<title>By: ROUBAL</title>
		<link>http://www.blendernation.com/me-and-my-airship/comment-page-1/#comment-13005</link>
		<dc:creator>ROUBAL</dc:creator>
		<pubDate>Wed, 11 Oct 2006 12:55:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/08/me-and-my-airship/#comment-13005</guid>
		<description>For my own, I&#039;m not good at all in making games, but I like a lot the Game Engine included in Blender, because it allows to use Physics in animation, and the ability of Baking simulations into Ipo Curves is a very usefull feature !

These past days, I was working on a sequence that I would like to include in the next version of my Police Chase movie.

I&#039; am trying to animate a realistic car crash and the robber&#039;s car hitting trash cans and pushing them away.

I have created simplified objects  for the cars and trash cans (The detailed meshes are parented to them), and after running the simulation, I can use the Ipos to animate the detailed models, adding deformations when necessary.

Even if the Physical engine is not very accurate, the Game engine is a really helpfull tool for animation, and removing it from Blender would be really a waste a huge loss for the animators, I think!

Philippe.</description>
		<content:encoded><![CDATA[<p>For my own, I&#039;m not good at all in making games, but I like a lot the Game Engine included in Blender, because it allows to use Physics in animation, and the ability of Baking simulations into Ipo Curves is a very usefull feature !</p>
<p>These past days, I was working on a sequence that I would like to include in the next version of my Police Chase movie.</p>
<p>I&#039; am trying to animate a realistic car crash and the robber&#039;s car hitting trash cans and pushing them away.</p>
<p>I have created simplified objects  for the cars and trash cans (The detailed meshes are parented to them), and after running the simulation, I can use the Ipos to animate the detailed models, adding deformations when necessary.</p>
<p>Even if the Physical engine is not very accurate, the Game engine is a really helpfull tool for animation, and removing it from Blender would be really a waste a huge loss for the animators, I think!</p>
<p>Philippe.</p>
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		<title>By: Richard</title>
		<link>http://www.blendernation.com/me-and-my-airship/comment-page-1/#comment-12912</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Tue, 10 Oct 2006 12:01:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/08/me-and-my-airship/#comment-12912</guid>
		<description>Well, as I said, sorry for being an ass :)
Bet that shows some of my remorse in feeling as I do, but I can&#039;t really change it. It bothers me less now than before, but still some, to have the game engine buttons etc in there. But even more it bothers me to feel that blender may come off as something of a &quot;phone, calculator, chainsaw and milk-pouring-device&quot;-thingie, and therefor focus may be taken off of the awsomeness of it all. I would just like to see the engine being made into a seperate project, so that both may grow independantly and unhindred by eachother.

But then again, you are right. But I can&#039;t really help my feelings about this matter, now can I? :)</description>
		<content:encoded><![CDATA[<p>Well, as I said, sorry for being an ass :)<br />
Bet that shows some of my remorse in feeling as I do, but I can&#039;t really change it. It bothers me less now than before, but still some, to have the game engine buttons etc in there. But even more it bothers me to feel that blender may come off as something of a &#034;phone, calculator, chainsaw and milk-pouring-device&#034;-thingie, and therefor focus may be taken off of the awsomeness of it all. I would just like to see the engine being made into a seperate project, so that both may grow independantly and unhindred by eachother.</p>
<p>But then again, you are right. But I can&#039;t really help my feelings about this matter, now can I? :)</p>
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		<title>By: epat</title>
		<link>http://www.blendernation.com/me-and-my-airship/comment-page-1/#comment-12814</link>
		<dc:creator>epat</dc:creator>
		<pubDate>Mon, 09 Oct 2006 21:46:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/08/me-and-my-airship/#comment-12814</guid>
		<description>actually, the game engine is one of the main reasons why quite a lot of people use blender at all - and certainly, if it hadn&#039;t been for the game engine, I would have never even heard of blender; true, I don&#039;t use it much either; but I do give a shot at games on occaisions and it would be sad to see it go. originally, blender was used primarily for game creation; it&#039;s only since all the render features and the cool modelling tools were added, that it&#039;s switched its main focus to stills and animated shorts - some people still make use of it as a game creation tool though, as is evident by this post! ~epat. :)</description>
		<content:encoded><![CDATA[<p>actually, the game engine is one of the main reasons why quite a lot of people use blender at all &#8211; and certainly, if it hadn&#039;t been for the game engine, I would have never even heard of blender; true, I don&#039;t use it much either; but I do give a shot at games on occaisions and it would be sad to see it go. originally, blender was used primarily for game creation; it&#039;s only since all the render features and the cool modelling tools were added, that it&#039;s switched its main focus to stills and animated shorts &#8211; some people still make use of it as a game creation tool though, as is evident by this post! ~epat. :)</p>
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		<title>By: Mal</title>
		<link>http://www.blendernation.com/me-and-my-airship/comment-page-1/#comment-12709</link>
		<dc:creator>Mal</dc:creator>
		<pubDate>Mon, 09 Oct 2006 15:46:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/08/me-and-my-airship/#comment-12709</guid>
		<description>The game looks excellent!

Richard, as Bart mentioned, lots of software contains features that you never use daily.

I never use the spell checker in this browser software, but I wouldn&#039;t want it to be remvoed just becuase i dotn use it freqeuntly.</description>
		<content:encoded><![CDATA[<p>The game looks excellent!</p>
<p>Richard, as Bart mentioned, lots of software contains features that you never use daily.</p>
<p>I never use the spell checker in this browser software, but I wouldn&#039;t want it to be remvoed just becuase i dotn use it freqeuntly.</p>
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		<title>By: Bart</title>
		<link>http://www.blendernation.com/me-and-my-airship/comment-page-1/#comment-12613</link>
		<dc:creator>Bart</dc:creator>
		<pubDate>Mon, 09 Oct 2006 13:20:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/08/me-and-my-airship/#comment-12613</guid>
		<description>@Richard: I wonder why, if you don&#039;t use the function anyway, it bothers you that it&#039;s in there? I&#039;m sure you use all kinds of software that have many more features than what you actually use.</description>
		<content:encoded><![CDATA[<p>@Richard: I wonder why, if you don&#039;t use the function anyway, it bothers you that it&#039;s in there? I&#039;m sure you use all kinds of software that have many more features than what you actually use.</p>
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		<title>By: Richard Olsson</title>
		<link>http://www.blendernation.com/me-and-my-airship/comment-page-1/#comment-12610</link>
		<dc:creator>Richard Olsson</dc:creator>
		<pubDate>Mon, 09 Oct 2006 13:16:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/08/me-and-my-airship/#comment-12610</guid>
		<description>I&#039;m sorry to be an ass, but this is my opinion: I want the game engine out of blender.

Why? Well, let me try to explain (and I should probably leave this rant to some other place, like a blog of my own.) I don&#039;t do game stuff. And on those projects where I have been doing game content, it has been for an external game engine. Therefore I don&#039;t want a &quot;game engine&quot; in my modeling/animation application. I don&#039;t have anything against the engine but make it a seperate plugin or whatever. Or even better yet, have the BGE developers join OGRE instead and make something worth competing with.

This project though, looks great! But it would probably look even greater in OGRE. :)</description>
		<content:encoded><![CDATA[<p>I&#039;m sorry to be an ass, but this is my opinion: I want the game engine out of blender.</p>
<p>Why? Well, let me try to explain (and I should probably leave this rant to some other place, like a blog of my own.) I don&#039;t do game stuff. And on those projects where I have been doing game content, it has been for an external game engine. Therefore I don&#039;t want a &#034;game engine&#034; in my modeling/animation application. I don&#039;t have anything against the engine but make it a seperate plugin or whatever. Or even better yet, have the BGE developers join OGRE instead and make something worth competing with.</p>
<p>This project though, looks great! But it would probably look even greater in OGRE. :)</p>
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		<title>By: Durden</title>
		<link>http://www.blendernation.com/me-and-my-airship/comment-page-1/#comment-12582</link>
		<dc:creator>Durden</dc:creator>
		<pubDate>Mon, 09 Oct 2006 12:51:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/08/me-and-my-airship/#comment-12582</guid>
		<description>I was playing around with Blender GE, but could do nothing... physics whorks some unpredictable way... and there was a lot of other thingth i couldn&#039;t handle...

But that guys really rocks...
Very good job!</description>
		<content:encoded><![CDATA[<p>I was playing around with Blender GE, but could do nothing&#8230; physics whorks some unpredictable way&#8230; and there was a lot of other thingth i couldn&#039;t handle&#8230;</p>
<p>But that guys really rocks&#8230;<br />
Very good job!</p>
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		<title>By: ROUBAL</title>
		<link>http://www.blendernation.com/me-and-my-airship/comment-page-1/#comment-12502</link>
		<dc:creator>ROUBAL</dc:creator>
		<pubDate>Mon, 09 Oct 2006 09:49:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/08/me-and-my-airship/#comment-12502</guid>
		<description>Hi! Very good Job!

I like the atmosphere a lot. There are amazing details (Birds...)

I am very impressed by these videos, because they show what is possible with Blender GE with some skill.

I wish I could make a game (I have started to make a small one), but I&#039;don&#039;t master some important parts of the game Engine. I have no problems with the main character moved by the player, but creating artificial intelligence for the secondary characters is a nightmare (I&#039;m not a programmer at all).

after having read a lot on Blenderartists, I can&#039;t find if there are too many lacks or bugs in the sensors, or if I&#039;m really hopeless at making games !o(

Philippe.</description>
		<content:encoded><![CDATA[<p>Hi! Very good Job!</p>
<p>I like the atmosphere a lot. There are amazing details (Birds&#8230;)</p>
<p>I am very impressed by these videos, because they show what is possible with Blender GE with some skill.</p>
<p>I wish I could make a game (I have started to make a small one), but I&#039;don&#039;t master some important parts of the game Engine. I have no problems with the main character moved by the player, but creating artificial intelligence for the secondary characters is a nightmare (I&#039;m not a programmer at all).</p>
<p>after having read a lot on Blenderartists, I can&#039;t find if there are too many lacks or bugs in the sensors, or if I&#039;m really hopeless at making games !o(</p>
<p>Philippe.</p>
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