Masonry Wizard and Object Tiling scripts

dudecon writes:

Masonry Wizard

wall08.jpg

I looked around a bit for a script that would do this, but couldn’t find one. It seems that someone must have done this before, maybe I wasn’t looking hard enough. Anyhow, I decided to make a wizard that will build stone/brick masonry walls, paths, towers, etc.

Object Tiling

tilegui.jpg

I worked up a script to do some complex tiling. It’s still very beta, but usable. It makes clones of the selected object and tiles them. The idea is to allow the user to tile objects easily in complex ways (useful for tesselations, flooring, etc).

tile06.jpg

I added boundary sensing, just type in the name of the boundary object and it will be filled (in the local x-y plane). It currently only fills meshes and closed curves, as I figured there wouldn’t be much demand for other types of boundaries.

Further details and discussion, along with links to the latest version of the scripts:

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