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	<title>Comments on: Mark IV Simulator using Blender for its graphics</title>
	<atom:link href="http://www.blendernation.com/mark-iv-simulator-using-blender-for-its-graphics/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/mark-iv-simulator-using-blender-for-its-graphics/</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Sat, 21 Nov 2009 19:26:28 +0100</lastBuildDate>
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		<title>By: SpaceMonkey</title>
		<link>http://www.blendernation.com/mark-iv-simulator-using-blender-for-its-graphics/comment-page-1/#comment-124786</link>
		<dc:creator>SpaceMonkey</dc:creator>
		<pubDate>Sat, 30 Jun 2007 07:11:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/06/21/mark-iv-simulator-using-blender-for-its-graphics/#comment-124786</guid>
		<description>I love the project. I’m a old table top war gamer from way back, and anything that can combined my love of that and my love of 3D modelling gets my vote.  

I too would like something that could control dimensions and scaling in Blender a little bit more precisely. I come from a technical drawing background and have used serval types of CAD packages. One of my favourites is the program “Rhinoceros” (CAD and 3d modelling mixed into one). There has been talk about a CAD supplement for Blender in the past but the project seems to have died. I haven’t heard anything for awhile. 

The only thing I have found that might be of help is this Caliper Script. Check it out it might be of use.

http://www.blendernation.com/2006/05/06/cad-tool-caliper-script/</description>
		<content:encoded><![CDATA[<p>I love the project. I’m a old table top war gamer from way back, and anything that can combined my love of that and my love of 3D modelling gets my vote.  </p>
<p>I too would like something that could control dimensions and scaling in Blender a little bit more precisely. I come from a technical drawing background and have used serval types of CAD packages. One of my favourites is the program “Rhinoceros” (CAD and 3d modelling mixed into one). There has been talk about a CAD supplement for Blender in the past but the project seems to have died. I haven’t heard anything for awhile. </p>
<p>The only thing I have found that might be of help is this Caliper Script. Check it out it might be of use.</p>
<p><a href="http://www.blendernation.com/2006/05/06/cad-tool-caliper-script/" rel="nofollow">http://www.blendernation.com/2006/05/06/cad-tool-caliper-script/</a></p>
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	<item>
		<title>By: fraek</title>
		<link>http://www.blendernation.com/mark-iv-simulator-using-blender-for-its-graphics/comment-page-1/#comment-121525</link>
		<dc:creator>fraek</dc:creator>
		<pubDate>Fri, 22 Jun 2007 20:26:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/06/21/mark-iv-simulator-using-blender-for-its-graphics/#comment-121525</guid>
		<description>@Freakydude well thanks, I have no MAX just a couple max files, oh well, I guess.
This game stuffs looking good.</description>
		<content:encoded><![CDATA[<p>@Freakydude well thanks, I have no MAX just a couple max files, oh well, I guess.<br />
This game stuffs looking good.</p>
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	<item>
		<title>By: Sovereignncc-e</title>
		<link>http://www.blendernation.com/mark-iv-simulator-using-blender-for-its-graphics/comment-page-1/#comment-121397</link>
		<dc:creator>Sovereignncc-e</dc:creator>
		<pubDate>Fri, 22 Jun 2007 12:15:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/06/21/mark-iv-simulator-using-blender-for-its-graphics/#comment-121397</guid>
		<description>Santi beat me to the punch: the Combat Mission series are really great games and would probably be close to the holy grail of an open-source tank game.
By the way, is this project going to be WWII only, or are you going to do more modern stuff too?</description>
		<content:encoded><![CDATA[<p>Santi beat me to the punch: the Combat Mission series are really great games and would probably be close to the holy grail of an open-source tank game.<br />
By the way, is this project going to be WWII only, or are you going to do more modern stuff too?</p>
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	<item>
		<title>By: Jos</title>
		<link>http://www.blendernation.com/mark-iv-simulator-using-blender-for-its-graphics/comment-page-1/#comment-121356</link>
		<dc:creator>Jos</dc:creator>
		<pubDate>Fri, 22 Jun 2007 10:29:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/06/21/mark-iv-simulator-using-blender-for-its-graphics/#comment-121356</guid>
		<description>You can model your objects based on Blender Units and apply that scale consistently to every model you do. Check &lt;a href=&quot;http://www.blender.org/tutorials-help/tutorials/tutorial-folder/3d-walkthrough/&quot; rel=&quot;nofollow&quot;&gt;this page&lt;/a&gt; for a brief explanation about Blender Units. =) Great stuff by the way!</description>
		<content:encoded><![CDATA[<p>You can model your objects based on Blender Units and apply that scale consistently to every model you do. Check <a href="http://www.blender.org/tutorials-help/tutorials/tutorial-folder/3d-walkthrough/" rel="nofollow">this page</a> for a brief explanation about Blender Units. =) Great stuff by the way!</p>
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	<item>
		<title>By: konrad_ha</title>
		<link>http://www.blendernation.com/mark-iv-simulator-using-blender-for-its-graphics/comment-page-1/#comment-121294</link>
		<dc:creator>konrad_ha</dc:creator>
		<pubDate>Fri, 22 Jun 2007 06:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/06/21/mark-iv-simulator-using-blender-for-its-graphics/#comment-121294</guid>
		<description>Impressive work, Blender is bound to become a choice tool for real-time 3D development.</description>
		<content:encoded><![CDATA[<p>Impressive work, Blender is bound to become a choice tool for real-time 3D development.</p>
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		<title>By: Jacob Randal</title>
		<link>http://www.blendernation.com/mark-iv-simulator-using-blender-for-its-graphics/comment-page-1/#comment-121249</link>
		<dc:creator>Jacob Randal</dc:creator>
		<pubDate>Fri, 22 Jun 2007 05:15:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/06/21/mark-iv-simulator-using-blender-for-its-graphics/#comment-121249</guid>
		<description>I myself have wondered about building things to scale in Blender. I wonder if any plans for future releases will address the issue of scale. But anyway, sweet deal! This is looking cool. :)</description>
		<content:encoded><![CDATA[<p>I myself have wondered about building things to scale in Blender. I wonder if any plans for future releases will address the issue of scale. But anyway, sweet deal! This is looking cool. :)</p>
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	</item>
	<item>
		<title>By: me yoda</title>
		<link>http://www.blendernation.com/mark-iv-simulator-using-blender-for-its-graphics/comment-page-1/#comment-121120</link>
		<dc:creator>me yoda</dc:creator>
		<pubDate>Thu, 21 Jun 2007 22:05:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/06/21/mark-iv-simulator-using-blender-for-its-graphics/#comment-121120</guid>
		<description>you can&#039;t either simulate war nor peace

You&#039;re just wrong if you think you can simulate the shit of a war</description>
		<content:encoded><![CDATA[<p>you can&#039;t either simulate war nor peace</p>
<p>You&#039;re just wrong if you think you can simulate the shit of a war</p>
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	<item>
		<title>By: houari</title>
		<link>http://www.blendernation.com/mark-iv-simulator-using-blender-for-its-graphics/comment-page-1/#comment-121113</link>
		<dc:creator>houari</dc:creator>
		<pubDate>Thu, 21 Jun 2007 21:47:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/06/21/mark-iv-simulator-using-blender-for-its-graphics/#comment-121113</guid>
		<description>*well i have learnt that peace is the hardest thing to simulate...simply because peace means all is quiet on all fronts???thne what will be the use of warfare???</description>
		<content:encoded><![CDATA[<p>*well i have learnt that peace is the hardest thing to simulate&#8230;simply because peace means all is quiet on all fronts???thne what will be the use of warfare???</p>
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	<item>
		<title>By: Santi</title>
		<link>http://www.blendernation.com/mark-iv-simulator-using-blender-for-its-graphics/comment-page-1/#comment-121081</link>
		<dc:creator>Santi</dc:creator>
		<pubDate>Thu, 21 Jun 2007 20:54:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/06/21/mark-iv-simulator-using-blender-for-its-graphics/#comment-121081</guid>
		<description>@Jon : Maybe you will be interested in this:
http://www.battlefront.com/products/cmak/cmak.html
THE Real 3D battle sim.</description>
		<content:encoded><![CDATA[<p>@Jon : Maybe you will be interested in this:<br />
<a href="http://www.battlefront.com/products/cmak/cmak.html" rel="nofollow">http://www.battlefront.com/products/cmak/cmak.html</a><br />
THE Real 3D battle sim.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ATK</title>
		<link>http://www.blendernation.com/mark-iv-simulator-using-blender-for-its-graphics/comment-page-1/#comment-121070</link>
		<dc:creator>ATK</dc:creator>
		<pubDate>Thu, 21 Jun 2007 20:34:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/06/21/mark-iv-simulator-using-blender-for-its-graphics/#comment-121070</guid>
		<description>Interesting stuff! :)</description>
		<content:encoded><![CDATA[<p>Interesting stuff! :)</p>
]]></content:encoded>
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