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	<title>Comments on: MaPZone: &quot;The Most Powerful Texturing Tool Ever&quot;</title>
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		<title>By: Phongauss</title>
		<link>http://www.blendernation.com/mapzone-the-most-powerful-texturing-tool-ever/comment-page-1/#comment-117956</link>
		<dc:creator>Phongauss</dc:creator>
		<pubDate>Fri, 15 Jun 2007 19:40:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/30/mapzone-the-most-powerful-texturing-tool-ever/#comment-117956</guid>
		<description>here we go again...why does the old open/closed source war always go up? i may not understand the fancy lingo, but i do understand that many users of open-source software are un-understandably snobbish and act all superior. fine, there may be an open alternative to what software i&#039;m using, but have you even considered the fact that i LIKE the software i&#039;m using? most people who use (almost) exclusively open-source software seem to think to use closed-source software, you need to be an idiot. i&#039;ve got news for you: your negative attitude wins your beloved software no new users (or friends, except people such as yourself - who are horrible friends anyway). ever heard the saying that you win flies with honey, not vinegar? what use would blender (or indeed, any other software) be without users?
developing software (like any creative process) takes time and energy (i should know - i&#039;ve written a couple of small programs in my life). if someone creates something worth using and decides not to open-source it, should a bunch of people who have never done anything close to what they did be allowed to shoot them down? unfortunately, freedom of speech allows anyone to mouth off just about anything they like. if we had a system in place that you can only criticize when you&#039;ve accomplished similar or more, most people who spout off would be shut up. and if you&#039;re so great, why don&#039;t you produce something someone else actually *wants* to use? whether or not someone open-sources their software, i think they should be applauded for accomplishing something.</description>
		<content:encoded><![CDATA[<p>here we go again&#8230;why does the old open/closed source war always go up? i may not understand the fancy lingo, but i do understand that many users of open-source software are un-understandably snobbish and act all superior. fine, there may be an open alternative to what software i&#039;m using, but have you even considered the fact that i LIKE the software i&#039;m using? most people who use (almost) exclusively open-source software seem to think to use closed-source software, you need to be an idiot. i&#039;ve got news for you: your negative attitude wins your beloved software no new users (or friends, except people such as yourself &#8211; who are horrible friends anyway). ever heard the saying that you win flies with honey, not vinegar? what use would blender (or indeed, any other software) be without users?<br />
developing software (like any creative process) takes time and energy (i should know &#8211; i&#039;ve written a couple of small programs in my life). if someone creates something worth using and decides not to open-source it, should a bunch of people who have never done anything close to what they did be allowed to shoot them down? unfortunately, freedom of speech allows anyone to mouth off just about anything they like. if we had a system in place that you can only criticize when you&#039;ve accomplished similar or more, most people who spout off would be shut up. and if you&#039;re so great, why don&#039;t you produce something someone else actually *wants* to use? whether or not someone open-sources their software, i think they should be applauded for accomplishing something.</p>
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		<title>By: Simeon Higgs</title>
		<link>http://www.blendernation.com/mapzone-the-most-powerful-texturing-tool-ever/comment-page-1/#comment-117636</link>
		<dc:creator>Simeon Higgs</dc:creator>
		<pubDate>Fri, 15 Jun 2007 02:05:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/30/mapzone-the-most-powerful-texturing-tool-ever/#comment-117636</guid>
		<description>It uses patented technologies, which explains why it&#039;s not open source. Also explains why I aint touching it.</description>
		<content:encoded><![CDATA[<p>It uses patented technologies, which explains why it&#039;s not open source. Also explains why I aint touching it.</p>
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		<title>By: Lorenzo Gatti</title>
		<link>http://www.blendernation.com/mapzone-the-most-powerful-texturing-tool-ever/comment-page-1/#comment-110515</link>
		<dc:creator>Lorenzo Gatti</dc:creator>
		<pubDate>Sat, 02 Jun 2007 14:06:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/30/mapzone-the-most-powerful-texturing-tool-ever/#comment-110515</guid>
		<description>Filter Forge doesn&#039;t require photoshop or a similar host, it can operate as a standalone application (loading images and selections directly from files in common formats). It is, of course, expensive enough on its own.</description>
		<content:encoded><![CDATA[<p>Filter Forge doesn&#039;t require photoshop or a similar host, it can operate as a standalone application (loading images and selections directly from files in common formats). It is, of course, expensive enough on its own.</p>
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		<title>By: epat</title>
		<link>http://www.blendernation.com/mapzone-the-most-powerful-texturing-tool-ever/comment-page-1/#comment-109962</link>
		<dc:creator>epat</dc:creator>
		<pubDate>Fri, 01 Jun 2007 13:14:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/30/mapzone-the-most-powerful-texturing-tool-ever/#comment-109962</guid>
		<description>it reminds me of an old and reasonably forgotten python script that used to be around... the gallery looks pretty cool but being a linux user also, I probably won&#039;t get around to trying this out using wine - still, might give it a go sometime...

@Kernon:
As an open source advocator myself, I feel similar to some of the other users on here - especially as open source software is less likely to die out unless it is replaced by something better unlike small buisnesses&#039; commercial software that often dies out when they have either decided the profits were not worthwhile or that they&#039;re too busy with other things to bother about the software anymore... this does not always happen of course but generally, in the open source community, users would much prefer their software to remain open sourced where at all possible. this does not mean that they will not use closed source software but that the nature of such software goes against the principles of their consciences especially when used in an open source enviroment! (such as linux) in my view however, if people are that bothered about a given piece of software being closed source then they will replicate it and make a (possibly) better equivelent to rival it in the open source world anyway - after all, node based systems are not all that difficult to code - blender&#039;s nodes could easily be extended to encompass texture generation as well as it&#039;s existing material and compositing features. why not do it? it would merge in nicely with the rest of blender&#039;s functionallity and would probably be a very useful asset if it was so easily accessible whilst modeling/texturing the objects using blender anyway. actually, I believe somebody is thinking about working on such a feature but I&#039;m not sure - I&#039;d love to give it a go if I had the time and coding experience!

-epat. :)</description>
		<content:encoded><![CDATA[<p>it reminds me of an old and reasonably forgotten python script that used to be around&#8230; the gallery looks pretty cool but being a linux user also, I probably won&#039;t get around to trying this out using wine &#8211; still, might give it a go sometime&#8230;</p>
<p>@Kernon:<br />
As an open source advocator myself, I feel similar to some of the other users on here &#8211; especially as open source software is less likely to die out unless it is replaced by something better unlike small buisnesses&#039; commercial software that often dies out when they have either decided the profits were not worthwhile or that they&#039;re too busy with other things to bother about the software anymore&#8230; this does not always happen of course but generally, in the open source community, users would much prefer their software to remain open sourced where at all possible. this does not mean that they will not use closed source software but that the nature of such software goes against the principles of their consciences especially when used in an open source enviroment! (such as linux) in my view however, if people are that bothered about a given piece of software being closed source then they will replicate it and make a (possibly) better equivelent to rival it in the open source world anyway &#8211; after all, node based systems are not all that difficult to code &#8211; blender&#039;s nodes could easily be extended to encompass texture generation as well as it&#039;s existing material and compositing features. why not do it? it would merge in nicely with the rest of blender&#039;s functionallity and would probably be a very useful asset if it was so easily accessible whilst modeling/texturing the objects using blender anyway. actually, I believe somebody is thinking about working on such a feature but I&#039;m not sure &#8211; I&#039;d love to give it a go if I had the time and coding experience!</p>
<p>-epat. :)</p>
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	<item>
		<title>By: Bmud</title>
		<link>http://www.blendernation.com/mapzone-the-most-powerful-texturing-tool-ever/comment-page-1/#comment-109719</link>
		<dc:creator>Bmud</dc:creator>
		<pubDate>Thu, 31 May 2007 23:27:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/30/mapzone-the-most-powerful-texturing-tool-ever/#comment-109719</guid>
		<description>Has any one else tried Filter Forge? I thought it was very similar. (it requires you have photoshop, btw) I&#039;ll give mapzone a try though since my filterforge trial will be running out soon, and I would rather not pay for it - though it is nice.</description>
		<content:encoded><![CDATA[<p>Has any one else tried Filter Forge? I thought it was very similar. (it requires you have photoshop, btw) I&#039;ll give mapzone a try though since my filterforge trial will be running out soon, and I would rather not pay for it &#8211; though it is nice.</p>
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		<title>By: Leinad13</title>
		<link>http://www.blendernation.com/mapzone-the-most-powerful-texturing-tool-ever/comment-page-1/#comment-109607</link>
		<dc:creator>Leinad13</dc:creator>
		<pubDate>Thu, 31 May 2007 18:11:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/30/mapzone-the-most-powerful-texturing-tool-ever/#comment-109607</guid>
		<description>I tried MaPZone, did the blood spatter tutorial, and i think that it is a very good and very powerful program for creating textures. I have played around in gimp trying to do textures and even tried photoshop, but i like the procedural process the most. MaPZone does has a learning curve about as steep blender (not too hard to get used to. but different from other program you may have used) Not a good tool for beginners, as to create good textures the way you want them, means having an understanding of procedurals. I like it, and i am going to use it in my Blender projects!   :-P</description>
		<content:encoded><![CDATA[<p>I tried MaPZone, did the blood spatter tutorial, and i think that it is a very good and very powerful program for creating textures. I have played around in gimp trying to do textures and even tried photoshop, but i like the procedural process the most. MaPZone does has a learning curve about as steep blender (not too hard to get used to. but different from other program you may have used) Not a good tool for beginners, as to create good textures the way you want them, means having an understanding of procedurals. I like it, and i am going to use it in my Blender projects!   :-P</p>
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		<title>By: Alden</title>
		<link>http://www.blendernation.com/mapzone-the-most-powerful-texturing-tool-ever/comment-page-1/#comment-109557</link>
		<dc:creator>Alden</dc:creator>
		<pubDate>Thu, 31 May 2007 16:29:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/30/mapzone-the-most-powerful-texturing-tool-ever/#comment-109557</guid>
		<description>I finished downloading this yesterday-  it&#039;s an amazing program!  I find it really easy to dirty textures up.  MapZone is also useful in conjunction with a raster program such as Photoshop.</description>
		<content:encoded><![CDATA[<p>I finished downloading this yesterday-  it&#039;s an amazing program!  I find it really easy to dirty textures up.  MapZone is also useful in conjunction with a raster program such as Photoshop.</p>
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		<title>By: taro</title>
		<link>http://www.blendernation.com/mapzone-the-most-powerful-texturing-tool-ever/comment-page-1/#comment-109524</link>
		<dc:creator>taro</dc:creator>
		<pubDate>Thu, 31 May 2007 15:05:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/30/mapzone-the-most-powerful-texturing-tool-ever/#comment-109524</guid>
		<description>I have had a word with the guys who built MaPZone and i got a message back saying they are seriously considering a version that will work on Linux and mac. Which is good to hear</description>
		<content:encoded><![CDATA[<p>I have had a word with the guys who built MaPZone and i got a message back saying they are seriously considering a version that will work on Linux and mac. Which is good to hear</p>
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		<title>By: differentSmoke</title>
		<link>http://www.blendernation.com/mapzone-the-most-powerful-texturing-tool-ever/comment-page-1/#comment-109251</link>
		<dc:creator>differentSmoke</dc:creator>
		<pubDate>Thu, 31 May 2007 04:07:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/30/mapzone-the-most-powerful-texturing-tool-ever/#comment-109251</guid>
		<description>Hahahaha... all the gringos fighting over the freedom of free software just because they didn&#039;t think of a word for GRATIS. ^-^</description>
		<content:encoded><![CDATA[<p>Hahahaha&#8230; all the gringos fighting over the freedom of free software just because they didn&#039;t think of a word for GRATIS. ^-^</p>
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		<title>By: tom</title>
		<link>http://www.blendernation.com/mapzone-the-most-powerful-texturing-tool-ever/comment-page-1/#comment-109198</link>
		<dc:creator>tom</dc:creator>
		<pubDate>Thu, 31 May 2007 02:58:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/30/mapzone-the-most-powerful-texturing-tool-ever/#comment-109198</guid>
		<description>This seems very useful. It also seems to work fine under Wine in PCLinuxOS. Thank You!</description>
		<content:encoded><![CDATA[<p>This seems very useful. It also seems to work fine under Wine in PCLinuxOS. Thank You!</p>
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