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	<title>Comments on: &#039;Maloyo&#039; Rig</title>
	<atom:link href="http://www.blendernation.com/maloyo-rig/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/maloyo-rig/</link>
	<description>Fresh Blender News, Every Day</description>
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		<item>
		<title>By: Ideaguy</title>
		<link>http://www.blendernation.com/maloyo-rig/comment-page-1/#comment-222091</link>
		<dc:creator>Ideaguy</dc:creator>
		<pubDate>Fri, 21 Dec 2007 10:16:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/12/19/maloyo-rig/#comment-222091</guid>
		<description>Wow.. Fantasic rig. Character animation is still too complicated for me, though. How I wish I can master character animation soon!</description>
		<content:encoded><![CDATA[<p>Wow.. Fantasic rig. Character animation is still too complicated for me, though. How I wish I can master character animation soon!</p>
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		<title>By: malefico</title>
		<link>http://www.blendernation.com/maloyo-rig/comment-page-1/#comment-221978</link>
		<dc:creator>malefico</dc:creator>
		<pubDate>Fri, 21 Dec 2007 02:10:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/12/19/maloyo-rig/#comment-221978</guid>
		<description>@Karl: it is possible and intended :) . I&#039;d recommend the following workflow: pose your character in whatever mode (IK/FK for the arms/head) and use the &quot;KeyArm&quot; or &quot;KeyHead&quot; options, that would care of constraint influences as well as keyframing the bones. About slowdowns, you might experience some. I think there is a bug somewhere related to python things that I&#039;ve heard about... but try it for yourself and let me know ! 

@Bassam: you&#039;re the master !

@oto: O brigado !

Thanks everybody ! :)</description>
		<content:encoded><![CDATA[<p>@Karl: it is possible and intended :) . I&#039;d recommend the following workflow: pose your character in whatever mode (IK/FK for the arms/head) and use the &#034;KeyArm&#034; or &#034;KeyHead&#034; options, that would care of constraint influences as well as keyframing the bones. About slowdowns, you might experience some. I think there is a bug somewhere related to python things that I&#039;ve heard about&#8230; but try it for yourself and let me know ! </p>
<p>@Bassam: you&#039;re the master !</p>
<p>@oto: O brigado !</p>
<p>Thanks everybody ! :)</p>
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	</item>
	<item>
		<title>By: Karl</title>
		<link>http://www.blendernation.com/maloyo-rig/comment-page-1/#comment-221940</link>
		<dc:creator>Karl</dc:creator>
		<pubDate>Fri, 21 Dec 2007 00:31:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/12/19/maloyo-rig/#comment-221940</guid>
		<description>Ahh, space switching! Well done Claudio &amp; Leandro, it&#039;s a nasty problem to crack no matter what animation package you&#039;re using - I implemented space switching in Maya a few months ago, and it was a right pain! Well done.

I&#039;m curious to know how this system deals with keyframing - is it possible to animate an arm in IK for the first 50 frames, say, then switch to FK for the second half? Does the rig slow down from the scripting craziness that you (presumably) have running in the background?

Karl</description>
		<content:encoded><![CDATA[<p>Ahh, space switching! Well done Claudio &amp; Leandro, it&#039;s a nasty problem to crack no matter what animation package you&#039;re using &#8211; I implemented space switching in Maya a few months ago, and it was a right pain! Well done.</p>
<p>I&#039;m curious to know how this system deals with keyframing &#8211; is it possible to animate an arm in IK for the first 50 frames, say, then switch to FK for the second half? Does the rig slow down from the scripting craziness that you (presumably) have running in the background?</p>
<p>Karl</p>
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	<item>
		<title>By: ZanQdo</title>
		<link>http://www.blendernation.com/maloyo-rig/comment-page-1/#comment-221709</link>
		<dc:creator>ZanQdo</dc:creator>
		<pubDate>Thu, 20 Dec 2007 11:33:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/12/19/maloyo-rig/#comment-221709</guid>
		<description>great work you two, specially cool that you&#039;ve help improuving the py api :)</description>
		<content:encoded><![CDATA[<p>great work you two, specially cool that you&#039;ve help improuving the py api :)</p>
]]></content:encoded>
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	<item>
		<title>By: Bassam</title>
		<link>http://www.blendernation.com/maloyo-rig/comment-page-1/#comment-221572</link>
		<dc:creator>Bassam</dc:creator>
		<pubDate>Thu, 20 Dec 2007 04:14:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/12/19/maloyo-rig/#comment-221572</guid>
		<description>wee, maloyo on blendernation! awesome, truly a cool rig. BTW those who don&#039;t know malefico: poor guy has made so many cool bird (and some other animals) rigs for plumiferos I&#039;m shocked that he still has the energy to rig like this on his own time.
thanks malefico, I&#039;ll be learning a lot (as always) from your work.</description>
		<content:encoded><![CDATA[<p>wee, maloyo on blendernation! awesome, truly a cool rig. BTW those who don&#039;t know malefico: poor guy has made so many cool bird (and some other animals) rigs for plumiferos I&#039;m shocked that he still has the energy to rig like this on his own time.<br />
thanks malefico, I&#039;ll be learning a lot (as always) from your work.</p>
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	<item>
		<title>By: Sergeant_oreo</title>
		<link>http://www.blendernation.com/maloyo-rig/comment-page-1/#comment-221289</link>
		<dc:creator>Sergeant_oreo</dc:creator>
		<pubDate>Wed, 19 Dec 2007 18:29:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/12/19/maloyo-rig/#comment-221289</guid>
		<description>That is very interesting! Can&#039;t wait for all those new rigging
features to come in 2.50... *drools*</description>
		<content:encoded><![CDATA[<p>That is very interesting! Can&#039;t wait for all those new rigging<br />
features to come in 2.50&#8230; *drools*</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Zxayant</title>
		<link>http://www.blendernation.com/maloyo-rig/comment-page-1/#comment-221259</link>
		<dc:creator>Zxayant</dc:creator>
		<pubDate>Wed, 19 Dec 2007 17:28:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/12/19/maloyo-rig/#comment-221259</guid>
		<description>Exactly - which? - build is needed to run this rig?</description>
		<content:encoded><![CDATA[<p>Exactly &#8211; which? &#8211; build is needed to run this rig?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: oto</title>
		<link>http://www.blendernation.com/maloyo-rig/comment-page-1/#comment-221245</link>
		<dc:creator>oto</dc:creator>
		<pubDate>Wed, 19 Dec 2007 16:37:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/12/19/maloyo-rig/#comment-221245</guid>
		<description>Sure it&#039;s you! The stare has the same vivacity! :)
Great material! 
Thank you for sharing!
Usted es un caballero! :)</description>
		<content:encoded><![CDATA[<p>Sure it&#039;s you! The stare has the same vivacity! :)<br />
Great material!<br />
Thank you for sharing!<br />
Usted es un caballero! :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BlendRoid</title>
		<link>http://www.blendernation.com/maloyo-rig/comment-page-1/#comment-221229</link>
		<dc:creator>BlendRoid</dc:creator>
		<pubDate>Wed, 19 Dec 2007 15:52:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/12/19/maloyo-rig/#comment-221229</guid>
		<description>I thought it looked a lot like the Lego Knights&#039; Kingdom figures.  I haven&#039;t tried this yet, but it looks awesome.</description>
		<content:encoded><![CDATA[<p>I thought it looked a lot like the Lego Knights&#039; Kingdom figures.  I haven&#039;t tried this yet, but it looks awesome.</p>
]]></content:encoded>
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	<item>
		<title>By: AniCator</title>
		<link>http://www.blendernation.com/maloyo-rig/comment-page-1/#comment-221220</link>
		<dc:creator>AniCator</dc:creator>
		<pubDate>Wed, 19 Dec 2007 15:29:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/12/19/maloyo-rig/#comment-221220</guid>
		<description>Haha! Great work malefico. I haven&#039;t talked to you at the Blender Conference, but I might try next time.</description>
		<content:encoded><![CDATA[<p>Haha! Great work malefico. I haven&#039;t talked to you at the Blender Conference, but I might try next time.</p>
]]></content:encoded>
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