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	<title>Comments on: Making of Classical Girl by Wang Shiyong</title>
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	<link>http://www.blendernation.com/making-of-classical-girl-by-wang-shiyong/</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Sat, 20 Mar 2010 14:36:21 +0000</lastBuildDate>
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		<title>By: DramaKing</title>
		<link>http://www.blendernation.com/making-of-classical-girl-by-wang-shiyong/comment-page-1/#comment-476204</link>
		<dc:creator>DramaKing</dc:creator>
		<pubDate>Mon, 09 Mar 2009 14:14:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6788#comment-476204</guid>
		<description>I&#039;ve actually seen this one and the &#039;Making of&#039; before. It&#039;s a beautiful artwork, and there&#039;s certainly some things that Blender artists can learn from it.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve actually seen this one and the &#8216;Making of&#8217; before. It&#8217;s a beautiful artwork, and there&#8217;s certainly some things that Blender artists can learn from it.</p>
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	<item>
		<title>By: tyrant monkey</title>
		<link>http://www.blendernation.com/making-of-classical-girl-by-wang-shiyong/comment-page-1/#comment-475223</link>
		<dc:creator>tyrant monkey</dc:creator>
		<pubDate>Fri, 06 Mar 2009 03:31:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6788#comment-475223</guid>
		<description>@There was the Blending Life contest that run last year, so I see no need for the Blender Institute to be giving awards. The winning entry was pretty cool, I was away on holiday at the time the winners were announced so am not sure if this was proposed or done, but it would be cool to see a project overview from some of the winning entries</description>
		<content:encoded><![CDATA[<p>@There was the Blending Life contest that run last year, so I see no need for the Blender Institute to be giving awards. The winning entry was pretty cool, I was away on holiday at the time the winners were announced so am not sure if this was proposed or done, but it would be cool to see a project overview from some of the winning entries</p>
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	<item>
		<title>By: Agile</title>
		<link>http://www.blendernation.com/making-of-classical-girl-by-wang-shiyong/comment-page-1/#comment-475007</link>
		<dc:creator>Agile</dc:creator>
		<pubDate>Thu, 05 Mar 2009 15:47:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6788#comment-475007</guid>
		<description>Maybe Blender Institute should run &quot;Best character made in blender award&quot;?</description>
		<content:encoded><![CDATA[<p>Maybe Blender Institute should run &#8220;Best character made in blender award&#8221;?</p>
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	<item>
		<title>By: yellow</title>
		<link>http://www.blendernation.com/making-of-classical-girl-by-wang-shiyong/comment-page-1/#comment-474992</link>
		<dc:creator>yellow</dc:creator>
		<pubDate>Thu, 05 Mar 2009 15:05:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6788#comment-474992</guid>
		<description>There are thousands of resources on the net for how to model this, workflow for that etc etc. I also understand and subscribe to the idea that those resources are a benefit to blenderers. BUT why post them on Blendernation, because you&#039;re struggling to find enough blender related news? Perhaps because you&#039;ve lost site of the strength Blendernation had some time ago by watering it down with non Blender related news.

This is one of the reasons that Blendernation is no longer my first port of call for blender news, it&#039;s not what it was, I get more and better news from Blenderartists. BUT I get no news from the other blender forums around the world because I can only read/speak english.

There is so much blender related news going on around the world and I think that is the key, Blendernation would be better if it drew together blender news from around the world, translated it and presented it here, to I guess a generally english speaking community, many of us can&#039;t speak Spanish, Italian, German, Chinese etc to visit the individual blender forums around the world and gain from the knowledge there.

As for the female and comments about skin shader etc, my first thought was porcelain or china not real SSS skin shader stuff. It&#039;s a nice enough image, fantastic skill to do it with 3D but ultimately just another semi photorealistic image with little else to offer.</description>
		<content:encoded><![CDATA[<p>There are thousands of resources on the net for how to model this, workflow for that etc etc. I also understand and subscribe to the idea that those resources are a benefit to blenderers. BUT why post them on Blendernation, because you&#8217;re struggling to find enough blender related news? Perhaps because you&#8217;ve lost site of the strength Blendernation had some time ago by watering it down with non Blender related news.</p>
<p>This is one of the reasons that Blendernation is no longer my first port of call for blender news, it&#8217;s not what it was, I get more and better news from Blenderartists. BUT I get no news from the other blender forums around the world because I can only read/speak english.</p>
<p>There is so much blender related news going on around the world and I think that is the key, Blendernation would be better if it drew together blender news from around the world, translated it and presented it here, to I guess a generally english speaking community, many of us can&#8217;t speak Spanish, Italian, German, Chinese etc to visit the individual blender forums around the world and gain from the knowledge there.</p>
<p>As for the female and comments about skin shader etc, my first thought was porcelain or china not real SSS skin shader stuff. It&#8217;s a nice enough image, fantastic skill to do it with 3D but ultimately just another semi photorealistic image with little else to offer.</p>
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	<item>
		<title>By: Robert</title>
		<link>http://www.blendernation.com/making-of-classical-girl-by-wang-shiyong/comment-page-1/#comment-474926</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Thu, 05 Mar 2009 11:26:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6788#comment-474926</guid>
		<description>funny, i wouldnt have said it was that amazing. its lovely and has MASSES of potential but when you see some comparative work on CGS this is actually a bit average. The skin shading isnt that great considering it was done in mental ray, its sort of waxy and sweaty looking. It kind of looks like they took miSSS and inverted the Fresnel Specular shadin . The clothes could have been so much nicer. As it is they look a little bit plastic. 

Dont get me wrong its a beautyfull model. but for a mental ray piece it could go so much further :)</description>
		<content:encoded><![CDATA[<p>funny, i wouldnt have said it was that amazing. its lovely and has MASSES of potential but when you see some comparative work on CGS this is actually a bit average. The skin shading isnt that great considering it was done in mental ray, its sort of waxy and sweaty looking. It kind of looks like they took miSSS and inverted the Fresnel Specular shadin . The clothes could have been so much nicer. As it is they look a little bit plastic. </p>
<p>Dont get me wrong its a beautyfull model. but for a mental ray piece it could go so much further :)</p>
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	<item>
		<title>By: TxRx</title>
		<link>http://www.blendernation.com/making-of-classical-girl-by-wang-shiyong/comment-page-1/#comment-474922</link>
		<dc:creator>TxRx</dc:creator>
		<pubDate>Thu, 05 Mar 2009 10:38:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6788#comment-474922</guid>
		<description>Nice postings, worthy of listing even if they&#039;re not directly blender based.</description>
		<content:encoded><![CDATA[<p>Nice postings, worthy of listing even if they&#8217;re not directly blender based.</p>
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	<item>
		<title>By: Cracker</title>
		<link>http://www.blendernation.com/making-of-classical-girl-by-wang-shiyong/comment-page-1/#comment-474883</link>
		<dc:creator>Cracker</dc:creator>
		<pubDate>Thu, 05 Mar 2009 07:53:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6788#comment-474883</guid>
		<description>Only thing is blender is not suitable fo box modeling...</description>
		<content:encoded><![CDATA[<p>Only thing is blender is not suitable fo box modeling&#8230;</p>
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	<item>
		<title>By: vidrazor</title>
		<link>http://www.blendernation.com/making-of-classical-girl-by-wang-shiyong/comment-page-1/#comment-474833</link>
		<dc:creator>vidrazor</dc:creator>
		<pubDate>Thu, 05 Mar 2009 05:26:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6788#comment-474833</guid>
		<description>Great work on the Cortina site, but the website itself is totally annoying.</description>
		<content:encoded><![CDATA[<p>Great work on the Cortina site, but the website itself is totally annoying.</p>
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	<item>
		<title>By: gauravanim</title>
		<link>http://www.blendernation.com/making-of-classical-girl-by-wang-shiyong/comment-page-1/#comment-474820</link>
		<dc:creator>gauravanim</dc:creator>
		<pubDate>Thu, 05 Mar 2009 04:39:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6788#comment-474820</guid>
		<description>Wow this is really awesome beauty *****</description>
		<content:encoded><![CDATA[<p>Wow this is really awesome beauty *****</p>
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	</item>
	<item>
		<title>By: congcong009</title>
		<link>http://www.blendernation.com/making-of-classical-girl-by-wang-shiyong/comment-page-1/#comment-474760</link>
		<dc:creator>congcong009</dc:creator>
		<pubDate>Thu, 05 Mar 2009 02:46:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6788#comment-474760</guid>
		<description>well. first I saw this realistic Chinese artist&#039;s work she shocked me a lot, after I go through the making of I find out that he isn&#039;t using Blender, but his method inspired me and give me some idea to create realistic character, the tool is not important but the idea share can touch and help more people~ good job çŽ‹å¤§å“¥ï¼</description>
		<content:encoded><![CDATA[<p>well. first I saw this realistic Chinese artist&#8217;s work she shocked me a lot, after I go through the making of I find out that he isn&#8217;t using Blender, but his method inspired me and give me some idea to create realistic character, the tool is not important but the idea share can touch and help more people~ good job çŽ‹å¤§å“¥ï¼</p>
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