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	<title>Comments on: MakeHuman 0.9.0 Released</title>
	<atom:link href="http://www.blendernation.com/makehuman-090-released/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/makehuman-090-released/</link>
	<description>Fresh Blender News, Every Day</description>
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		<title>By: Ken</title>
		<link>http://www.blendernation.com/makehuman-090-released/comment-page-1/#comment-79517</link>
		<dc:creator>Ken</dc:creator>
		<pubDate>Wed, 21 Mar 2007 23:20:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/02/makehuman-090-released/#comment-79517</guid>
		<description>So the secret in Blender is to use the import function.   I&#039;m new, so maybe that was obvious to others.   Can anyone spend a few moments and give the import paramaters that they use for optimial results?

I left things default, and the result was not the best. (Had to scale the model way up to see it, and the model was not very smooth.)  After completing more tutorials and learning, I&#039;ll try to check back in.  If nobody else has posted this info, I&#039;ll try to contribute.

Fantastic tool, however.   I look forward to trying to rig one of the outputs for animation sometime.  So many things to learn, so little time....</description>
		<content:encoded><![CDATA[<p>So the secret in Blender is to use the import function.   I&#039;m new, so maybe that was obvious to others.   Can anyone spend a few moments and give the import paramaters that they use for optimial results?</p>
<p>I left things default, and the result was not the best. (Had to scale the model way up to see it, and the model was not very smooth.)  After completing more tutorials and learning, I&#039;ll try to check back in.  If nobody else has posted this info, I&#039;ll try to contribute.</p>
<p>Fantastic tool, however.   I look forward to trying to rig one of the outputs for animation sometime.  So many things to learn, so little time&#8230;.</p>
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		<title>By: Houstof</title>
		<link>http://www.blendernation.com/makehuman-090-released/comment-page-1/#comment-26313</link>
		<dc:creator>Houstof</dc:creator>
		<pubDate>Tue, 26 Dec 2006 08:01:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/02/makehuman-090-released/#comment-26313</guid>
		<description>cant wait to a v. with bones exp.</description>
		<content:encoded><![CDATA[<p>cant wait to a v. with bones exp.</p>
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		<title>By: berteh</title>
		<link>http://www.blendernation.com/makehuman-090-released/comment-page-1/#comment-18939</link>
		<dc:creator>berteh</dc:creator>
		<pubDate>Fri, 17 Nov 2006 11:19:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/02/makehuman-090-released/#comment-18939</guid>
		<description>linux version of MakeHuman 0.0.9 is available for Ubuntu (might work on other Debian I guess) and works just great! 

find the debs on sourceforge&#039;s makehuman project:
http://sourceforge.net/project/showfiles.php?group_id=150931

install (in this order)
 	animorph1_0.2-1_i386.deb
 	mhgui1_0.1-1_i386.deb
 	makehuman_0.9-1_i386.deb

and run &#039;makehuman&#039; in your shell... (export as wavefront for importing into blender).
just amazing!

thanks to Andreas for building those
(http://www.dedalo-3d.com/public/forum/index.php?a=topic&amp;topic=1163280868_02)</description>
		<content:encoded><![CDATA[<p>linux version of MakeHuman 0.0.9 is available for Ubuntu (might work on other Debian I guess) and works just great! </p>
<p>find the debs on sourceforge&#039;s makehuman project:<br />
<a href="http://sourceforge.net/project/showfiles.php?group_id=150931" rel="nofollow">http://sourceforge.net/project/showfiles.php?group_id=150931</a></p>
<p>install (in this order)<br />
 	animorph1_0.2-1_i386.deb<br />
 	mhgui1_0.1-1_i386.deb<br />
 	makehuman_0.9-1_i386.deb</p>
<p>and run &#039;makehuman&#039; in your shell&#8230; (export as wavefront for importing into blender).<br />
just amazing!</p>
<p>thanks to Andreas for building those<br />
(<a href="http://www.dedalo-3d.com/public/forum/index.php?a=topic&amp;topic=1163280868_02)" rel="nofollow">http://www.dedalo-3d.com/public/forum/index.php?a=topic&amp;topic=1163280868_02)</a></p>
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		<title>By: Kram1032</title>
		<link>http://www.blendernation.com/makehuman-090-released/comment-page-1/#comment-16174</link>
		<dc:creator>Kram1032</dc:creator>
		<pubDate>Sun, 05 Nov 2006 20:30:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/02/makehuman-090-released/#comment-16174</guid>
		<description>I can&#039;t find the premade chars tab.... (That one with the ages, genders and fitnessclasses in it!)</description>
		<content:encoded><![CDATA[<p>I can&#039;t find the premade chars tab&#8230;. (That one with the ages, genders and fitnessclasses in it!)</p>
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		<title>By: Michael Crawford</title>
		<link>http://www.blendernation.com/makehuman-090-released/comment-page-1/#comment-16032</link>
		<dc:creator>Michael Crawford</dc:creator>
		<pubDate>Sun, 05 Nov 2006 06:04:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/02/makehuman-090-released/#comment-16032</guid>
		<description>You have to go to the italian page to get documentation for the new interface.  I don&#039;t speak italian but was able to figure out enough that the arrow keys were pan.  At least on a mac, the F keys don&#039;t work.  hmm.  Otherwise it&#039;s great work.</description>
		<content:encoded><![CDATA[<p>You have to go to the italian page to get documentation for the new interface.  I don&#039;t speak italian but was able to figure out enough that the arrow keys were pan.  At least on a mac, the F keys don&#039;t work.  hmm.  Otherwise it&#039;s great work.</p>
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	<item>
		<title>By: johnj</title>
		<link>http://www.blendernation.com/makehuman-090-released/comment-page-1/#comment-15949</link>
		<dc:creator>johnj</dc:creator>
		<pubDate>Sat, 04 Nov 2006 15:00:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/02/makehuman-090-released/#comment-15949</guid>
		<description>i think it&#039;s great; almost of all, this is a new start; they (or you, if you are able ...) can add a lot of things (linux version, hair, clothes, a better interface, rigging); so far, it&#039;s the best way to model a human body i&#039;ve never seen
as usual, sorry for my english..
giovanni</description>
		<content:encoded><![CDATA[<p>i think it&#039;s great; almost of all, this is a new start; they (or you, if you are able &#8230;) can add a lot of things (linux version, hair, clothes, a better interface, rigging); so far, it&#039;s the best way to model a human body i&#039;ve never seen<br />
as usual, sorry for my english..<br />
giovanni</p>
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	<item>
		<title>By: AppleGrew</title>
		<link>http://www.blendernation.com/makehuman-090-released/comment-page-1/#comment-15946</link>
		<dc:creator>AppleGrew</dc:creator>
		<pubDate>Sat, 04 Nov 2006 14:55:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/02/makehuman-090-released/#comment-15946</guid>
		<description>At last! I have been waiting for this for a long time. I am goin to download it now.</description>
		<content:encoded><![CDATA[<p>At last! I have been waiting for this for a long time. I am goin to download it now.</p>
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	<item>
		<title>By: Eugene</title>
		<link>http://www.blendernation.com/makehuman-090-released/comment-page-1/#comment-15942</link>
		<dc:creator>Eugene</dc:creator>
		<pubDate>Sat, 04 Nov 2006 14:11:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/02/makehuman-090-released/#comment-15942</guid>
		<description>@Nahum
In the program, there is a button at the top that looks like two up arrows.  Mousing over it shows what it is on the bottom of the MakeHuman window... this button will indicate that it is the export to obj.  When you click on it, it will bring up a command window which shows where the .obj file will be stored.  When this window is up hit enter and the export will happen.  Go to the where the window said the file was going to get it.</description>
		<content:encoded><![CDATA[<p>@Nahum<br />
In the program, there is a button at the top that looks like two up arrows.  Mousing over it shows what it is on the bottom of the MakeHuman window&#8230; this button will indicate that it is the export to obj.  When you click on it, it will bring up a command window which shows where the .obj file will be stored.  When this window is up hit enter and the export will happen.  Go to the where the window said the file was going to get it.</p>
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	<item>
		<title>By: Nahum</title>
		<link>http://www.blendernation.com/makehuman-090-released/comment-page-1/#comment-15913</link>
		<dc:creator>Nahum</dc:creator>
		<pubDate>Sat, 04 Nov 2006 10:55:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/02/makehuman-090-released/#comment-15913</guid>
		<description>How do je export to obj file ?</description>
		<content:encoded><![CDATA[<p>How do je export to obj file ?</p>
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	<item>
		<title>By: Ricardo</title>
		<link>http://www.blendernation.com/makehuman-090-released/comment-page-1/#comment-15809</link>
		<dc:creator>Ricardo</dc:creator>
		<pubDate>Fri, 03 Nov 2006 19:25:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/02/makehuman-090-released/#comment-15809</guid>
		<description>i was waiting for this :D lets try it !

Ricardo
http://www.arquiteturadigital.com</description>
		<content:encoded><![CDATA[<p>i was waiting for this :D lets try it !</p>
<p>Ricardo<br />
<a href="http://www.arquiteturadigital.com" rel="nofollow">http://www.arquiteturadigital.com</a></p>
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