<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Luxrender 0.6 RC3 released</title>
	<atom:link href="http://www.blendernation.com/luxrender-06-rc3-released/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/luxrender-06-rc3-released/</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Sun, 22 Nov 2009 01:06:38 +0100</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Linux graphics open alternatives - Grafica con Linux &#171; Informatiche {bubbakk}</title>
		<link>http://www.blendernation.com/luxrender-06-rc3-released/comment-page-1/#comment-489642</link>
		<dc:creator>Linux graphics open alternatives - Grafica con Linux &#171; Informatiche {bubbakk}</dc:creator>
		<pubDate>Tue, 30 Jun 2009 13:54:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7934#comment-489642</guid>
		<description>[...] il programma nei diversi ambiti. Aggiornato di recente, si sta imponendo sempre di più come renderer realistico per Blender andando a rimpiazzare Indigo Renderer , visti i recenti annunci di passaggio a licenza commerciale [...]</description>
		<content:encoded><![CDATA[<p>[...] il programma nei diversi ambiti. Aggiornato di recente, si sta imponendo sempre di più come renderer realistico per Blender andando a rimpiazzare Indigo Renderer , visti i recenti annunci di passaggio a licenza commerciale [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Skofo</title>
		<link>http://www.blendernation.com/luxrender-06-rc3-released/comment-page-1/#comment-484273</link>
		<dc:creator>Skofo</dc:creator>
		<pubDate>Sat, 16 May 2009 20:15:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7934#comment-484273</guid>
		<description>Oops, he said commercial use, not proprietary. My bad.</description>
		<content:encoded><![CDATA[<p>Oops, he said commercial use, not proprietary. My bad.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Skofo</title>
		<link>http://www.blendernation.com/luxrender-06-rc3-released/comment-page-1/#comment-484272</link>
		<dc:creator>Skofo</dc:creator>
		<pubDate>Sat, 16 May 2009 20:14:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7934#comment-484272</guid>
		<description>&quot;that how all this open source program get founded and later venture in commercial use.&quot;

Can you give me even one example of that ever happening?</description>
		<content:encoded><![CDATA[<p>&#034;that how all this open source program get founded and later venture in commercial use.&#034;</p>
<p>Can you give me even one example of that ever happening?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Master Danix</title>
		<link>http://www.blendernation.com/luxrender-06-rc3-released/comment-page-1/#comment-484230</link>
		<dc:creator>Master Danix</dc:creator>
		<pubDate>Sat, 16 May 2009 11:28:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7934#comment-484230</guid>
		<description>Lux FTW !</description>
		<content:encoded><![CDATA[<p>Lux FTW !</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mantar</title>
		<link>http://www.blendernation.com/luxrender-06-rc3-released/comment-page-1/#comment-484002</link>
		<dc:creator>Mantar</dc:creator>
		<pubDate>Thu, 14 May 2009 06:11:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7934#comment-484002</guid>
		<description>RNS: You&#039;re high, man. You can&#039;t place restrictions on GPLed software like that. It&#039;s freely redistributable, and anyone can sell it or give it away. There&#039;s simply no way of stopping people from continuing to use and develop the open-sourced code themselves, with full protection by the law. About the only thing that could be done is to stop the free version from being called &quot;Blender&quot; or using the logo, since those are trademarked, but you can&#039;t pull the GPLed code off the net, or revoke the license. It&#039;s not legally possible.

 The software *is GPLed* and *will remain so* as long as copyright laws exist.

http://www.gnu.org/licenses/gpl-faq.html#GPLCommercially
http://www.gnu.org/licenses/gpl-faq.html#CanDeveloperThirdParty
http://www.gnu.org/licenses/gpl-faq.html#ModifiedJustBinary
http://www.gnu.org/licenses/gpl-faq.html#DistributeExtendedBinary</description>
		<content:encoded><![CDATA[<p>RNS: You&#039;re high, man. You can&#039;t place restrictions on GPLed software like that. It&#039;s freely redistributable, and anyone can sell it or give it away. There&#039;s simply no way of stopping people from continuing to use and develop the open-sourced code themselves, with full protection by the law. About the only thing that could be done is to stop the free version from being called &#034;Blender&#034; or using the logo, since those are trademarked, but you can&#039;t pull the GPLed code off the net, or revoke the license. It&#039;s not legally possible.</p>
<p> The software *is GPLed* and *will remain so* as long as copyright laws exist.</p>
<p><a href="http://www.gnu.org/licenses/gpl-faq.html#GPLCommercially" rel="nofollow">http://www.gnu.org/licenses/gpl-faq.html#GPLCommercially</a><br />
<a href="http://www.gnu.org/licenses/gpl-faq.html#CanDeveloperThirdParty" rel="nofollow">http://www.gnu.org/licenses/gpl-faq.html#CanDeveloperThirdParty</a><br />
<a href="http://www.gnu.org/licenses/gpl-faq.html#ModifiedJustBinary" rel="nofollow">http://www.gnu.org/licenses/gpl-faq.html#ModifiedJustBinary</a><br />
<a href="http://www.gnu.org/licenses/gpl-faq.html#DistributeExtendedBinary" rel="nofollow">http://www.gnu.org/licenses/gpl-faq.html#DistributeExtendedBinary</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Icono</title>
		<link>http://www.blendernation.com/luxrender-06-rc3-released/comment-page-1/#comment-483999</link>
		<dc:creator>Icono</dc:creator>
		<pubDate>Thu, 14 May 2009 05:46:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7934#comment-483999</guid>
		<description>You mean the hundreds of dollars I&#039;ve spent on blender merch have been for not RNS?</description>
		<content:encoded><![CDATA[<p>You mean the hundreds of dollars I&#039;ve spent on blender merch have been for not RNS?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: EagleWing</title>
		<link>http://www.blendernation.com/luxrender-06-rc3-released/comment-page-1/#comment-483986</link>
		<dc:creator>EagleWing</dc:creator>
		<pubDate>Thu, 14 May 2009 00:39:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7934#comment-483986</guid>
		<description>@TonyB:  Best way to see it is to take a look at the gallery.  I&#039;m no expert, but from what I understand is that it actually simulates the physical behavior of light when it renders.  I&#039;ve tried it before and its absolutely stunning; especially for indoor scenes.  
It&#039;s not designed for animation though as it is very slow; they might have sped it up by now, idk.</description>
		<content:encoded><![CDATA[<p>@TonyB:  Best way to see it is to take a look at the gallery.  I&#039;m no expert, but from what I understand is that it actually simulates the physical behavior of light when it renders.  I&#039;ve tried it before and its absolutely stunning; especially for indoor scenes.<br />
It&#039;s not designed for animation though as it is very slow; they might have sped it up by now, idk.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: RNS</title>
		<link>http://www.blendernation.com/luxrender-06-rc3-released/comment-page-1/#comment-483970</link>
		<dc:creator>RNS</dc:creator>
		<pubDate>Wed, 13 May 2009 22:27:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7934#comment-483970</guid>
		<description>Mantar, i believe that it will be a half and half program.were the open source will be for none profit
education and artist purpose use only,and the commercial package will be for professional use only. there is  even a new name for that future package &quot;Blender pro&quot;.and with upgrade it be Blender pro 1,2,3 and etc.it&#039;s the nature of all thing,how can blender survived?people are greedy.
that how all this open source program get founded and later venture in commercial use. 
take for what it wealth now and enjoy it.</description>
		<content:encoded><![CDATA[<p>Mantar, i believe that it will be a half and half program.were the open source will be for none profit<br />
education and artist purpose use only,and the commercial package will be for professional use only. there is  even a new name for that future package &#034;Blender pro&#034;.and with upgrade it be Blender pro 1,2,3 and etc.it&#039;s the nature of all thing,how can blender survived?people are greedy.<br />
that how all this open source program get founded and later venture in commercial use.<br />
take for what it wealth now and enjoy it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TonyB</title>
		<link>http://www.blendernation.com/luxrender-06-rc3-released/comment-page-1/#comment-483960</link>
		<dc:creator>TonyB</dc:creator>
		<pubDate>Wed, 13 May 2009 21:34:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7934#comment-483960</guid>
		<description>How do the results differ from Blender&#039;s internal renderer ?</description>
		<content:encoded><![CDATA[<p>How do the results differ from Blender&#039;s internal renderer ?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Appolo</title>
		<link>http://www.blendernation.com/luxrender-06-rc3-released/comment-page-1/#comment-483951</link>
		<dc:creator>Appolo</dc:creator>
		<pubDate>Wed, 13 May 2009 19:20:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7934#comment-483951</guid>
		<description>Glad to see this released, i&#039;ve been using lux for some time now, great renderer.</description>
		<content:encoded><![CDATA[<p>Glad to see this released, i&#039;ve been using lux for some time now, great renderer.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
