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	<title>Comments on: Lsystem Tutorials Up to Date for 2.46 and 2.47 and 2.48.</title>
	<atom:link href="http://www.blendernation.com/lsystem-tutorials-up-to-date-for-246-and-247-and-248/feed/" rel="self" type="application/rss+xml" />
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		<title>By: brendon</title>
		<link>http://www.blendernation.com/lsystem-tutorials-up-to-date-for-246-and-247-and-248/comment-page-1/#comment-436460</link>
		<dc:creator>brendon</dc:creator>
		<pubDate>Sun, 28 Dec 2008 02:03:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6136#comment-436460</guid>
		<description>hi, I&#039;ve uploaded some new texture maps for the script.
http://blenderartists.org/forum/showthread.php?p=1285901#post1285901
enjoy.

Thanks again,
Brendon.</description>
		<content:encoded><![CDATA[<p>hi, I&#039;ve uploaded some new texture maps for the script.<br />
<a href="http://blenderartists.org/forum/showthread.php?p=1285901#post1285901" rel="nofollow">http://blenderartists.org/forum/showthread.php?p=1285901#post1285901</a><br />
enjoy.</p>
<p>Thanks again,<br />
Brendon.</p>
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		<title>By: redbytex</title>
		<link>http://www.blendernation.com/lsystem-tutorials-up-to-date-for-246-and-247-and-248/comment-page-1/#comment-433209</link>
		<dc:creator>redbytex</dc:creator>
		<pubDate>Sun, 21 Dec 2008 04:01:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6136#comment-433209</guid>
		<description>I always thought that the L-system was now absolute due to the tree from curves script?

I never had much luck with the L-system back in it&#039;s early days. But I probably didn&#039;t understand it well enough.</description>
		<content:encoded><![CDATA[<p>I always thought that the L-system was now absolute due to the tree from curves script?</p>
<p>I never had much luck with the L-system back in it&#039;s early days. But I probably didn&#039;t understand it well enough.</p>
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		<title>By: Tx_Rx</title>
		<link>http://www.blendernation.com/lsystem-tutorials-up-to-date-for-246-and-247-and-248/comment-page-1/#comment-433174</link>
		<dc:creator>Tx_Rx</dc:creator>
		<pubDate>Sun, 21 Dec 2008 01:32:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6136#comment-433174</guid>
		<description>Nice work. Most impressive implementation of L-System. You&#039;d be surprised how realistic you&#039;ll be able to get with a bit more time and patience, but again, it is down to how you want the look and feel to be I guess.</description>
		<content:encoded><![CDATA[<p>Nice work. Most impressive implementation of L-System. You&#039;d be surprised how realistic you&#039;ll be able to get with a bit more time and patience, but again, it is down to how you want the look and feel to be I guess.</p>
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	<item>
		<title>By: meta-androcto</title>
		<link>http://www.blendernation.com/lsystem-tutorials-up-to-date-for-246-and-247-and-248/comment-page-1/#comment-432971</link>
		<dc:creator>meta-androcto</dc:creator>
		<pubDate>Sat, 20 Dec 2008 14:15:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6136#comment-432971</guid>
		<description>hi,
If you have a look here:
http://wiki.blender.org/index.php/Scripts/Manual/Wizards_Menu_Toolkit
you will find the latest l-system build.
L-System v3.3.15 the &quot;Forest Build&quot;
It has a new interface &amp; cool feature set. (many new features)
Although this is a testing version of the script, it is very polished.
The updates include:
Edit multiple tree configs at once
Tabbed configuration sections
Placement options, including:
place a cursor, grid, selected object
regenerate option (so the script works like it used to and regenerates the last object)
Matching rot/scale options when placed at &#039;marker&#039; object location
place multiple trees at once from single or multiple configurations (the forest)


The welcome tutorial by Fmurr is still applicable &amp; very useful.
thanks to aeonsien from http://lsystem.liquidweb.co.nz/Home/tabid/117/Default.aspx
for the script updates.
Brendon.</description>
		<content:encoded><![CDATA[<p>hi,<br />
If you have a look here:<br />
<a href="http://wiki.blender.org/index.php/Scripts/Manual/Wizards_Menu_Toolkit" rel="nofollow">http://wiki.blender.org/index.php/Scripts/Manual/Wizards_Menu_Toolkit</a><br />
you will find the latest l-system build.<br />
L-System v3.3.15 the &#034;Forest Build&#034;<br />
It has a new interface &amp; cool feature set. (many new features)<br />
Although this is a testing version of the script, it is very polished.<br />
The updates include:<br />
Edit multiple tree configs at once<br />
Tabbed configuration sections<br />
Placement options, including:<br />
place a cursor, grid, selected object<br />
regenerate option (so the script works like it used to and regenerates the last object)<br />
Matching rot/scale options when placed at &#039;marker&#039; object location<br />
place multiple trees at once from single or multiple configurations (the forest)</p>
<p>The welcome tutorial by Fmurr is still applicable &amp; very useful.<br />
thanks to aeonsien from <a href="http://lsystem.liquidweb.co.nz/Home/tabid/117/Default.aspx" rel="nofollow">http://lsystem.liquidweb.co.nz/Home/tabid/117/Default.aspx</a><br />
for the script updates.<br />
Brendon.</p>
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		<title>By: ysvry</title>
		<link>http://www.blendernation.com/lsystem-tutorials-up-to-date-for-246-and-247-and-248/comment-page-1/#comment-432100</link>
		<dc:creator>ysvry</dc:creator>
		<pubDate>Fri, 19 Dec 2008 05:02:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6136#comment-432100</guid>
		<description>nice tut, dryad is also a good free tree maker</description>
		<content:encoded><![CDATA[<p>nice tut, dryad is also a good free tree maker</p>
]]></content:encoded>
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	<item>
		<title>By: Lee/Lohns</title>
		<link>http://www.blendernation.com/lsystem-tutorials-up-to-date-for-246-and-247-and-248/comment-page-1/#comment-432007</link>
		<dc:creator>Lee/Lohns</dc:creator>
		<pubDate>Fri, 19 Dec 2008 01:40:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6136#comment-432007</guid>
		<description>oh man fantastic! when i was first learning blender lsystem really helped me with trees when i was new, it was like magic =)

Though the examples arn&#039;t produced by an amazing artist they give a run down to all the different sliders which i think is a great addition to learning the system. 

Years ago I was able to create great stuff and I&#039;ve played with it just a few minutes as i post this and I&#039;m starting to get some very great results.

As Sago pointed out different plugins for different styles and needs =)

Thanks heaps Fmurr for the update!

Lee</description>
		<content:encoded><![CDATA[<p>oh man fantastic! when i was first learning blender lsystem really helped me with trees when i was new, it was like magic =)</p>
<p>Though the examples arn&#039;t produced by an amazing artist they give a run down to all the different sliders which i think is a great addition to learning the system. </p>
<p>Years ago I was able to create great stuff and I&#039;ve played with it just a few minutes as i post this and I&#039;m starting to get some very great results.</p>
<p>As Sago pointed out different plugins for different styles and needs =)</p>
<p>Thanks heaps Fmurr for the update!</p>
<p>Lee</p>
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	<item>
		<title>By: Sago</title>
		<link>http://www.blendernation.com/lsystem-tutorials-up-to-date-for-246-and-247-and-248/comment-page-1/#comment-432000</link>
		<dc:creator>Sago</dc:creator>
		<pubDate>Fri, 19 Dec 2008 01:18:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6136#comment-432000</guid>
		<description>@cgspecial, it all depends on how you use it. We used it for BBB, and it worked for us:
http://www.bigbuckbunny.org/index.php/trees/
But yeah, it&#039;s not easy. But that&#039;s normal for complex shapes like trees.</description>
		<content:encoded><![CDATA[<p>@cgspecial, it all depends on how you use it. We used it for BBB, and it worked for us:<br />
<a href="http://www.bigbuckbunny.org/index.php/trees/" rel="nofollow">http://www.bigbuckbunny.org/index.php/trees/</a><br />
But yeah, it&#039;s not easy. But that&#039;s normal for complex shapes like trees.</p>
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	</item>
	<item>
		<title>By: cgspecial</title>
		<link>http://www.blendernation.com/lsystem-tutorials-up-to-date-for-246-and-247-and-248/comment-page-1/#comment-431903</link>
		<dc:creator>cgspecial</dc:creator>
		<pubDate>Thu, 18 Dec 2008 22:31:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6136#comment-431903</guid>
		<description>Sorry guys,
compared with professional tree-generators it looks not realistic!
No way for putting it into a scene!!</description>
		<content:encoded><![CDATA[<p>Sorry guys,<br />
compared with professional tree-generators it looks not realistic!<br />
No way for putting it into a scene!!</p>
]]></content:encoded>
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	<item>
		<title>By: Agile</title>
		<link>http://www.blendernation.com/lsystem-tutorials-up-to-date-for-246-and-247-and-248/comment-page-1/#comment-431878</link>
		<dc:creator>Agile</dc:creator>
		<pubDate>Thu, 18 Dec 2008 20:15:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6136#comment-431878</guid>
		<description>@ DJ_Boxer: Thanks! I will check it out!</description>
		<content:encoded><![CDATA[<p>@ DJ_Boxer: Thanks! I will check it out!</p>
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	<item>
		<title>By: DJ_Boxer</title>
		<link>http://www.blendernation.com/lsystem-tutorials-up-to-date-for-246-and-247-and-248/comment-page-1/#comment-431766</link>
		<dc:creator>DJ_Boxer</dc:creator>
		<pubDate>Thu, 18 Dec 2008 17:40:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6136#comment-431766</guid>
		<description>@Agile: I believe if I can recall that they used the new Tree From Curves script for the plant creation in Big Buck Bunny.</description>
		<content:encoded><![CDATA[<p>@Agile: I believe if I can recall that they used the new Tree From Curves script for the plant creation in Big Buck Bunny.</p>
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