Highlights some of the techniques used to approximate a linear workflow in blender. While its mainly targeted at tackling several linux problems its main ideas still hold true for all platforms.
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you have a wrong link there (maybe a bad copy/paste?
)
the correct link is : http://loramel.net/2009/01/linear-workflow-in-blender/
Oops, sorry about that. Link is now corrected.
Thanks for pointing this out.