What are you looking for?

Click on tags to toggle them on-and off.

tent150In this tutorial, we’ll take a look at the complete workflow for modeling a pup tent in a style that was popular during the 1800s, in North America. This is a two-part tutorial, and in this part we’ll be using the Cloth simulator for the tarp of the tent, and also how to create the framing, stakes, knots, and ropes.

150Following along with the Pumpkin series, this tutorial covers how to create a witches hat using a combination of modeling and cloth simulations. Basic materials are also covered.

150In the spirit of Halloween, today we will take you through the process of modeling a pumpkin. This tutorial uses a combination of mirror and lattice modifiers to create a model that can easily be shaped without disfiguring the original mesh.

150Modeling a human hand is a challenging task. Both to create a natural-looking hand and to create one with good topology. This tutorial is an effort to address both of those issues. In this tutorial you will learn how to model a human hand with some box modeling techniques with clean topology in blender.

150Blender’s constraint system offers a very powerful feature-set. In this video tutorial we will look at how to rig a piston using several constraints.

150In this tutorial, we’ll take a look at a built-in script called the Solidify Selection script. This script, created by Campbell Barton, will allow you to solidify a mesh by adding a second “skin” to it based on the selected geometry.

mix-nodesMix de deux shaders différents à l’aide des nodes. c’est simple ;)

150Cutting a hole into a curved mesh is a common problem, particularly for new modelers. This tip shows you how to go about doing it using blender’s retopology tools.

150When you begin working with complex scenes you’ll often find yourself applying the same material to a multitude of objects, which becomes quite time consuming. By using blender’s “Make Links” tool you can quickly apply a single materials to as many objects as you’d like.

face-rigging-video-tutorialRigging the face can be as difficult and as time-consuming as rigging an entire body. In this demonstration, Paul Caggegi takes two techniques – bone and lattice deformations – to produce a very flexible and versatile rig for a character’s face.




Add your work here!

Learn how you can list your webpages here.