What are you looking for?

Click on tags to toggle them on-and off.

150This is the last part in the Pup Tent tutorial. In this part, we’ll be applying procedural textures for the different aspects of the tent, and then we’ll use a paint application to extract a background image for our scene. Back in Blender, we’ll create a ground area and also use Blender’s particles system to create grass. Finally, we’ll create render layers and use Blender’s compositing nodes to color correct things before doing a final render.

150This tutorials covers how to create a more advanced type of facial rig, showing you how to use the “stretch to” constraint to give the face a more fluid way of animating. The “stretch to” is great for things like lips and eyelids (which is shown in this tutorial); in addition, I show you how to make the eyelids “stick” to the eyeball surface, so there’s no unwanted gap between the two while animating.

150The snapping tool in Blender allows you to snap your mesh selection to any other vertice, edge, face, or volume. This is a very handy technique for precision modeling.

header_treeFear plantation no more! Making trees are now easier than ever with the new Curve to Tree script. Watch this video tutorial to learn how!

Continue reading ‘How to Create Stunning Trees’ »

tent150In this tutorial, we’ll take a look at the complete workflow for modeling a pup tent in a style that was popular during the 1800s, in North America. This is a two-part tutorial, and in this part we’ll be using the Cloth simulator for the tarp of the tent, and also how to create the framing, stakes, knots, and ropes.

150Following along with the Pumpkin series, this tutorial covers how to create a witches hat using a combination of modeling and cloth simulations. Basic materials are also covered.

150In the spirit of Halloween, today we will take you through the process of modeling a pumpkin. This tutorial uses a combination of mirror and lattice modifiers to create a model that can easily be shaped without disfiguring the original mesh.

150Modeling a human hand is a challenging task. Both to create a natural-looking hand and to create one with good topology. This tutorial is an effort to address both of those issues. In this tutorial you will learn how to model a human hand with some box modeling techniques with clean topology in blender.

150Blender’s constraint system offers a very powerful feature-set. In this video tutorial we will look at how to rig a piston using several constraints.

150In this tutorial, we’ll take a look at a built-in script called the Solidify Selection script. This script, created by Campbell Barton, will allow you to solidify a mesh by adding a second “skin” to it based on the selected geometry.




Add your work here!

Learn how you can list your webpages here.