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In this tutorial, I go over a basic-to-intermediate rig for the alien character. The rig covers only the body; I went over the facial rig in a previous tutorial. I show how to do the full setup on the left half (creating and placing bones, and also applying constraints), and copy it over to the right side for a perfectly symmetrical rig. Most of the features in 2.5 are the same, however, the keyboard shortcuts and a few menu items have been moved around, but I show you where they are.

150This tutorials covers how to create a more advanced type of facial rig, showing you how to use the “stretch to” constraint to give the face a more fluid way of animating. The “stretch to” is great for things like lips and eyelids (which is shown in this tutorial); in addition, I show you how to make the eyelids “stick” to the eyeball surface, so there’s no unwanted gap between the two while animating.

face-rigging-video-tutorialRigging the face can be as difficult and as time-consuming as rigging an entire body. In this demonstration, Paul Caggegi takes two techniques – bone and lattice deformations – to produce a very flexible and versatile rig for a character’s face.

marcus-blair-rigging-demoHere’s a good videotutorial by the Process Diary that’ll explain many rigging concepts. If you’re an absolute rigging beginner, I recommend you read up on a few tutorials first.

marcus-blair-rigging-demoI outline some of the methods I use when setting up a character rig, some handy shortcuts, and how to split up your armature into neat sets on separate bone layers. After that, I give you a quick overview of putting those methods into practice, and then show you the completed body rig with some demo renders.




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