Unlocking Blender resources
In this Blender tutorial, we’ll take a look at how to enhance your reflections by using High Dynamic Range Images.
In this tutorial, we’ll take a look at how to create non-photorealistic Cumulus clouds in Blender. These techniques are taken from a Siggraph 2009 paper titled “Painting with Objects”, created by Isaac Botkin.
This tutorial takes the viewer through an introduction to using the LuxRender rendering engine from rendering engine in conjunction with Blender. Learn where to get it, how to run the script, and how to render to LuxRender
This 3-part video tutorial series will show you how to create a magic wand particles effect, the sort of visual effect you might see when a “magic wand” is waved. This will be similar to a “pixie” dust effect, although not so complicated. In Part 2, we’ll take a look at how to create the particle system that will be used with the sprite graphics created in Part 1.
This tutorial takes a look at how to set up a wire render in Blender.
Creating the snowflake pattern using simple poly-modeling techniques along with Blender’s Mirror modifier and Spin tool

Model Human Head
In this tutorial series, we’re going to be looking at the techniques needed to model a human head. First, we’ll set up the primary edgeloops and then move on, piece by piece, from there. Upon completion, you should come away with some good strategies to model your own heads. Each video section is presented at a large resolution for your viewing.
Here’s a quick tutorial that should help you create better renders to showcase your models.
Continue reading ‘Showcase your 3D Models with a Basic Studio-Styled Setup’ »