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Wallpaper2
Creating tileable patterns can involve a lot of tedious tracing and tweaking to get them to tile seamlessly. This tutorial describes a method of automating the process of creating flawlessly tiling, patterns using GIMP, Inkscape and Blender to render seamless tiles.

pearl_finalI step by step breakdown of my way of achieving a pearl material with luxrender. It describes and highlights some aspects of the luxrender material system.

A normal map created from a photo of a tree-trunk

A tutorial showing a specific example on how to create a normal map from a photograph of a tree-trunk. Also includes tips on what you should be aware of when taking your own photos for this kind of asset creation.

Normal map created from a special 2D image

This tutorial explains in further detail the process of creating a “heightTemplate”, a specifically prepared grey scale image, which is passing through a normal map generator tool.

Creating normal maps from images

Tutorial describing the principles behind the creation of normal maps from 2D art work. It runs though what you should, and more importantly, should not do when using images and/or photographs to generate your game ready texture assets.




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