Unlocking Blender resources
JeriH has released his George Rig 1.0. and he’s obviously put a lot of thought into this rigging, keeping the animator in mind all the time with simplified controls and a separate window for the entire IK/FK controllers with a nice GUI background. In addition he’s completed a companion manual for it.
This is the Second release of BlenRig 3.0!
BlenRig 3.0 is a Free Character Rig/Rigging System for Blender 2.49 created by Juan Pablo Bouza. The system features a fully functional Muscle Simulation System based on the Shrinkwrap modifier.
BlenRig 3.0 is still under development, so you can expect further releases until 3.0 FINAL comes out.
BlenRig 3.0 is published under a Creative Commons License.
a blend file
animation atom use glare node blender compositor
download glare blend file
This is a character named, Magz and this download contains the complete ‘Samtang Bilog ang Bulan ( While it is Full Moon)’ set. Magz has a UV map texture, basic rig ( that needs some fixing ) and shape keys. He also has some predefined actions ( very crude ) that reveal my first struggle at animation.
The set is composed of a flat stage, a flat matte background and three palm trees courtesy of Blender for Architecture. Samtang Bilog ang Bulan is a very short animation project available at youtube. The zip file is rather big (24.6 mb )
Doming is a low-poly model made by Marwin Portugal. I modified it to suit the concept design for an open movie project dubbed as the Papaya Project. It doesn’t have materials and textures yet. Users are invited to apply the remaining components for this character and submit it as character for the upcoming papaya project.
Matangdilis’ second character model, Pagong. The mesh, rig, and textures are licensed under under Creative Commons Attribution-Share Alike 3.0 Unported License (http://creativecommons.org/licenses/by-sa/3.0/).
The file Includes footroll.py from http://graphicall.org/bbb/chars/pyconstraints/footroll.py which is copyrighted by Blender Foundation. The footroll.py python script is licensed under Creative Commons Attribution 3.0.
The maya model ( a Philippine bird ) is based on Jared Reisweber’s ( http://www.hartworks.net/blender/jared/ ) tutorial and Matangdilis has succeeded in localizing that complicated rig system described in the tutorial.
Matangdilis is currently working on a short film project he calls Proyektong Halo-Halo ( Halo-Halo Project ). The film seeks to animate Jose Rizal’s story about the monkey and the turtle and the maya model is one of the characters for the project.