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Blender expert and author Roland Hess walks you through the entire process of creating a short animation, from writing to storyboarding and blocking, through character creation, animation and rendering. Continue reading ‘Animating with Blender: How to Create Short Animations from Start to Finish’ »
Creating a 3d character that is equipped to be animated is one of the most challenging things you can do in CG, and to make matters worse, it has always been equally challenging to find any comprehensive tutorials on the entire workflow.
Continue reading ‘Model, UV, and Texture a Complete Manga Character in Blender’ »
Fear plantation no more! Making trees are now easier than ever with the new Curve to Tree script. Watch this video tutorial to learn how!
In this tutorial, we’ll take a look at the complete workflow for modeling a pup tent in a style that was popular during the 1800s, in North America. This is a two-part tutorial, and in this part we’ll be using the Cloth simulator for the tarp of the tent, and also how to create the framing, stakes, knots, and ropes.
Following along with the Pumpkin series, this tutorial covers how to create a witches hat using a combination of modeling and cloth simulations. Basic materials are also covered.
In the spirit of Halloween, today we will take you through the process of modeling a pumpkin. This tutorial uses a combination of mirror and lattice modifiers to create a model that can easily be shaped without disfiguring the original mesh.
Modeling a human hand is a challenging task. Both to create a natural-looking hand and to create one with good topology. This tutorial is an effort to address both of those issues. In this tutorial you will learn how to model a human hand with some box modeling techniques with clean topology in blender.
In this tutorial, we’ll take a look at a built-in script called the Solidify Selection script. This script, created by Campbell Barton, will allow you to solidify a mesh by adding a second “skin” to it based on the selected geometry.
Cutting a hole into a curved mesh is a common problem, particularly for new modelers. This tip shows you how to go about doing it using blender’s retopology tools.