Unlocking Blender resources
This is the last part in the Pup Tent tutorial. In this part, we’ll be applying procedural textures for the different aspects of the tent, and then we’ll use a paint application to extract a background image for our scene. Back in Blender, we’ll create a ground area and also use Blender’s particles system to create grass. Finally, we’ll create render layers and use Blender’s compositing nodes to color correct things before doing a final render.
This tutorials covers how to create a more advanced type of facial rig, showing you how to use the “stretch to” constraint to give the face a more fluid way of animating. The “stretch to” is great for things like lips and eyelids (which is shown in this tutorial); in addition, I show you how to make the eyelids “stick” to the eyeball surface, so there’s no unwanted gap between the two while animating.
In this tutorial, we’ll take a look at the complete workflow for modeling a pup tent in a style that was popular during the 1800s, in North America. This is a two-part tutorial, and in this part we’ll be using the Cloth simulator for the tarp of the tent, and also how to create the framing, stakes, knots, and ropes.
Blender’s constraint system offers a very powerful feature-set. In this video tutorial we will look at how to rig a piston using several constraints.
In this Blender tutorial, we’ll take a look at how to enhance your reflections by using High Dynamic Range Images.
In this tutorial we’ll take a look at how you can create a library of reusable composite nodes. It takes time to create node setups, and often the work is repetitive, so let’s see what can be done to be more efficient.

Here’s a modeling timelapse video (and some accompanying images and text) of my new project to create a steampunk style female android. The timelapse shows the creation of the face and shoulders, and some of the clockwork elements inside the body and head. This is only part one, part two coming soon!
With the release of Blender 2.49 comes the ability to stencil images onto your model via projection. This tutorial goes through the process of setting up your model and it’s UVs in order to “projection paint” your textures on