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In this tutorial, I show you how to create a fairly realistic-looking eyeball.

In this modeling  and texturing tutorial we are going to go through the process of creating an axe in Blender 2.5. The tutorial follows the same general theme as the Exclusive Citizen weapon pack released prior to this tutorial.

In part 2 we will go through the steps to begin texturing the axe with some simple textures. The tutorial covers UV mapping, basic image texturing, AO baking, render textures, and more.

One or more textures on this 3D model have been created with images from CGTextures.com. These images may not be redistributed by default, please visit www.cgtextures.com for more information.

In this 96 step mega-tutorial, you will go through all the motions necessary to construct a complete, photorealistic kitchen scene in Blender, and then render it with Yafaray.

stencil-mapStencil maps can help push your model to the next level by allowing you to layer materials exactly as you see fit. This tutorial by Jonathan Williamson  covers how to create a stencil map, applying it to your model in Blender and then using it to layer two different materials via the Material Nodes.

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In this tutorial we examine how to export a model from Blender to Unity 3D and import it into a game. The tutorial also demonstrates how to bake a normal map and a color map from a highpoly model to the lowpoly counterpart, real-time display of the color/normal maps in the Blender viewport with GLSL shading, and real-time updating of assets in Unity.

150This is the last part in the Pup Tent tutorial. In this part, we’ll be applying procedural textures for the different aspects of the tent, and then we’ll use a paint application to extract a background image for our scene. Back in Blender, we’ll create a ground area and also use Blender’s particles system to create grass. Finally, we’ll create render layers and use Blender’s compositing nodes to color correct things before doing a final render.

thumbCreating a 3d character that is equipped to be animated is one of the most challenging things you can do in CG, and to make matters worse, it has always been equally challenging to find any comprehensive tutorials on the entire workflow.

Continue reading ‘Model, UV, and Texture a Complete Manga Character in Blender’ »

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Creating tileable patterns can involve a lot of tedious tracing and tweaking to get them to tile seamlessly. This tutorial describes a method of automating the process of creating flawlessly tiling, patterns using GIMP, Inkscape and Blender to render seamless tiles.

1503With the release of Blender 2.49 comes the ability to stencil images onto your model via projection. This tutorial goes through the process of setting up your model and it’s UVs in order to “projection paint” your textures on

low-poly-skull-in-blenderNormal maps are widely used in games to make low poly models look high poly. In this tutorial you will learn how to create a high res Skull model, generate a normal map from that model and learn how to apply this to its low poly version.

Techniques covered in this tutorial include multires sculpting, baking a normal map, baking ambient occlusion and applying the maps to a low poly model.

This tutorial uses the free and open source Blender suite. If you’re new to 3D, following this tutorial in Blender is an excellent way for beginners to get started. (Don’t worry – this tutorial has plenty of techniques for more advanced users too!)




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